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20,920 Commits over 1,522 Days - 0.57cph!

2 Years Ago
Speed improvement to lod selection when rendering large amounts of objects
2 Years Ago
Templates can provide a list of resource paths to get added to AddonConfig .addon now gets written after the template is copied over, instead of before
2 Years Ago
Templates cleanup, removed unnecessary code, sized down template items ty @handsomematt for review
2 Years Ago
Tactical Helmet LODs Lods for Tactical Helmet, up and working!
2 Years Ago
DrawMaterialIcon -> DrawIcon
2 Years Ago
Show project templates in the addon creator Update game.minimal to use file-scoped namespaces
2 Years Ago
Managed asset browser shows real file extensions Internally still use the "asset type" file extensions, except for images (png, etc) so they can be found via Texture.Load
2 Years Ago
piss. fix DrawMaterialIcon -> DrawIcon
2 Years Ago
Add category count / filters to tools console widget so people can see they have errors and easily see them https://files.facepunch.com/matt/1b2911b1/sbox_neEB3rhcQI.png
2 Years Ago
New Outfit Piece - Tactical Helmet! Very exciting new head piece! Tactical Helmet! LODs to come ASAP. https://files.facepunch.com/daniel/1b2911b1/Photoshop_lfRUolHqEX.png
2 Years Ago
Handle DrawText, MeasureText with empty text ClassProperty, StructProperty - update title properly GameResource promises Clear the event loop on shutdown Adding some ambient stings Soundscape supports stings https://files.facepunch.com/garry/bafaabae-bda6-405e-80ea-655db2618bb7.mp4
2 Years Ago
Set sequence cycle zero time only on first update
2 Years Ago
Revert an assert fix in CSequenceUpdateNode, don't know what the assert is but this fix is fucking up animations (viewmodel deploy)
2 Years Ago
Fix foliage having no subsurface, disable GS from foliage entirely for now, unlikely to yield much gains Fix shading on blendable Cleanup, give support to Transmission on Material API
2 Years Ago
ceiling halogen -gib material fix Merge branch 'master' of sbox
2 Years Ago
Panel system optimization
2 Years Ago
SceneModel now uses animation helper internally so it can support all the animation features (constraints, physics bones, etc)
2 Years Ago
Revert "Managed Asset Browser shows real file extensions" This reverts commit 43fe539cd88e4f031a56ecdf5c1017873cb06627. Revert "Asset Picker uses real file extensions" This reverts commit 85f1584f031118e88db08d7cc303920cb2a57312.
2 Years Ago
Fixed possible exceptions in FontManager
2 Years Ago
Delete material that referenced old cookieslice
2 Years Ago
New glow based on outlines rather than normal extension Do a full cycle on the glow to close last mesh gap sbox_glow_stencil > glow_stencil, push C++ side of glow Remove non-cs version of sbox_cookieslice, never used Some adjustments to glow, fix projection viewport being messed up, render them before translucents https://i.imgur.com/0uvh7xX.png Also kill old sbox_cookieslice shader source
2 Years Ago
Some adjustments to glow, fix projection viewport being messed up, render them before translucents https://i.imgur.com/0uvh7xX.png
2 Years Ago
Add TypeForwardedTo for EventAttribute
2 Years Ago
Update citizen.vmdl_c
2 Years Ago
Merging in soundscapes
2 Years Ago
Soundscape System cleanup
2 Years Ago
Strip out c++ soundscape Cleaning Up Clean up SoundscapeRadiusEntity
2 Years Ago
Widget.ConstrainToScreen also works horizontally Apply ConstrainToScreen to popout menus (Such as the asset browser icon size selector)
2 Years Ago
Show project templates in the addon creator Update game.minimal to use file-scoped namespaces
2 Years Ago
Managed Asset Browser shows real file extensions Asset Picker uses real file extensions Fixed Managed Asset Browser non square icon thumbs Before/After https://files.facepunch.com/rubat/1b2811b1/3qYvSlxfKZ.png
2 Years Ago
Ceiling halogen - lods
2 Years Ago
Ceiling light - gibs and lods Merge branch 'master' of sbox
2 Years Ago
Move Event attribute to System Add DebugOverlay dropdown https://files.facepunch.com/garry/f2f9a78b-ca10-4947-9f5e-7862c37e5d86.png Add [DebugOverlay]
2 Years Ago
New glow based on outlines rather than normal extension Do a full cycle on the glow to close last mesh gap sbox_glow_stencil > glow_stencil, push C++ side of glow Remove non-cs version of sbox_cookieslice, never used
2 Years Ago
Rename DrawMaterialIcon to DrawIcon Soundscape debug overlay
2 Years Ago
Move FontManager, TextManager to Sandbox.Engine.dll TextManager.Tick Share TextFlag Add DrawText, MeasureText to Draw2d - matches Widget Painter NativeEngine.ICVar -> g_pCVar Fix Sentry SDK obsolete WithScope Add debugoverlay callback
2 Years Ago
Add SceneModel.SetAnimGraph
2 Years Ago
Citizen/animgraph: IdlePose_07 looks better with bulky clothes
2 Years Ago
Rename "Legacy Source1 Inverted Normals" -> "Inverted Normals (-Y)" Closes Facepunch/sbox-issues#1395
2 Years Ago
Add commands AlignObjects (Alt+T), AlignObjectsRotation (Alt+R) and AlignObjectsToWorkplane (Alt+E) to the selection tool
2 Years Ago
Rework audio encoding for video recording so that the sink writer doesn't throttle during low fps (loading screen)
2 Years Ago
Add a hotkey table to the selection tool to make it more intuitive for newbies https://files.facepunch.com/matt/1b2711b1/sbox_dqOz2azaq7.png
2 Years Ago
Fix startup error if GameResource defined in tools Class editor Inspector cleanups Add SoundHandle.SetSoundFile Here's a bunch of ambient loops Create core.ambient - template for soundscape sounds Fix Resource.Get exception when null Add alternate constructor for SphereAtrribute Stop sound previews from playing when exiting an AssetPicker Trigger asset.reload event on asset changed AssetPicker doesn't use the bind system Soundscape files Fix startup error if GameResource defined in tools Class editor Inspector cleanups Add SoundHandle.SetSoundFile
2 Years Ago
Add instructions about prerequisites to README
2 Years Ago
Hammer: Add default bind for SetOriginToPivot command ( Ctrl + D ) Hammer: Add AlignWorkplaneToObject command, default bind Alt+Q
2 Years Ago
Give unique filenames to partial classes generated within the same file so the generator doesn't shit itself and crash Fixes Facepunch/sbox-issues#1968
2 Years Ago
Overload Package.Equals/GetHashCode to match Package.FullIdent, resolves Hammer thinking the same local addon is individual packages.
2 Years Ago
Give content & model addon types proper package type mappings, prevent them showing in local games menu
2 Years Ago
Fixed a bug in interopgen which caused certain functions getting called twice
2 Years Ago
Mark games to compile in tools mode in a more sane place in Sandbox.Tools instead of Sandbox.Engine Recompile game addons on changes in tools mode when not actively in-game too, so you can adjust game resources / hammer entities without being in the game