20,924 Commits over 1,522 Days - 0.57cph!
Remove physics_npc_solver
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
Remove heatmapviz, smoke_fog_overlay, warp_overlay
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
Seeing what needs to be done to load a compiled map into a sceneworld, putting on a branch so I don't have to stash it https://files.facepunch.com/layla/1b0211b1/sbox-dev_nCYeuvAdb2.png
Hammer: Reset camera speed mul with middle mouse button
Hammer default layout remove auto vis, selection sets, undo history, map problems
Obsolete Trace.HitLayer (should be using .WithTag instead)
Fix tool camera ALT + right click being incredibly sensitive
Strip unused code
Stripping more unused
CollisionProxy
Hammer: Add option for mousewheel speed boost
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
Set Wooden Crate Gibs as debris
Fix ../'s in scss paths causing hotloads to fail
Fix typo
Killed transitions jump to final state before being removed
Evaluate cubemaps and lights on compute shader
Citizen/animgraph: added new parameters
Better sound position for constraint break sound
Use new axis helper model for constraints
Implement Break Limits for all constraints except for Pulley
This includes Break input and OnBreak output
Also moved Break Limit properties to a category as they are not that commonly used
Pulley is currently bugged
Properly cleanup constraint joints on entity removal
Remove 'Follow teleport distance' property from constraints as it is not used
Implement 'Enable Collisions' for all constraints
(except for Pulley which is bugged)
Merge branch 'master' of sbox
Build out CitizenAnimationHelper
A few more parameters on CitizenAnimationHelper
Remove constant buffer transform code
Fire tiledlightbuilder compute shader on views
Iterate shader structure for tiled rendering, remove remaints of constant buffer transforms
Added Resume Game button to pause menu
Remove stats label from asset browser page - wasted space
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
Supply correct dimension and shorthand for background-size transitions
Add transition for background-position
Citizen/animgraph: added aim matrix for CrouchIdlePose_Default
Some node renames max suggested
Stop node menu from auto closing when not desired
Fix node context menu not being able to create nodes
Return file processing to template creation
Fixes Facepunch/sbox-issues#1988
Animgraph: Add filter box for node list https://files.facepunch.com/layla/1b3011b1/sbox-dev_tujIbmzjPj.png
Trim unused gameui stuff
Render HUD, UI, VROverlay, DebugOverlay on main thread
Add icons to Sound and Gameplay categories in Hammer
Fixed Entity Tool's Collapsed Sidebar setting not saving
Renamed Hurt/Teleport Volume, give all c# entities categories
Templates added to Addon Creator
* Show project templates in the addon creator
* Updated game.minimal to use file-scoped namespaces
* Templates can provide a list of resource paths to get added to AddonConfig
* .addon now gets written after the template is copied over, instead of before
https://files.facepunch.com/devultj/1b3011b1/sbox_tieYMXnNC5.png
Cleanup, use ListView<ProjectTemplate>, second order templates alphabetically
Added PushVolumeEntity as replacement for trigger_push
Minor cleanups
drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group
Update these materials
give Prop and PropGib 'prop' and 'gib' tags on spawn
Fix normals for valve standard shading
Added Office Tools startup option for Sandbox.Engine solution
Don't strip extension for which shader to compile
trying to compile "my_shader" would end up compiling other shaders with the same prefix such as "my_shader_poop_version"
Fix Surface not loading AudioMaterial properly making sounds extra wanky cause no material surfaces were defined
Add internal virtual GameResource.PostLoad( GameHost ) for GameResource in Sandbox.Engine to know what host to grab any dependency GameResource from
Defer calling GameResource.PostLoad until after all GameResource are "loaded" and can be grabbed with Resource.Get. Not really a hack and lets people do the most obvious thing
(Hopefully) Fix very annoying random crash on shutdown - sound events were getting double deleted
Citizen: fixed IdlePose_Default having been exported with 11 frames instead of 30
This fixes idle animations playing too fast.
Citizen/animgraph: reenabled standing long idle poses that I'd disabled for testing
Citizen/animgraph: added generic standing aim matrices
IdlePose_Default is now properly symmetrical as was intended, and comes with 3 different aim matrices (normal, fully halved, vertical halved; the latter being the one in use) that solve limitations of the procedural Look At chains.