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18,657 Commits over 1,399 Days - 0.56cph!

3 Days Ago
Fix Facepunch/sbox-issues#5896
3 Days Ago
Prefab instances must be updated to have at least the tags specified in their prefab (Fixes Facepunch/sbox-issues#5729)
3 Days Ago
Don't download package dlls Compile package on download
3 Days Ago
Fix NRE when opening PublishPage directly
4 Days Ago
Added Warning to Publishing Wizard telling you which issues need to be resolved in order to upload. Don't allow upload if startup scene is not set or is set and does not exist. https://files.facepunch.com/CarsonKompon/2024/July/23_07-24-LovablePaintedladybutterfly.png
4 Days Ago
Added Apply TRS shader graph node https://files.facepunch.com/ziks/2024-07-23/sbox-dev_PnwMGMVjmc.mp4
4 Days Ago
Fixed depth issues, added depth falloff control, added a fade zone for AO Fixed depth bug apparent with rotating camera etc. added a depth falloff control so user can set distance to where AO ends. Then added a fade zone for AO which has a hardcoded small width so that when the camera depth to pixel approaches the cutoff the AO fades out to prevent any popping.
4 Days Ago
Fixed camera distance issue + added fade out ditto
4 Days Ago
Fixed not being able to edit these advanced networking settings in prefab editor - working around NetworkAccessor ref struct
4 Days Ago
This should solve the uploader problems for games above 2.14 GB Fixed GameObjectHeader NRE in prefabs
4 Days Ago
Fix errors when trying to render dynamic cubemaps in editor
4 Days Ago
Don't allow mesh shapes to generate contacts on sensors
4 Days Ago
Update shaders
4 Days Ago
Fix shitty jitter and noise in volumetric fog https://files.facepunch.com/sam/1b2211b1/NDCtmFBjFj.jpg
4 Days Ago
Adjust depth bias for gizmos and debug lines, we have way more granular precision than I thought
4 Days Ago
Add Storage Usage Widget to Publisher Wizard. Useful for finding out what has the largest impact on file size. https://files.facepunch.com/CarsonKompon/2024/July/22_15-25-WellgroomedKomododragon.mp4
4 Days Ago
Cubemapper Fixes (#1627) Refactoring and fixes for Cubemapper, cleaned it up, makes it really WYSIWYG Makes them work on Scene viewport Updates any time they're dirty Barriers should be set properly now Parallax for ambient envmap lighting Diffuse lighting from envmap should be working properly now Cubemap feathering is tighter by default now, should fix some "leaks" now that skybox is also a global cubemap
4 Days Ago
Detangle all this from Cubemapper, make it able to render inline rather than on a render block Redo update strategies from envmapprobe, much simpler, works everywhere now Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4 Doing cubemap rendering with it's own rendering view is causing all sorts of issues, make it run on the same rendering view context as everything else again Adjustments for cubemapper and set barrier before setting renderstate Make sky always sample from mip 0, ensures that it's always sharp even in low res viewports (eg cubemap fetching
4 Days Ago
Use two passes for ggx cubemap filtering just like in cubemapper Use bilinear filtering for SampleEnvironmentMapLevel, worth the tradeoff since we're much faster now Up sky.shader version
4 Days Ago
Combed Network Mode, Network Interpolation, and Advanced Network Settings into one condensed menu https://files.facepunch.com/CarsonKompon/2024/July/22_12-45-ClearcutGlobefish.mp4 Added [Icon] attributes to NetworkOrphaned and OwnerTransfer enums Move Interpolation Icon to be the same as the other options. Remove unnecessary code and comments. Give Network Options button ToolTip Change Network Orphaned -> "Orphaned Mode" and Network Interpolation -> "Interpolation" Disable extra network settings when Network Mode is not set to Network Object. Radio Options no longer interactive when disabled Grey out interpolation icon when disabled Merge pull request #1631 from Facepunch/new-inspector-network-menu Updated Network Settings Menu in GameObject Inspector
4 Days Ago
Grey out interpolation icon when disabled
4 Days Ago
Disable extra network settings when Network Mode is not set to Network Object. Radio Options no longer interactive when disabled
4 Days Ago
Change Network Orphaned -> "Orphaned Mode" and Network Interpolation -> "Interpolation"
4 Days Ago
Combed Network Mode, Network Interpolation, and Advanced Network Settings into one condensed menu https://files.facepunch.com/CarsonKompon/2024/July/22_12-45-ClearcutGlobefish.mp4 Added [Icon] attributes to NetworkOrphaned and OwnerTransfer enums Move Interpolation Icon to be the same as the other options. Remove unnecessary code and comments. Give Network Options button ToolTip
4 Days Ago
Let's remove these exceptions - let us try to call RPCs on components that don't have a networked object root, as long as a GO and Component exists on the other end with those ids, we should allow it
4 Days Ago
Initial commit Call flush here Don't set to connected until Activate Undo that Flush for source here too Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast By default queuedUntilState is null Remove debug logs Use new ByteStream( data ) instead of create w/ length then write Optimization to remove queues when no longer required (cheers Ziks)
4 Days Ago
Optimization to remove queues when no longer required (cheers Ziks)
4 Days Ago
Use new ByteStream( data ) instead of create w/ length then write
4 Days Ago
Oopsies let's actually not allow old cookies to replace newer ones
4 Days Ago
Fix offset parameter in ByteStream.Write (#1626)
4 Days Ago
Tooltips for mysterious component inspector buttons
4 Days Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
4 Days Ago
Show Prefab Variable button before Nullable button in ControlSheet
4 Days Ago
Remove debug logs
4 Days Ago
By default queuedUntilState is null
4 Days Ago
Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast
4 Days Ago
Catch possible NRE in CookieContainer
4 Days Ago
Flush for source here too
4 Days Ago
Undo that
4 Days Ago
Call flush here Don't set to connected until Activate
4 Days Ago
Initial commit
4 Days Ago
Oops, delta needs to be transformed by the rotation not the transform
4 Days Ago
Fix CastShapeAgainstShape for AABB
5 Days Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
5 Days Ago
Fix physics builder stomping physics tags with material tags, they should just append
5 Days Ago
Make SSR reconstruction ghosting less apparent
5 Days Ago
GGXCubemapBlurHelper::GetFaceAndUVFromDirection was giving mirrored directions, recode it to point to correct direction, GGX skyboxes look very nice now, fixes a few issues specially in low resolutions, up sky.shader version so CI rebuilds textures
5 Days Ago
Adjustments for cubemapper and set barrier before setting renderstate Make sky always sample from mip 0, ensures that it's always sharp even in low res viewports (eg cubemap fetching
5 Days Ago
Support terrain collision holes (Use I8 instead of A8 image format for hole map), still need to refresh contacts on dirty though https://files.facepunch.com/layla/1b2111b1/sbox-dev_60iyvuYQ7S.mp4
5 Days Ago
Fucked debug code