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22,418 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Add a basic asset.party location to the asset browser, remote assets have the drag data of `https://asset.party/{ Org }/{ Ident }` Move ManifestMount to Sandbox.Engine Static ToolRender class uses the current CToolRenderContext context Dropping an asset.party asset on a map view creates an empty prop_static that downloads and sets its model asynchronously Create a remote asset manifest within a map doc, save/load remote assets used within the map
2 Years Ago
Create a networked managed wrapper around g_pSoundOpSystem instead of using g_pSoundOpGameSystem Some null checking in inline binds
2 Years Ago
Localization Basics (https://wiki.facepunch.com/sbox/localization)
2 Years Ago
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode. Fix list add button sometimes missing Fix PropertySheet warnings Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox Fix soundscapes still playing when they shouldn't Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine Dock Error List in default layout Validate valid game setting before loading from cookie Defer setting values for replicated ConVars received from server info (#464) * Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.) * Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side * Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded * Fix case where value would be overriden by an old one Ensure that the max players slider in the lobby settings is correctly positioned when initialized Add world mapping as default to shader api Add toolvis modes to shader api so it's actually visible in hammer Fix toon shader not compiling & recompile Recompile base shader so tool vis modes work on it Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later Merge branch 'master' of github.com:Facepunch/sbox Add global:: to EnsureSufficientExecutionStack statement Unused Junk Merge branch 'master' into localization
2 Years Ago
Unused Junk
2 Years Ago
Add global:: to EnsureSufficientExecutionStack statement
2 Years Ago
Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later Merge branch 'master' of github.com:Facepunch/sbox
2 Years Ago
Some null checking in inline binds
2 Years Ago
Add world mapping as default to shader api Add toolvis modes to shader api so it's actually visible in hammer Fix toon shader not compiling & recompile Recompile base shader so tool vis modes work on it
2 Years Ago
Create a networked managed wrapper around g_pSoundOpSystem instead of using g_pSoundOpGameSystem
2 Years Ago
Ensure that the max players slider in the lobby settings is correctly positioned when initialized
2 Years Ago
Defer setting values for replicated ConVars received from server info (#464) * Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.) * Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side * Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded * Fix case where value would be overriden by an old one
2 Years Ago
Validate valid game setting before loading from cookie
2 Years Ago
Fix case where value would be overriden by an old one
2 Years Ago
Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine Dock Error List in default layout
2 Years Ago
Fix soundscapes still playing when they shouldn't
2 Years Ago
Fix list add button sometimes missing Fix PropertySheet warnings Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox Merge branch 'master' into fix-replicated-convars
2 Years Ago
Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded
2 Years Ago
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox
2 Years Ago
Fix list add button sometimes missing Fix PropertySheet warnings
2 Years Ago
Client reloads localization files if one changes
2 Years Ago
Load localization files property in game
2 Years Ago
Refactor Can get a list of languages Add language selection to settings
2 Years Ago
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode. Merge branch 'master' into fix-replicated-convars
2 Years Ago
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode.
2 Years Ago
Add Panel.LanguageChanged(), update labels when language changes
2 Years Ago
Strip out a bunch of unused language stuff from engine Change cl_language to language, make it save Menu localization tests
2 Years Ago
Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side
2 Years Ago
Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.)
2 Years Ago
Localization basics
2 Years Ago
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider
2 Years Ago
Fixed list rebuild taking ages Fixed propertysheet bouncing about on change
2 Years Ago
Unfuck model compiling - oops sorry
2 Years Ago
Binding system supports deep properties Fix Binding system bouncing when types differ Sandbox.UI uses Sandbox.Bind, obsolete old bind system (mostly) Delete in game ListInspector Replace Panel.BindClass with Bind system Add layout.Enabled Simplify public bind api for this first run Remove unused junk
2 Years Ago
StackOverflow catching (codegen)
2 Years Ago
Delete p4_quiet_edit.exe Remove unused code Delete audioparams_t Remove unused m_fog
2 Years Ago
Remove a bunch of vtex_c files from citizen that don't have .generated on them
2 Years Ago
Modeldoc: Allow bones to be compiled even when there's no skinning data
2 Years Ago
SetLinearVelocity and SetAngularVelocity ignore unreasonable values, also warn the user about it - this was breaking the physics simulation
2 Years Ago
Animgraph: Set new parameter defaults for networked and predicted based on network settings. ServerAuthoritative: networked, not predicted. ClientPredicted: networked, predicted
2 Years Ago
Get rid of EFL_HAS_DYNAMIC_PHYSICS, add a network bool instead
2 Years Ago
Fix PointerEvents confusion (fixes sbox-issues/issues/2015)
2 Years Ago
Removed unused dev vmaps Removed broken keyvalues from env and lighting vmaps
2 Years Ago
Disable embree testing, looks stable now
2 Years Ago
Use PhysicsHullFile for trashcan now we know tunneling issues were caused by suboptimal hull from PhysicsHullFromRender Modeldoc: Change PhysicsHullFromRender default simplification algo to IFR instead of IVR, meant to give better results
3 Years Ago
Add Vector3.SmoothDamp Add Rotation.SmoothDamp
3 Years Ago
Delete junk vtex_c files in industrial_strip_light and do a recompile of the materials
3 Years Ago
SetupPhysicsFromOBB computes orthographic areas and calculates mass, fixes some large custom models from destroying the physics engine
3 Years Ago
Don't copy transform animation data if we don't have any
3 Years Ago
Workaround for boneflag crash until we find the root