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17,093 Commits over 1,308 Days - 0.54cph!

5 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
5 Days Ago
Fix shadergraph render option popup not constrained to screen
6 Days Ago
Cone intersection for tiled light culling Bloat cones a wee bit, still do sphere culling for point lights
6 Days Ago
enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests
7 Days Ago
Better metrics
8 Days Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
8 Days Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
8 Days Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
8 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
8 Days Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
8 Days Ago
Render stats analytics, so we can work out whether our optimizations are working
8 Days Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
8 Days Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
8 Days Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
8 Days Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
8 Days Ago
Smooth vertex normals based on edge smoothing
9 Days Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
9 Days Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
9 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
9 Days Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
9 Days Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
9 Days Ago
Extra performance stats
9 Days Ago
sc_show_rejected_lights
9 Days Ago
Fix pivot point getting reset on edge extrude
9 Days Ago
Only select "full" edges, not each half edge
9 Days Ago
Add edge data for soft normals
9 Days Ago
Select all mesh vertices with double click
9 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
10 Days Ago
Remove all atlas downsampling bullshit, not even being used Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one GPU Shadow Culling POC: Don't render shadows that are not visible by GPU depth bounds
10 Days Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
10 Days Ago
Typo in GetHandleNormalFunc
10 Days Ago
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
10 Days Ago
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
10 Days Ago
Remove all atlas downsampling bullshit, not even being used Backport shadowcache from CS2
10 Days Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
10 Days Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
10 Days Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
10 Days Ago
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
10 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
10 Days Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
10 Days Ago
Render dynamic envmap probes in editor sceneviews too
10 Days Ago
Make control sheet labels draggable (Facepunch/sbox-issues#5129)
10 Days Ago
Merge property or variable get / set nodes (#1507)
10 Days Ago
Make control sheet labels draggable
10 Days Ago
Merge property or variable get / set nodes
10 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
10 Days Ago
And another
10 Days Ago
Fix some animgraphs using deleted animtag types
10 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
10 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4