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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Use half tile offset for tile coordinates Depth prepass culling for envmaps too, cleanup fix envmaps being fucked up
3 Years Ago
matrix conversion
3 Years Ago
Init debug renderer so we have all the geometry batches for primitives
3 Years Ago
Add remote asset.party location to asset browser, fill it with model query Add drag data to Package in AssetList: e.g package://matt.box Add managed handler for Hammer map view drag drop events ManifestMount from Sandbox.Game -> Sandbox.Engine Bare bones dragging asset.party models into Hammer https://files.facepunch.com/matt/1b0611b1/sbox_5qCyTB85LC.mp4
3 Years Ago
batch debug drawing properly
3 Years Ago
make a start on debug rendering so i can see what the fuck is going on
3 Years Ago
Remove wokeup and asleep lists from world step results, shouldn't have to need these
3 Years Ago
Remove HintSimRateChange
3 Years Ago
Remove SetBuoyancyRatio
3 Years Ago
Remove GetSphereRadius and SetSphereRadius
3 Years Ago
Same for drag and damping
3 Years Ago
Impl a few velocity related functions in physics aggregate
3 Years Ago
Create physics shapes for each jolt subshape
3 Years Ago
Override mass if provided, set inertia scale if provided
3 Years Ago
Use a rotated translated shape for single spheres and capsules so they can be offset
3 Years Ago
Rotate capsule using the two center points
3 Years Ago
Aggregates build body and shapes with a single BodyCreationSettings - rubikon could create a body and add shapes at will, jolt doesn't work that way :(
3 Years Ago
Make all bodies with compounds for now so we can collide with world
3 Years Ago
Fix typo
3 Years Ago
Added a button to delete a setting
3 Years Ago
Add BindingFlags.NonPublic to SetPropertyObject Merge branch 'master' into lobby-settings
3 Years Ago
Add BindingFlags.NonPublic to SetPropertyObject
3 Years Ago
Add GameSettings dictionary as a property, ensure a blank default and clean up cookie values if the settings have been removed Bind GameSettings in GameLobby.html
3 Years Ago
BaseItemWidget: Ctrl clicking selected items removes them from the selection New Outfit Piece - Army Boots Army Boots w/ LODs, ready to complete the Army outfit! https://files.facepunch.com/daniel/1b0311b1/sbox-dev_G5OxWbFwWC.png Plus a retexture of the tactical gloves for an Army colour variations. Further completing the Army outfit. Add ScenePanel.DisablePostProcessing Remove invalid css Minimum height for folder error box to prevent text getting clipped Citizen/animgraph: fixed NoclipStart state cctv globe - tweak for phys shape Added import scale presets to modeldoc Now we can stop trying to remember those pesky magic numbers https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4 New Hair! - Scruffy Short Excited to submit this new short scruffy hair. Plus some small adjustments to the army boots' textures. https://files.facepunch.com/daniel/1b0511b1/Photoshop_CX3oUQpQkg.jpg Adjustments to Scruffy Hair, new vertex colour added PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum Merge branch 'master' into lobby-settings
3 Years Ago
Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum
3 Years Ago
Improved styling a little for GameSettingsPage
3 Years Ago
Only create all settings if the Game property (package) is set (BaseGamePanel sets it async)
3 Years Ago
Initial boilerplate
3 Years Ago
Alloc phys data Set shape userdata
3 Years Ago
PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden
3 Years Ago
SetAngularVelocity, GetAngularVelocity ApplyLinearImpulse, ApplyLinearImpulseAtWorldSpace ApplyAngularImpulse ApplyForce, ApplyForceAt
3 Years Ago
Set motion type of aggregate (on client, networked bodies get set to keyframed) this fixes SetLinearVelocity etc https://files.facepunch.com/layla/1b0511b1/sbox_0036.mp4
3 Years Ago
GPU driven Depth Culling for tiled rendering
3 Years Ago
Adjustments to Scruffy Hair, new vertex colour added
3 Years Ago
New Hair! - Scruffy Short Excited to submit this new short scruffy hair. Plus some small adjustments to the army boots' textures. https://files.facepunch.com/daniel/1b0511b1/Photoshop_CX3oUQpQkg.jpg
3 Years Ago
Added Color[32].FromRgb[a] Color[32] property consistency cleanup Added some Color[32] tests
3 Years Ago
Add collision shapes to body
3 Years Ago
Added import scale presets to modeldoc Now we can stop trying to remember those pesky magic numbers https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4
3 Years Ago
Move surface property manager and phys data manager to their own file
3 Years Ago
Create a temp box shape so we have something to collide with
3 Years Ago
Just return true in our layer filters for now because we obviously haven't set up layers yet
3 Years Ago
Impl SetLinearVelocity https://files.facepunch.com/layla/1b0511b1/sbox_0017.mp4
3 Years Ago
Temp disable player physics hull so we don't fly through the world
3 Years Ago
Impl GetCTransform
3 Years Ago
Impl aggregate instance GetRootTransform so we can start to sync jolt bodies to entities
3 Years Ago
Return all bodies as awake in StepEndReadOnlyGetResults for now
3 Years Ago
remove physics body GetUid - unused
3 Years Ago
Impl SetEntityHandle, GetEntityHandle, GetEntityID
3 Years Ago
Impl Get/Set AggregateInstance for body Impl body GetVelocity Impl aggregate instance add part etc Impl aggregate instance IsDynamic Impl aggregate instance GetOrigin Imp aggregate instance GetBodyHandle
3 Years Ago
Build bodies for aggregate but don't set shapes yet