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20,904 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Cleanup some things and set baseline before major transformation logic refactor Part 2 of baseline cleanup
3 Years Ago
Reset Draw2D after callbacks Add Draw2D.Material Fixes
3 Years Ago
Fix state machine states now showing up in groups
3 Years Ago
Move Sandbox.UI.Materials to Material.UI Fix accidental skia upgrade Don't render text twice Tweak text shader
3 Years Ago
Fixed MinMaxAttribute using min as max in Hammer Display( Description = .. to Description( .. in engine
3 Years Ago
Use push buttons for path toolbar, they don't look shit
3 Years Ago
Make [UseTemplate] work properly on consolidated builds (used for s&works) - instead of the generator trying to guess root directories feed it a map of physical paths -> virtual paths for all the cs files
3 Years Ago
New Outfit Piece! - Summer Shorts New outfit for a hot day out for terry, as well as some needed adjustments to the leather gloves skinning and rigging. Summer shorts also have LODs. https://files.facepunch.com/daniel/1b2411b1/Photoshop_4cUauBlWsq.jpg
3 Years Ago
path uses just icons for now, looks shiit with both icon and text
3 Years Ago
Add home button to toolbar Toolbar path now clickable buttons instead of text
3 Years Ago
Add Vector2.Perpendicular Add Draw2D.Line
3 Years Ago
Better styling for visualization container Fix invalid view rect when opening anim node
3 Years Ago
Fix hard crash if trying to render2d with too many vertices Add Draw2D.Texture Add Draw2D.Circle, Draw2D.Ring
3 Years Ago
Remove live preview shit, was only proof of concept and should be done much better
3 Years Ago
GetOutputNodeLocation uses a node path instead of node stack Remove the need for flat list of nodeids in fixed data Restore code for UpdateSecondaryHighlights from engine branch - doesn't work now anyway and surely can be done better
3 Years Ago
Update core shaders with structured buffers
3 Years Ago
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again Fixed MinMaxAttribute not working in Hammer Fix static/dynamic colors not working on [EditorModel] ( This is only used for light modes, weird fucking place? ) No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces [HideInEditor] works on asset properties Give [GameResource] a default question_mark icon so it's not null by default (also fix DrawMaterialIcon shitting the bed with null) Fix classes with [Net] malfunctioning if they have child classes Add TypeLibrary.FindStaticMethods Add PropertyDescription Fix MenuAttribute Revert "Disabled transform structured buffer by default, will be reenabled soon" This reverts commit 72c3854218d52e769ba267ad84d8e6e0394e7f22. Fix instance ID buffer on structured buffers Reenable multiview instancing on shader
3 Years Ago
Scene destructor
3 Years Ago
UI basic shader Fix Render.Draw not working without indices UI triangle drawing
3 Years Ago
Switch to custom scene again, force occlusion mode for now cause it sounds better https://files.facepunch.com/ognik/1b2411b1/2022-05-01_50-45-99995434-49c9-422b-8d03-98bb156be767-ej5mgPnd.mp4
3 Years Ago
Network Client.IsUsingVR
3 Years Ago
Draw2D.Text fixes
3 Years Ago
Minor fixes
3 Years Ago
Pain day 3 for game template
3 Years Ago
Add GameBase.RenderHud
3 Years Ago
Improve tonemap controller preview in Hammer
3 Years Ago
Fixed verbose hotload log formatting
3 Years Ago
Don't give alternate flags when querying DX11 display mode list Fix crash when registering the minidump handler due to addon stuff being removed
3 Years Ago
Fix error in JsonSerializerOptionsUpgrader on hotload
3 Years Ago
Trim all the unused addon stuff out of IApplication etc
3 Years Ago
Fixed certain types being displayed as structs in Inspector Namely double and int64 Fixed non public methods not working as Hammer inputs
3 Years Ago
Fix pathing
3 Years Ago
Delete some stuff so we can actually get a working in-game test
3 Years Ago
Fix Replicated ConVar's not replicating locally
3 Years Ago
Add GameResourceEditor
3 Years Ago
Add GameResource to Recent opened list when saving in inspector
3 Years Ago
Fix PropagateNetworkMode - todo: make it work with groups and subgraphs
3 Years Ago
Remove annoying assert in utils update cycle, usually happens when blend node has missing child, which we're already warned about anyway
3 Years Ago
Keep a flat list of sorted update nodes in fixed data
3 Years Ago
Keep a flat list of sorted nodes in fixed data
3 Years Ago
Fix fixed data returning incorrect update node
3 Years Ago
GetOutputNodeLocation now works
3 Years Ago
Abstract reflections for all differing reflection types
3 Years Ago
Ambisonics calculator & Simplify effect creation
3 Years Ago
Getting update nodes from graph binding now uses init path
3 Years Ago
Add node location to init context so CreateUpdateNode has some context for grabbing child update nodes
3 Years Ago
Finish up the pathing processor
3 Years Ago
Setup source & listener for pathing simulation
3 Years Ago
Add update node to correct manager Reserve nodes
3 Years Ago
Remove some old test code