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20,766 Commits over 1,522 Days - 0.57cph!

3 Months Ago
Test rendering asset thumbnails as animated images, see if it works Means we're not loading an asset when you hover over something. Works nicely but not sure about thumbnail generation times or cached thumbnail sizes https://files.facepunch.com/alexguthrie/1b0611b1/NVIDIA_Overlay_4Y9sYV1MfZ.mp4
3 Months Ago
Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics Refresh diagnostics when saving an Action Graph Only Show() each Action Graph MainWindow once Resolve Action Graph source prefab
3 Months Ago
Fix unreachable code warning
3 Months Ago
Delta Snapshot Slots (#1660)
3 Months Ago
Hotload tests: log timings in descending duration Hotload test benchmarking (1D/3D) (struct/interface) arrays Hotload: Speed up struct array copying, support Rank > 1 arrays
3 Months Ago
Make sure #version gets passed properly in Package.FetchAsync
3 Months Ago
Fix Package.FetchAsync not finding packages with slash or other formatting
3 Months Ago
Update pull.yml Release fix
3 Months Ago
Fix Depth::GetLinear, be expressive about it for correctness before all, precompute these values later Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2
3 Months Ago
Handle login exceptions more gracefully Fix events spam Include commit message and sha with release
3 Months Ago
Can select Skin in Avatar Menu again. Resolves Facepunch/sbox-issues#6310
3 Months Ago
Creating a Prefab Variable will default to the name of the variable you're linking. Resolves Facepunch/sbox-issues#6364
3 Months Ago
Live preview test Live preview cleanup, fade https://files.facepunch.com/alexguthrie/1b0511b1/NVIDIA_Overlay_6A9K6s7Uiv.mp4 LivePreview fixes Search widget Get rid of live preview, not a good idea right now
3 Months Ago
Fix perfomance validation warning on depth_only shader, it never produces output from PS, any operations from ps for translucents are clip or discard, D_WRITE_DEPTH_MASKS is never used Strip D_WRITE_DEPTH_MASKS from the rest
3 Months Ago
De/serialize missing mixer settings, disable spatialization on Music/UI mixers by default again, Facepunch/sbox-issues#6092
3 Months Ago
Fix benchmarks not recording properly
3 Months Ago
Image & prefab preview tweaks Use poppins for "add..." button Asset highlight tweaks Gradient backgrounds https://files.facepunch.com/alexguthrie/1b0511b1/sbox-dev_jeVfRAn7hg.png Tweak mini icon position PathWidget defaults to not editing
3 Months Ago
Package Fetch api is more forgiving (just returns null on 404) Benchmark diagnostics
3 Months Ago
Fix shadows not showing up on non-scenecamera views like Hammer
3 Months Ago
actions update
3 Months Ago
Services api (#1658) Nothing should visibly change for end users
3 Months Ago
Don't run physics in editor
3 Months Ago
Fix package error version
3 Months Ago
Get rid of this optional render attributes, add it when it's needed
3 Months Ago
Fix exception
3 Months Ago
Allow for multi-bounce reflections on EnvmapProbe
3 Months Ago
Make sure all cubemaps are up to date when loading/unloading mapinstances, cubemaps placed on scene weren't getting updated
3 Months Ago
GPU Shadow Culling light list is stored on camera where it should belong rather than on lightbinner, a lightbinner can be shared across multiple views causing issues, this also guarantees proper lifetime of list since lightbinner pool is only flushed on shutdown https://files.facepunch.com/sam/1b0411b1/sbox-dev_Esvot2kDTb.mp4
3 Months Ago
DrawSceneObject can take attributes, by default these will come from Graphics.Attributes so Graphics.SetupLighting will now work with scene object render
3 Months Ago
Shadergraph: Add multiple outputs for float2, float3, float4 on Combine node
3 Months Ago
Shadergraph: Add distance node
3 Months Ago
Hide these properties on unary nodes
3 Months Ago
Shadergraph: Fix node menu not getting all nodes from plug drag, all nodes are relevant in shadergraph, at least for now
3 Months Ago
Shadergraph: Properties window uses the modern control sheet Comment node uses text area for description
3 Months Ago
Move fixed update to shared tick so it can execute in editor, the docs say it should
3 Months Ago
Shadergraph: Add world tangent node, U and V tangent outputs
3 Months Ago
Unused
3 Months Ago
Fix oversights
3 Months Ago
Api debug
3 Months Ago
WIP - began added Material for input to lighting Ditto
3 Months Ago
Fix ModelRenderer material override not applying all their material flags, SetMaterialOverrideForMeshInstances is more reliable for material overrides. Hide material groups when using material override, they're not compatible
3 Months Ago
Add "new..." toolbar button Remove "Add..." icon that was placed alongside assets AssetEntry tweaks
3 Months Ago
Fix wonky drag snap when using mesh tools in a 2d view, Facepunch/sbox-issues#6108
3 Months Ago
Asset list item tooltips
3 Months Ago
Move small icon to bottom left https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_ErwJGSWqRl.png
3 Months Ago
Fix token Avoid chunked encoding, serialize, deserialize ouselves
3 Months Ago
Clean up
3 Months Ago
Mini icon
3 Months Ago
PathWidget fixes Fuck calling GetFileThumbnail(), create bespoke icons for unknown file types I was hoping that the qt api stuff I was using here would show nice previews, but it's just a really slow way to get the default Windows thumbnail for a file, which kinda sucks Takes loading a folder of 10,000 files from 20 seconds down to virtually instant
3 Months Ago
Initial breadcrumb path widget (stole this idea from Sol) https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_kd5mxUPugL.png Click path widget to edit