reposboxcancel

22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Auto document (#440)
3 Years Ago
Add Margin/Rect.Width/Height, obsolete lowercase variants Consistency with other properties and classes
3 Years Ago
Cleaning up Rect struct Added proper method descriptions Obsoleted Rect.GetEdges, Rect.EdgeSize, use Margin struct Removed Rect.Add( Vector3 ) (Vec2 overload works with Vec3, no addons broke) Added Rect,Add( Vector2 ) Obsoleted all Expand/Contract overloads, use Shrink/Grow Rework how asset browser thumbs are sized Added Rect = Rect.Contain( size, align ) Added Pixmap.Size mimicking Rect.Size
3 Years Ago
Change ConVarName description
3 Years Ago
Change wording
3 Years Ago
Some tidy up and add info explaining how they work and a warning that ConVar.Replicated is preferred
3 Years Ago
Build addons as part of ci/pull Upload zip on ci
3 Years Ago
Get free dragging working from C# using the native stuff for it that does loads of shit. Tidy up lots of redundant parameters since we pass the CMapView now Make static ToolRender class that uses the current CToolRenderContext - only called from Hammer MapView atm Hook up some quick and dirty progress indicators for cloud models in hammer. Fair bit of shit code, but I want to get the flow good first https://files.facepunch.com/matt/1b1711b1/sbox_baEO6vIdim.mp4
3 Years Ago
Fix CI complaining about Steam
3 Years Ago
Fix addons writing .vs folder in a random place Zip up documentation assemblies Run sbox-dev.exe -test on pull/ci
3 Years Ago
Compiled resources again
3 Years Ago
Allow optimizer to keep transition information fixes path speed
3 Years Ago
Style tweak Remove unused code
3 Years Ago
Updated to use NavigationView and add EditConVarPage
3 Years Ago
Added NavMesh.GetAdjancent to fetch adjacent areas Closes sbox-issues/issues/2161
3 Years Ago
Left-hand scroll pane and add button for settings and tidy up
3 Years Ago
Added NavMesh.GetNavAreas() Closes sbox-issues/issues/2180
3 Years Ago
Fix some small annoyances with move helper
3 Years Ago
Hoodie texture fixes
3 Years Ago
Only grab the server's replicated convar if we're clientside Merge branch 'master' into lobby-settings
3 Years Ago
Only grab the server's replicated convar if we're clientside
3 Years Ago
Process queue for SyncContext.MainThread in ManagedTools.RunFrame() - the frame is ran manually when QtDrag blocks, so lets make sure we can still do async tasks on the main thread Now we can load cloud models whilst we're dragging them around
3 Years Ago
Add remote asset.party location to asset browser, fill it with model query Add drag data to Package in AssetList: e.g package://matt.box Add managed handler for Hammer map view drag drop events ManifestMount from Sandbox.Game -> Sandbox.Engine Bare bones dragging asset.party models into Hammer https://files.facepunch.com/matt/1b0611b1/sbox_5qCyTB85LC.mp4 Tidy up map view drag/drop targets in C#, interop more MapDoc so we can create an empty model and asynchronously set it's asset from the package fetch. There's still some messy code here, I think I need to figure out how to do handles for map nodes before this becomes a sprawling mess. And the async method is getting blocked on the main thread once dragging.. but a background thread is going to crash it. Paginate asset.party assets in browser so we see all of them Make our package drag data in the format "https://asset.party/facepunch/boomerjumppad" we could easily extend this code to let you grab these assets straight from the website then Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine
3 Years Ago
tv aerial - lods Animgraph: Do a fully copy of parameter properties Fixed game window not being resizable when switching to windowed mode Fixes #413 old window - texture tweaks Merge branch 'master' of sbox Always override loop settings, we don't care about loop settings in the wav file Inherit collision attributes of first shape on a body when adding new ones dynamically More robust warning cleanup for steam audio bird spikes - lodded Merge branch 'master' of sbox Add visibility radius to path baking for SA New Hair! - Mullet + Small Adjustments https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning. Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode tv aerial - prefab and lods Merge branch 'master' of sbox Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning tv aerial - collision Merge branch 'master' of sbox Citizen/animgraph: updated attachments & small graph updates Fixed replicated convars not saving the correct value Fix material browser asset window crashing when selecting "show hidden assets" Merge branch 'master' into lobby-settings
3 Years Ago
Fix material browser asset window crashing when selecting "show hidden assets"
3 Years Ago
Fixed replicated convars not saving the correct value
3 Years Ago
Citizen/animgraph: updated attachments & small graph updates
3 Years Ago
tv aerial - collision Merge branch 'master' of sbox
3 Years Ago
Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning
3 Years Ago
tv aerial - prefab and lods Merge branch 'master' of sbox
3 Years Ago
Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode
3 Years Ago
New Hair! - Mullet + Small Adjustments https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning.
3 Years Ago
Add visibility radius to path baking for SA
3 Years Ago
bird spikes - lodded Merge branch 'master' of sbox
3 Years Ago
More robust warning cleanup for steam audio
3 Years Ago
Inherit collision attributes of first shape on a body when adding new ones dynamically
3 Years Ago
Always override loop settings, we don't care about loop settings in the wav file
3 Years Ago
old window - texture tweaks Merge branch 'master' of sbox
3 Years Ago
Rename `AssemblyRegistation` to `AssemblyRegistration`
3 Years Ago
Added TrustedBinaryStream * Required by AssemblyRegistation * Only created by AccessControl
3 Years Ago
Fixed game window not being resizable when switching to windowed mode Fixes #413
3 Years Ago
Animgraph: Do a fully copy of parameter properties
3 Years Ago
tv aerial - lods
3 Years Ago
██▆ ▇▍▍█▍█▄ ▆▉▍ ▅▋▅█▆ █▆▇█ ▌▌ ▊▍▅▇▊▆▆ ▍▄▌ ▉▍▇▌▇█.▆▅▅▍▇▆▇█▊▋█ ▆▄ ▆▅▍▊▇▋▄ ▋▄ ▇▆▋▇▉ ▅▉▋▌ ▉▌ ▍▄▆▇▌▉ ▇▉ ▋▊ ▍▋ ▄▌ ▌▊▉▇ ▍▅▇▊▅▌▍▆▄▋▆▌▍ ▌▌▇▅▅▍ ▊▋▌▇█ ▄█ ▇█▋█▋█ ▄▇ ▌█▉▇ ▍█▇▊█ ▊ ▇▍▋▄▌▊ ▊▊ ▋▍▊▄ ▋▍▊ ▋███▉▄ ▌▌▉ ▄█▌ ▌▆▉▆▅ █▋▄▄▋▆ ▉▅ ▋▄▊▄▋▌ ▋▉▊▆▍ ▍▅▍▉ ▉▅▅▄█▋▌▇▆ ▊▉▊▄▌ ▉▄▅▍▇▋ ▍▅▋ ▋▅▊▇ ▅▄▉▇▍▉▅() ▉▍▉▆▄▇▍▋█ █▆▆▋▋▅ ▆▋▍▋▅▊▇ ██▌▋█▋▇▊ ▆▉▅▌▇▊█▍ ▌▍ ▌▆ ▋▆▉▍▍'▉ ▄▌▌ █▆▇▉▅█ ▅▇▆ ▍▅█▋▆▊▅▌ ▇█▋▋ ▄▋▆▇ ▊▅▌▍▋ ▌▋ █▋▌ ▇▋▇▅▅▇▊▊.▄▋▌▍▄▌▌▅▅▉▅▄▇█▄▅ ▉▇▆██▄▇▍▄ ▇▇▇▉▆ ▆▇▅█▋▉ ▉ ▊▄▄▄<▊> ▊▅: ▇▊█▍▊▅▉ ▌▅ ▆▅▍ ▇▌▍▊▉ █▉▍▇▌▍▌▋▉▊ ▌▆▆▇▌█▅▊ ▇▍█▋█▊ █▅▍▇▋ ▅▊▋██▉▄▋▌▉ ▋▉▆▄ █▊▉▌▌ ▆▉▆▆▊▋▄ ▋▅ ▆▍▊▄, ▉▍█▄▅▌▋▋▋ ▊▆▅'▉ ▇▆▊▍▄▌▆ ▄▄▅▌ ▇▅▊█ ▌▍█▍▌ ▊▄▆▊ █▉▋▅▄ ▉▌▍▅▄█▌ ▄▅▆ ▅▇▄█▌▉▊▄▅▇▍ ▌▆▇ ▆▍▆▍▄▉█▄▅▍█▆▍ ▆▄▆ ▉▋▋▆ ▌▉▊▉▇▅▋ ▉▊▌ ▅▋▊▊▍ ▅▅▍▄▊▋ ▄▅▄ ▍▉▉█▍▍▌▅ ▄▍▉▊▆▊▉▌▋ ▍█ ▇▋▋▉▇▇ ▍▄▊▋▄█ ▋▇▉▉▌▉ ▇▊▊▄▄▊▊ ▄▆▌ █▇▅▍▋▊ - ▌▇▆ ▍▆▄▍▌▅ ▇▄█▌ ▆▋ ▄▋▇█▇ ▋▆▋'▄ ▍▆▄▄▉▆ ▊▅▊▄ ▉▆▇▌▆▆▊ ▋▌ ▊▊▅ ▅▍▅▇ ▉▋▉█ ▌▉▉▅ ▄▍▄▌▆ ▌▋▌▌ ▋▋█▋▍▄▅▊▍ █▅█▋▄▅▍▅▋: ▌▊▆ ▅▍▊▆▋▆▆▋▉ ▍▌▌▇█▆ ▊▊ ▊▊▇▋▍▄█▋▇▌ ▍▍▄▅ ▍▅▉▊ ▋▋█▅ ▌▍▌█▉▆▊ ▇▊▌▆▉ ▅▅▇ █▆▌▆▉█▇ ▇▌█▋ ▍▊▌ ▋█▍▅ █▌█▌█▉▅▄▍▆▄.▊▉▄▋▌▄▇, ▍▉▍▋ █▉▄▄▋ ▇▍▉▌ █▇▇▊▆▌▊ ▋▇ ▄██▅ ▆▅▌▋▅▋ ▋█▉▇▆▊█▌▌█▋ ▌▅ █▇▊ ▇▆▇█▍█▉ ▊█▉▇▆▇▌, ▆▄▆▆▌█ ▌▍ ▅▄▌▄▋ ▇▉▆ ▇▄▌▊▌ ▉▇ ▊ ▌▆▌▍▌▊ ▇▆ ▉▄▆▋ ▉▌▊▌ ▋▇ ▅▇▊▍▋▆▄ ▆▅ ▆▇▊▍ ▊▊ ▉▇▉▊▍ ▄█▋▉ █▋▅▌ ▊██▄▌██▄▄▌▉ #▉▌▊ ! ▉▄▌▌▄ ▊▄▄▉▄▆ ▌▆▋▉▄█▍ ▅▆▉ ▋▌▇▌█▅ ▊▉ ▉▍▄▄█▌▊▊, ▊▋▉▌▊ #▍▇▌ ▄▆▋ █▍▇▊ █▊▄▋ ▅▉▄ ▉█▇█▍▄▅ ▋▌ ▌▍▇▌▆▉█▌▋▉▉ ▌▆█ ▅▊▅▇▉█▇▅ ▉▅▊▆, ▄█▆ ▍▆▊▆█▍ ▉▉▉▇▍▅▅ ▍▉▄▅▆▄▆▌▌▋ ▊▆█▋█▆▆▄█ ▄▊▌▇▌▉ ▌▉▉▄▉▍▊ ▆▅▅▍ ▅█ ▍▄▅▇ ▅█▄▍▍▅▅▇ ▇▇█▅▉▅ ▆▅▉▇ █▊▌▆▋▍▄ ▇▊█▄ ▋▄█ ▌▇▊▌▌ ▊▍ ▇█▊▆▊▆ ▄▊▍▊▍▌▉▉ ▉▉▍▋▄▍▊ ▉▊▇▊▇▍▇ ▆▉▇▆▍█▅▅▆▄ (▅▋▍▊▊ ▌▄▌ ▉▌▇▋▋▄▋ ▋▆▌▌▇) ▉▇▆▋█ ▇▇▋▍▄█ ▇▇▌▊▇▍▍▌▌ ▆▋ ▋▅▍█▌▆ █▆ ▅▇▇▌█▌█, ▆▆▇█ ▇▍█▇▄█▌██▋ ▇▍ ▄▅▌▉ ▅▋▍▉ ▄▆▋▌▅ ▍██▌▌▋ '▋▉▇▌▌▇' ▋▍▄▍ ▌▄▉▌▇-▇▋▉▆▇█▆▋
3 Years Ago
Fixed signed underflow on number of envmaps, fixe perfomance on some maps
3 Years Ago
Backport cleaned physics interrface (sorry for rebuild times)
3 Years Ago
Duplicated animgraph params inherit name as well compiled assets Make generic gibs non solid to player
3 Years Ago
Add back Stop and Dispose to SoundStream but obsolete them, use Delete instead
3 Years Ago
▅▍▌▌ ▉▉▄▍▍▉▇▆▋▍▇ #▊█▋ ! ▄▊▋▉▌ ▊█▆▌▌▇ ▉▌▋▆▉▇█ ▇▊▇ ▊▄▌▆▊▄ ▋▆ ▆▉▅▄▌▇▋▋, ▊▅▆▇▇ #▊▅▊
3 Years Ago
Change soundstream to use managed handles, should be safer and gives us a chance to call back to managed to feed in audio data