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20,904 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Move node tables to update node manager, keep sorted node ids in fixed data
3 Years Ago
Start working on update node manager that fixed data can use, hopefully this is a better way to go about it
3 Years Ago
Fix groups and subgraphs returning their own internal context instead of the context they're in
3 Years Ago
Support copying graphemes outside TextEntry too Improve console text selection Improve behaviour of label selection if drag rect is negative size
3 Years Ago
Begin pathing simulation & processor
3 Years Ago
Remove steam audio completely & begin reimplementing newer version Basic scene simulation, get direct simulation working Sound path simulation Begin work on probe batches & baking steam audio builds successfully again HRTF oops
3 Years Ago
oops
3 Years Ago
HRTF
3 Years Ago
steam audio builds successfully again
3 Years Ago
Add TypeLibrary.FindStaticMethods Add PropertyDescription Fix MenuAttribute
3 Years Ago
Fix search not working in subgraphs because it was returning the wrong context
3 Years Ago
Just bail for now if we try to make a new subgraph that already exists
3 Years Ago
Fix creating new subgraph, deal with creating new subgraph inside itself and overwriting later
3 Years Ago
Start changing graph fixed data to use node locations instead of node ids - because groups and subgraphs have their own set of nodes, fixed data needs to know where the a node is in the hierarchy
3 Years Ago
Make undo redo function in context menu
3 Years Ago
Default new group nodes with 1 input and 1 output pins
3 Years Ago
Add icons for undo redo in context menu
3 Years Ago
Don't show root anim node in context menu for groups and subgraphs - root should always be in top level probably
3 Years Ago
Remove duplicate node id checking in setcontext, probably not needed now
3 Years Ago
Restore nodes for subgraph and blend2d visualizers
3 Years Ago
Give graph visualizers a node location so it can restore the node when graph changes
3 Years Ago
Fix classes with [Net] malfunctioning if they have child classes
3 Years Ago
[HideInEditor] works on asset properties Give [GameResource] a default question_mark icon so it's not null by default (also fix DrawMaterialIcon shitting the bed with null)
3 Years Ago
No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces
3 Years Ago
Fix static/dynamic colors not working on [EditorModel] ( This is only used for light modes, weird fucking place? )
3 Years Ago
Fixed MinMaxAttribute not working in Hammer
3 Years Ago
Make tests happy Merge branch 'master' of sbox
3 Years Ago
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Added post_processing_entity & improved PP preview in Hammer post_processing_entity is a global version of post_processing_volume that affects all players.
3 Years Ago
Fix couldn't find class by identifier after hotload
3 Years Ago
Minor cleanup delete generated textures
3 Years Ago
Refactor everything (Pain Day 3)
3 Years Ago
Fix merge
3 Years Ago
Merged new-shader-api Disabled transform structured buffer by default, will be reenabled soon Update base.vfx with the base from standard.vfx Fix regression where entities base properties were getting stomped Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png pallet - wip pallet - tweaks pallet - blue and red skins New Clothing Piece! - Leather Gloves New leather gloves and also some quick changes to the Long white gloves clothing file! So now it's in the glove section in the character menu! Merge branch 'master' into refactor_everything
3 Years Ago
Remove IRuntimeAsset Move IUninheritable to Sandbox.System
3 Years Ago
Update SteamInput attack actions to match C#
3 Years Ago
Add IUninheritable
3 Years Ago
InputButton.Attack1/2 becomes InputButton.PrimaryAttack and InputButton.SecondaryAttack Delete ambiguous DistinctBy Linq extension, this is in .NET 6 now Take distinct Hammer entities by their TypeLibrary ClassName instead of Type Load Hammer entity types from base first always, then distinct by class name
3 Years Ago
Fix OverrideCompilerIdentifier getting overridden 🙈 Update compile
3 Years Ago
Fix tests
3 Years Ago
Test fixes
3 Years Ago
Fix some search crashes Search now works
3 Years Ago
When uploading game, consolidate dlls so we don't need a base.dll
3 Years Ago
Check header version when loading assets
3 Years Ago
Add CreateAsset options for GameResource types Remove a bunch of unused p4 stuff Remove a bunch more unused p4 stuff -AssetTargetGameRoot isn't ever going to be used Don't store CResourceAssetTypeInfo on ResourceCompilerCentext, just store the data we need (extensions + compiler name) Pass InitializeCompilerForFilename to c#, expose some of IResourceCompilerContext Cleanup ManagedResourceCompiler
3 Years Ago
More search shit Focus on location uses node path Temp fix for going to log item location Add back GetNode functions to IAnimationGraph temporarily to fix remaining errors and see whats what
3 Years Ago
Visualizer goes down the path to get to the correct node manager Graph search attempts to check nodes in all node managers, maintaining correct node path in location
3 Years Ago
Break everything so that node ids are unique local to their node manager - this is how dota works so I should do the same
3 Years Ago
Restore ModelDoc managed game data stuff Readd path_generic to Hammer
3 Years Ago
When we have delicious new game data let Hammer know so it can do the weird stuff it does to refresh all the widgets, helpers, blah blah blah