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16,225 Commits over 1,248 Days - 0.54cph!

3 Days Ago
Forgot to force add this dll
3 Days Ago
Launcher only launches a single instance of each project
3 Days Ago
Tweak mixer control https://files.facepunch.com/garry/30a69c23-fadf-426c-bb78-a4152a2b861d.mp4
3 Days Ago
Lock the mixing thread when hotloading We can review this later, since I suspect if we make the active voice list ignore hotload, everything will be fine anyway.. and it would be nice to have sounds keep playing.
3 Days Ago
Add MixerDock
3 Days Ago
Can a connection create objects? Send network destroy even if DestroyImmediate is called Ownership authority flags Let GameObject have [Sync] too (test) Reorder enum, add [Expose] Change up logic for can create objects - only check if we have a source Default CanCreateObjects to true for now (this is current behavior) Initial implementatior for ownership authority Use NetworkAccessor for changing ownership authority. (Temp? Depending on review) don't use TL for set prop for Sync Vars Initial implementation of Rpc authority Remove a test log CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed Make it CanSpawnObjects CanSpawnObjects settable only by the host
4 Days Ago
add Mixer class
4 Days Ago
AudioSampler can sample multi-channel
4 Days Ago
Working fixed with tabs
4 Days Ago
Tweak sound occlusion ignores
4 Days Ago
Create runtime buffers for dynamically created meshes so they can create trace data, allows them to be scene traced
4 Days Ago
Forward command line between sbox-dev and sbox-launch
4 Days Ago
Add Occlusion , OcclusionRadius , DistanceAttenuation to SoundEvent
4 Days Ago
Early out of CreateToolsTriangleList when there's no runtime buffers but also assert because ideally this should happen
4 Days Ago
Steam audio debug convars Add SoundHandle.SpacialBlend, Name and change how they get disposed Fix sound cutting out when spatial sound played inside head Fill out Sound.Preload
4 Days Ago
CMapAssetType::CalculateDependencies suppress pointless upconversion of vmaps so we don't spend 30+ seconds doing so on initial load
4 Days Ago
Add volume
4 Days Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning Fix tests strip unused Remove unused
4 Days Ago
Fix launcher layout to stop people obsessing
4 Days Ago
Silently ignore delete error when removing unknown cloud file Fix NRE when setting convar Fixed file not found when reading asset json If a model has no meshes, show error model instead Fix text cannot be empty exception in Graphic.Draw Assert on AssetType not null
4 Days Ago
Show stall source to everyone
4 Days Ago
ProjectList own file Run Asset.UpdateInternals() in parallel, empty project initial scan goes from 770ms -> 200ms Don't scan project filesystem twice
4 Days Ago
Fixed StructArrayConverter.BlockCopy Fixes Facepunch/sbox-issues#4794
4 Days Ago
More API updates
4 Days Ago
Update api urls
5 Days Ago
Fix double clicking sbproj not opening it Fix right click unsaved scene error
5 Days Ago
Add TaskSource.FromCanceled & TaskSource.FromException (fixes sbox-issues/issues/4807) Whitelist some Task properties Whitelist OperationCanceledException (fixes sbox-issues/issues/4806)
5 Days Ago
Don't focus on nothing (fixes sbox-issues/issues/4828) Escape deselects all (fixes sbox-issues/issues/4829)
5 Days Ago
Add right click menu in game list Fix DamageInfo breaking changes
5 Days Ago
Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
5 Days Ago
Text tabs quick start
5 Days Ago
GatherVisibleLightsGPU Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on Do lightbinning for light culling on render thread when a layer first wants to request lights, guarantees we have a depth pyramid by then If we are on a render thread just do a simple flush for ForceFlushGPU(), we just want the GPU to finish it's work, not clean up things Run lightbinner calculation in render thread & actually on lightbinner layer Light culling tests with depth & light radius on compute shader Flush rather than ForceGPUFlush on CReadGPUBuffer::WaitUntilRead()
5 Days Ago
Component editor
5 Days Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
5 Days Ago
Hide the settings option in the launcher to stop people obsessing over it
5 Days Ago
Fix exceptions in NavMeshToolbarWidget
5 Days Ago
Revert "Update a bunch of assets from kv to json" This reverts commit bd0bfe1240a001e9a121f099e20edb4cfffe5f2c. Upgrade those assets properly Fix conversion from keyvalue to json asset being fucked
5 Days Ago
Make RPC errors more useful
5 Days Ago
Fix project changes not saving
5 Days Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning Fix tests strip unused Remove unused
5 Days Ago
Let sbox-dev.exe -test pass through
5 Days Ago
Fixed ActionGraphResource
5 Days Ago
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
5 Days Ago
Remove broken (deleted) projects from the ProjectList
5 Days Ago
Component editor
5 Days Ago
Fix hotloading action graphs
5 Days Ago
Fix hotloading action graphs Some generated component hotload safety
5 Days Ago
Copy tags from GameObject for Legacy Particle System -> SceneObject In ParticleSpriteRenderer make sure we copy over tags from the GameObject to the SceneObject Internal ReadOnlyTagSet Parse kv tags into ObjectEntry.Tags and use them in SceneMapLoader to set any created sceneobject tags Copy tags from SceneObjects to MapObjectComponent GameObject Add some default tag from Hammer, light, text, particles Fix NRE Set some default tags for Particle and Light and Skybox components Better light tags
5 Days Ago
Don't load global projects from addon.json anymore
5 Days Ago
Untangle EditorScene.GameStarted Update a bunch of assets from kv to json Convert assets kv to json when loading editor Download all cloud packages for the project on startup