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20,767 Commits over 1,522 Days - 0.57cph!

3 Months Ago
Initial breadcrumb path widget (stole this idea from Sol) https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_kd5mxUPugL.png Click path widget to edit
3 Months Ago
Folder icons https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_ybsrWWIkvk.png Asset types use game resource background color if available Nav Better lighting on material preview Marginally better, just to differentiate from textures inside asset browser https://files.facepunch.com/alexguthrie/1b0411b1/chrome_PKtw8FvsR0.png Might revisit and make these animated or something later? Test 'new entry' button, asset entries handle overlay & icon rendering themselves New theming test for asset list https://files.facepunch.com/alexguthrie/1b0411b1/NVIDIA_Overlay_BMbGEdG72f.png
3 Months Ago
Make missing .svg message a bit more user friendly
3 Months Ago
Catch SvgPanel NRE, Facepunch/sbox-issues#6360
3 Months Ago
WIP - Tidied vertex input and pixel input ditto
3 Months Ago
Bettter explanation
3 Months Ago
Test fix for "Unknown Player" has left the game
3 Months Ago
Move upload apis Moved leaderboards Update Find api More activity/event api calls Move manifest api Move bookmark api Clean up, remove old backend stuff, remove old api
3 Months Ago
Put this warning behind a network debug check
3 Months Ago
Testing disable Nagle's algorithm on snapshots - it may caused delayed snapshots
3 Months Ago
Some final refactoring of DeltaSnapshot/DeltaSnapshotContainer
3 Months Ago
Tweak positioning of ColorPicker popup
3 Months Ago
Replace ColorSampler with rewritten c# version, refresh eye dropper UI https://files.facepunch.com/solw/2024/September/04_11-55-DisgustingTaruca.png
3 Months Ago
Update Apis Lets make this less complicated Clean account/login Move rating api Use FastTimer here Custom DelegatingHandler for api calls - adds retries, logging, auth
3 Months Ago
WIP
3 Months Ago
Corrected error in normal calculation Calculation of normals from partial derivatives of wave functions, small error in my maths on z-component is now corrected.
3 Months Ago
Fix Play Button on Game Modal not working as intended for Quick Play games
3 Months Ago
Package and leaderboard apis
3 Months Ago
Fix terrain paint compute shader num threads, double the size of the brush so it matches the preview Balance weights on imported splatmap, bias against alpha
3 Months Ago
Merge scene render attributes to NativeRenderingWidget camera, fixes terrain global attributes not being applied to editor camera Fix annoying NRE in CameraComponentTool
3 Months Ago
Use asset type colors inside FileUsageWidget
3 Months Ago
Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Refactor AssetList
3 Months Ago
Further optimization - this is quicker than WriteArray/ReadArray
3 Months Ago
Optimization here to only re-serialize changes for snapshots
3 Months Ago
WIP Improved cast, normals., etc WIP
3 Months Ago
Use services api
3 Months Ago
Desperately trying to avoid using A*
3 Months Ago
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)
3 Months Ago
WIP general improvements ditto
3 Months Ago
Optimize lookups - fix bug with reconnecting clients not processing snapshot
3 Months Ago
Clean up - make things more explicit in seperation of snapshot supported network table entries
3 Months Ago
Remove this obsolete - it's been obsolete forever
3 Months Ago
WIP grid aligned connections https://files.facepunch.com/ziks/2024-09-03/sbox-dev_C0Luo6Xsj9.png
3 Months Ago
Depth Resolve writes to both channels correctly Final cleanups for dof2
3 Months Ago
Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4
3 Months Ago
Front blur, tweaks
3 Months Ago
Stash all this work so I can make ubre happy Stash this as well first Custom (INetworkCustom such as NetList/NetDictionary) not including in delta snapshot for now as they handle this sort of thing themselves. Stepping stone ++ Logs No wonder this wasn't getting received Don't log these now Test Remove this now Go on server time Test More tests Some cleaning Compress test Remove for comparison Pack them up Some cleanup Force a single delta snapshot when owner changes to simulate old behavior Interp test Revert that
3 Months Ago
Optimize TextureBuilder creations with no initial data * Use vkCmdClearColorImage instead of allocating a big empty buffer in managed * Texture.CreateInternal also passes a nullptr if the span is empty, so we don't do additional unnecessary setdata It's weird all of this stuff has an API of Span<T> & int length, but hard to fix without API breaking changes DrawIndirectArguments should be LayoutKind.Sequential
3 Months Ago
WIP more control for rerouting connections
3 Months Ago
Mainmenu improvements (#1655) * Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty) * Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used * Finished initial version of Game Modal with options to launch into a game and see all active lobbies. * Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above. * Close Game Modal when entering Lobby from Lobby List Modal * Give Lobby List Modal and other missed Modals the primary background * Fix time offset strings displaying incorrectly * Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby * Remove Global Stats from Game Modal. Unnecessary information * Fix Maps menu opening the Walker Game Modal instead of launching directly into the map * Org Page is now replaced with an Org Modal that can be opened at any time. * Moved SettingsPage into a Settings Modal that pops up over everything * Added Settings Modal to the Pause Menu * Fix Package Modal not toggling when pressing F1 * Pad the bottom of GameGroups * Show Player Icons on Active Lobby Cards (shows lobby hosts) * Game Tiles are now all the same size instead of being randomly sized * Give Game List Columns a max-width * Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger. * Clicking the name of a game opens the Game Modal instead of the Generic Package Modal * GameTiles are now treated as one big button, clicking anywhere will open Game Modal. * Removed box around header on Game and Org Modals * Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies * Added `flex-shrink: 0` to entries of the ServerListModal * Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime * MenuOverlay now uses Screen.DesktopScale (with 1080p minimum) * Added missing ToolTips to GameTile * Fixed outstanding issues where a page wouldnt load until you moved your mouse over it. * Adjusted font size on Game Modal * Enable Looping on Main Menu music and Loading music * Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging * Fixed LoadingOverlay not including Subtitle in BuildHash * Remove warning from LobbyCard since it doesn't need the async stuff anymore * Remove unused variables from Game and Org Modals * Remove refreshing variable from GameModal * Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept * LobbyCard UsersNow displays the total number of users across all lobbies instead of the number of lobbies * Fix max-width on HomePage columns * Add NRE check for when Package.Screenshots is null * Don't request partial package for GameModal * Added a way to select previous Jams on the Game Jam Page. Currently hardcoded with gamejam1 and gamejam2. * GameTiles all now enforce the same aspect-ratio (16:9) * Fix GameModal not loading its contents instantly. * Added Tooltips to LobbyCards * Fix Lists in 4:3 Screen Ratios * Settings Button no longer brings you back to the Home Page * Fix padding on PageHeader * Revert GameModal back to string ident and use Package.TryGetCached instead. * Order ServerListModal by Player Count * Fixed HeaderTab styling on Settings Modal * Fixed lobby heads being off by 1 pixel * Make all elements on the Social Bar match instead of looking completely different * Update the Map Select Modal to match where it doesn't already * PackageSelectionModal also follows same styles. * Add proper Volume Slider to VideoControls * Change default starting volume for VideoControls * Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR. * Unify multiplayer check in Game Modal and MenuHelpers * Fix package reference in GameModal * Show package using cached version * Add Application.IsVr * Add Sessions to PackageUsage * Add TimeSpan.Humanize * Add MenuUtility.CloseAllModals * Break game modal up to managable components https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png * Fix broken style * Lobby list cleanup, list view aspect * Fix ToolTips in GameModal * Engagement tooltips display on entire entry not just icon. * Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing) * Fixed Videos now having their icon styling on GameModal Media * Fix clicking on GameTiles still opening the Org Modal when on `/games` page * Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded. * Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing. * Fix Base PackageFilters not preserving tags * MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary. * MapModal ActionBar queries lobbies properly, getting lobbies across all games * Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time * Lets order everything by upvotes by default, for now * Fix some GameTiles being massive when at the end of the list * Make the "no screenshots" view a bit nicer --------- Co-authored-by: Carson Kompon <carsokompo@gmail.com>
3 Months Ago
Make the "no screenshots" view a bit nicer
3 Months Ago
Fix some GameTiles being massive when at the end of the list
3 Months Ago
Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty) Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used Finished initial version of Game Modal with options to launch into a game and see all active lobbies. Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above. Close Game Modal when entering Lobby from Lobby List Modal Give Lobby List Modal and other missed Modals the primary background Fix time offset strings displaying incorrectly Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby Remove Global Stats from Game Modal. Unnecessary information Fix Maps menu opening the Walker Game Modal instead of launching directly into the map Org Page is now replaced with an Org Modal that can be opened at any time. Moved SettingsPage into a Settings Modal that pops up over everything Added Settings Modal to the Pause Menu Fix Package Modal not toggling when pressing F1 Pad the bottom of GameGroups Show Player Icons on Active Lobby Cards (shows lobby hosts) Game Tiles are now all the same size instead of being randomly sized Give Game List Columns a max-width Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger. Clicking the name of a game opens the Game Modal instead of the Generic Package Modal GameTiles are now treated as one big button, clicking anywhere will open Game Modal. Removed box around header on Game and Org Modals Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies Added `flex-shrink: 0` to entries of the ServerListModal Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime MenuOverlay now uses Screen.DesktopScale (with 1080p minimum) Added missing ToolTips to GameTile Fixed outstanding issues where a page wouldnt load until you moved your mouse over it. Adjusted font size on Game Modal Enable Looping on Main Menu music and Loading music Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging Fixed LoadingOverlay not including Subtitle in BuildHash Remove warning from LobbyCard since it doesn't need the async stuff anymore Remove unused variables from Game and Org Modals Remove refreshing variable from GameModal Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept LobbyCard UsersNow displays the total number of users across all lobbies instead of the number of lobbies Fix max-width on HomePage columns Add NRE check for when Package.Screenshots is null Don't request partial package for GameModal Added a way to select previous Jams on the Game Jam Page. Currently hardcoded with gamejam1 and gamejam2. GameTiles all now enforce the same aspect-ratio (16:9) Fix GameModal not loading its contents instantly. Added Tooltips to LobbyCards Fix Lists in 4:3 Screen Ratios Settings Button no longer brings you back to the Home Page Fix padding on PageHeader Revert GameModal back to string ident and use Package.TryGetCached instead. Order ServerListModal by Player Count Fixed HeaderTab styling on Settings Modal Fixed lobby heads being off by 1 pixel Make all elements on the Social Bar match instead of looking completely different Update the Map Select Modal to match where it doesn't already PackageSelectionModal also follows same styles. Add proper Volume Slider to VideoControls Change default starting volume for VideoControls Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR. Unify multiplayer check in Game Modal and MenuHelpers Fix package reference in GameModal Merge branch 'master' into mainmenu-improvements Show package using cached version Add Application.IsVr Add Sessions to PackageUsage Add TimeSpan.Humanize Add MenuUtility.CloseAllModals Break game modal up to managable components https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png Fix broken style Lobby list cleanup, list view aspect Fix ToolTips in GameModal Engagement tooltips display on entire entry not just icon. Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing) Fixed Videos now having their icon styling on GameModal Media Fix clicking on GameTiles still opening the Org Modal when on `/games` page Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded. Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing. Fix Base PackageFilters not preserving tags MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary. MapModal ActionBar queries lobbies properly, getting lobbies across all games Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time Lets order everything by upvotes by default, for now
3 Months Ago
Lets order everything by upvotes by default, for now
3 Months Ago
Fix divs not updating when text content is cleared, Facepunch/sbox-issues#6192
3 Months Ago
ActionGraph: support reroute comments https://files.facepunch.com/ziks/2024-09-02/sbox-dev_7qxUe4dDpf.png TypeControlWidget: fix generic constraints referencing other parameters Add conversion node Fixes Facepunch/sbox-issues#6342 https://files.facepunch.com/ziks/2024-09-02/sbox-dev_TFJ3uDBLEo.png NodeUI width tweak Default icons for System.String, Component types
3 Months Ago
Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
3 Months Ago
Moved RenderBarrierAccessFlags_t & BarrierPipelineStageFlags_t into NativeEngine namespace ditto Emulate D3D12_RESOURCE_STATES Ditto
3 Months Ago
DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4
3 Months Ago
Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing. Fix Base PackageFilters not preserving tags MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary. MapModal ActionBar queries lobbies properly, getting lobbies across all games