22,418 Commits over 1,614 Days - 0.58cph!
Don't call OnNewModel for prop if we failed to load a model
Possible fix to crashing
Add documentation to DebugOverlay
Move NodeEditor to Tools.NodeEditor
Move Sandbox.InternalTests to Sandbox.Internal.Tests
Move everything in the tools addon under the tools namespace
Get rid of Tools.ApplicationTimingsWidget namespace
Undone the `Sandbox.Internal.Documentation` stuff - this wasn't the best way
Null ErrorList singleton on destroy
Fix for sbox-issues/issues/2175
Set game settings to their default if no override found (for dedicated servers, launcher) in the future we can make it so you can specify game setting values in launcher configs
Panels with pointer-events set HasMouseInput / HasMouseVisible
Cleanup Vector2
Rearranged stuff
Obsolete GetDot, GetDistance, GetDistanceSquared - Use Dot, DistanceBetween, DistanceBetweenSquared which is consistent with Vector3
Vector2 docs
adjust vec3 docs
Hide operators in a region for Vector2/3/4 and Angles
There's too many of em
Minor reorganizing for Matrix, Rect, Rotation
Fix obsolete warning
FloatExtension docs
BBox doc fixes
Line struct docs
Plane struct docs
Give Sphere struct a description
some Matrix struct docs
Expand on Rotation description
Obsolete Angles.Length(Sqr)
I don't know what Length of an angle is.
Angles class documentatiion
Vector3 class documentation and minor cleanup
Rearranged location of functions so that they are not randomly scattered about.
Fixed XML comment warning
New Outfit Piece! - Sleeveless Jumper
https://files.facepunch.com/daniel/1b1911b1/sbox-dev_oKnCkiNzkz.png
New Sleeveless Jumper, with a funky design! Skinning in WIP and will shortly be adjusted/fixed.
Entity._components shouldn't be accessible
Fix warning
Strip SetBlurState
Document PhysicsWorld slightly
Use SetProperty to update game settings for other players in the lobby
Use Switch instead of Checkbox in lobby UI for game settings
Make it clearer that ConVars are not automatically created for you
Silent fail handling for game settings deserialization if the game is started by dedicated server or via the console
Revert "Lobby Settings (#432)"
This reverts commit 5c0ad1204fb7ad45bf2b63b7cec6c08d322a66c0.
Lobby Settings (#432)
* Add LobbySettingsPage stub
* Initial version of adding lobby settings (I don't love it, still learning this Qt stuff, v0.0.1)
* Add first iteration of UI for changing settings in a lobby and applying them as lobby data / should auto update for clients to view
* Some cleanup. Don't put lobby settings into seperate tab. Add GameSettingType.Choice (not implemented yet.) Run game setting convars immediately (this seems to set server-side but isn't being replicated??)
* Added support for choices in the settings page
* Some cleanup. Add support for choice setting types in the lobby settings
* Only create all settings if the Game property (package) is set (BaseGamePanel sets it async)
* Improved styling a little for GameSettingsPage
* Add GameSettings dictionary as a property, ensure a blank default and clean up cookie values if the settings have been removed
* Bind GameSettings in GameLobby.html
* Added a button to delete a setting
* Fix typo
* Left-hand scroll pane and add button for settings and tidy up
* Updated to use NavigationView and add EditConVarPage
* Style tweak
* Remove unused code
* Some tidy up and add info explaining how they work and a warning that ConVar.Replicated is preferred
* Change wording
* Change ConVarName description
* Automatically update page names when the Display Name is changed
* Automatically show a default new setting page if there's none existing. Update the page icon automatically based on display type and if it's a new setting
* Remove the big shit delete button and add a context menu on the page item
* Default -> Default Value
* Fixed documentation on FloatSliderProperty/IntSliderProperty and added Step and Format support
* Added GameSettingType.Integer and GameSettingType.Float
* Fixed lobby data for game setting convars being stomped by cookies
* Added GameSettingType.Float and GameSettingType.Integer support to settings page and lobby
* Have the game settings scroll with a max height so they don't end up being overlapped by start game button etc
* Update step and format value for game lobby slider control to match the one in project settings
* Use gamesettings convar for lobbies and various other feedback fixes
* Throw deserialization into try/catch and use ConVar.Server instead of ConVar.Replicated
* Hide away "convar." string prefixes from addon code into Set/GetConVar methods for Lobby so the API is nicer
* Added documentation to GameSetting
* Added some extra doc
Added documentation to GameSetting
Added some extra doc
Fixed ambiguous property match in HasSkipHotloadAttribute
Fixed PropertySheet AmbiguousMatchException
Would happen if a subclass redeclared a property with "new"
Added IBasePathNode
It is used as an abstraction between BasePathNode and BasePathNodeEntity, so they can be mixed and matched, for example as arguments to BasePathEntity.GetPointBetweenNodes and GetCurveLength
Greatly simplified implementation of BasePathEntity.GetPointBetweenNodes
Added Vector3.CubicBeizer
Add Vector3.OneX/Y/Z obsolete messages
Length Documentation
ConsoleSystem documentation
Documenting CurrentView, Local, Screen
Document ThreadSafe
Document Host
Document GameServices
Physics Documentation (kind of)
Obsolete Vector3.OneX, OneY, OneZ
Only enable vr_depth_submit on Oculus as their positional timewarp is the only thing that makes use of it. WMR OpenVR driver would instantly crash on depth submits, so this resolves that too.
Added TrustedBinaryStream
* Required by AssemblyRegistation
* Only created by AccessControl
Rename `AssemblyRegistation` to `AssemblyRegistration`
Move TrustedBinaryStream to Sandbox.Access, so it's hidden from users
Hide away "convar." string prefixes from addon code into Set/GetConVar methods for Lobby so the API is nicer
Added TrustedBinaryStream
* Required by AssemblyRegistation
* Only created by AccessControl
Rename `AssemblyRegistation` to `AssemblyRegistration`
Move TrustedBinaryStream to Sandbox.Access, so it's hidden from users
Fix steam audio probes not generating
Throw deserialization into try/catch and use ConVar.Server instead of ConVar.Replicated
Use gamesettings convar for lobbies and various other feedback fixes
Make Rect3D internal
Testing Documentation Categories
Delete ColorXYZ, color-interpolation
Reorganize navigation namespace
Update step and format value for game lobby slider control to match the one in project settings
Have the game settings scroll with a max height so they don't end up being overlapped by start game button etc
Fixed documentation on FloatSliderProperty/IntSliderProperty and added Step and Format support
Added GameSettingType.Integer and GameSettingType.Float
Fixed lobby data for game setting convars being stomped by cookies
Added GameSettingType.Float and GameSettingType.Integer support to settings page and lobby
Revert "Fix prediction not being turned off on physics enabled entities"
This reverts commit 3f96e29c154feba32031430911f25ec88c4108e4.
Fix prediction not being turned off on physics enabled entities
Citizen/animgraph: updated Pistol_2H_Pose_Crouching_01
Revert "Rect/Margin.Left/Right/Top/Bottom capitalized"
This reverts commit a341d660819ccc63d6d3b9c2571ba45bc7e49bbe.
Rect/Margin.Left/Right/Top/Bottom capitalized
lowercased variants obsoleted, warnings all fixed up
Remove the big shit delete button and add a context menu on the page item
Automatically show a default new setting page if there's none existing. Update the page icon automatically based on display type and if it's a new setting
Automatically update page names when the Display Name is changed
Don't save a file to C:\\temp\\aaaa.zip during compile
Fix all newly introduced obsoletes