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20,711 Commits over 1,522 Days - 0.57cph!

4 Days Ago
Fix GameResource assets not registering before loading startup scenes (and also compile assets), remove stupid Task.Delay hack? Fixes Facepunch/sbox-issues#6942
4 Days Ago
Humans: improved CrouchWalk_N (and increased its speed to 85 u/s)
4 Days Ago
Fix potential recast bug leading to stack smashing We are potentially affected by recastnavigation/recastnavigation/issues/687 To address this, I basically reverted recastnavigation/recastnavigation/commit/adcd4f472e8e08bd7f1db11b39f3394dc82ef869 which seems to be the most likely culprit for the issue. Contrary to the commit message in adcd4f4 which claims that the changes made are an optimization, reverting the changes had no measurable impact on performance. I am pushing the changes even though I am not certain they fix the issue, because the issue is only reproducible in our steam builds. In case this commit does not fix the issue, I will revert, and we need to keep digging.
4 Days Ago
ParticleModelRenderer.ModelEntry implicit operator
5 Days Ago
Humans: add menu anims (same as Citizen)
5 Days Ago
Potentially fixed an invalid state during navmesh generation Also fixed a minor memory leak.
5 Days Ago
Humans: added Run_S & Run_W
5 Days Ago
Fix ValueNoise shader function not being smooth Before: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_KoXuUh9TIr.png After: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_FtB7jYPzCf.png
5 Days Ago
Some extra null checking in DeleteSceneObject
5 Days Ago
Save and restore current sequence so it can be set in editor
5 Days Ago
It's a bad idea to use serialize abstract sequence accessor
5 Days Ago
Update ProfileImage.razor.scss Fix NRE in PackageTagFilter Fix NRE in AssetPicker Warn not error when fail to get player stats Cancel loading if package fails to download Fix bootstrap exception when trying to show compile errors Fix NRE when loading a font, if font loading failed Fix NRE in GameObjectNode.Drop Log SSL errors
5 Days Ago
Add current sequence accessor to SkinnedModelRenderer https://files.facepunch.com/layla/1b1611b1/sbox-dev_Ia0QfZrbmI.mp4
6 Days Ago
Humans: recover deleted staging files Recovered 2 files that were deleted by commit 1d291f07bb4f2bb4bfec48765b2d640894441796
6 Days Ago
Linux: Silence all compiler warnings until we fell ready to fix them because it's so many that they slow down the build
6 Days Ago
Linux: Change signature of CNavMesh::GetTriangle() to solve disambiguity issue (uint64 = unsigned long long, but uint64_t = unsigned long int) Linux: Solve the lerp/std::lerp ambiguity with an #ifdef LINUX (math.h has using std::lerp on Linux, unfortunately) Linux: Specify --allow-multiple-definitions to allow stubbing out the API OVRLipSync.h Linux: Add gendbg.sh from engine/ branch and use it Linux: Fix typedef for Clang (__sFILE FILE vs. _IO_FILE FILE) Linux: Resolve ambiguity between std::byte and typedef byte for Clang in one specific case Linux: Disable .cfi_sections directives entirely for x64 SystemV ABI to avoid confusing assemblers and restore the original code for all other platforms Linux: Use the compiler flags for Clang on OSX/Android for all POSIX platforms. Linux: Replace CUtlVector with std::vector because it was causing a crash on destruction. Linux: Replace CSceneParticleObject* with void* using sed in 4.sh Linux: Replace the old VPC binary with a newer one because the old one doesn't work anyways
6 Days Ago
Don't show make owner on self if we're the owner More scrolling on store page Can preview unowned items in avatar editor
6 Days Ago
Penguin: Don't undefine lerp on expressioncalculator, we should see where it's using namespace std to get std::lerp wrongly, make it ifdef linux if all else fails Readd inline source compilation to renderdevicevulkan, do conversion to wchar directly
6 Days Ago
Fix achievements link Fix Invite To Party showing on friends who are in the, add transfer owner option Rebuild player image when party owner state changes
6 Days Ago
Removed unused core models Relocate the human model to the citizen addon
6 Days Ago
Add Resource.HasUnsavedChanges, Resource.StateHasChanged() Add Asset.HasSourceFile, Asset.HasCompiledFile Asset inspector's save option doesn't show if cloud or compiled, save option uses HasUnsavedChanges
6 Days Ago
Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public
6 Days Ago
Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public
6 Days Ago
Add stop sequence on finish to directplayback animgraph node
6 Days Ago
Add JsonPatch utility Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile
6 Days Ago
Collider returns touching colliders of rigidbody if the collider is on a rigidbody
6 Days Ago
Specify setup-dotnet version for shaders.yml
6 Days Ago
Prebuild the menu package
6 Days Ago
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7 Days Ago
Fix mistake in ParticleModelRenderer upgrader
7 Days Ago
AcceptConnection and Kick Support (#1698) * Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason ) * Added the kick command (can only be used by the host.)
7 Days Ago
ci adjustment
7 Days Ago
Fuck off
7 Days Ago
Prebuilding menu project halves startup time
7 Days Ago
Load fonts in parallel Open the game window in SourceEnginePreInit instead so there's not that awkward 1-2 second of nothing
7 Days Ago
Fix vertex memory allocation for capsule and spheres in PhysiscsShape::Triangulation
7 Days Ago
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
7 Days Ago
Add missing await in Navigation test
7 Days Ago
Fix potential race condition in NavMesh initialization
7 Days Ago
NavMesh: Use RealTimeSince/RealtimeUntil for delays
7 Days Ago
Added the kick command (can only be used by the host.)
7 Days Ago
Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason )
7 Days Ago
Add CameraComponent.ScreenToWorld
7 Days Ago
Lobby Config / Friends Only Lobbies (#1696) * Can optionally pass LobbyConfig to CreateLobby. Right now only contains LobbyPrivacy. Add LobbyPrivacy.FriendsOnly. * Separate overload as not to mess with any existing game packages * Make old CreateLobby method obsolete. Add LobbyConfig.MaxPlayers (defaults to package config.) Add LobbyConfig.Name (defaults to hostname for Dedicated Servers, or the owner's Steam Name for P2P) * Fix lobby config max players
7 Days Ago
On Dedicated Server you can pass a path to a .sbproj with +game to load a local project. Hotloading works as usual for connected clients.
7 Days Ago
Fix lobby config max players
7 Days Ago
Optimize Navmesh agent ground trace not to run every frame
7 Days Ago
Fix CPhysicsBody::FindClosestPointOnConvexShapes not working for Spheres and Capsules Resolves Facepunch/sbox-issues#6909
7 Days Ago
Can optionally pass LobbyConfig to CreateLobby. Right now only contains LobbyPrivacy. Add LobbyPrivacy.FriendsOnly. Separate overload as not to mess with any existing game packages Make old CreateLobby method obsolete. Add LobbyConfig.MaxPlayers (defaults to package config.) Add LobbyConfig.Name (defaults to hostname for Dedicated Servers, or the owner's Steam Name for P2P)
7 Days Ago
Keep the accumulator. Fix the issue properly.