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20,898 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Fix asset absolute path getting stomped by Path.Combine Fix assets from other gamemodes getting uploaded when paths are similar, i.e. c:\addon and c:\addon-two
3 Years Ago
Remove native gamemovement code Remove base_playeranimstate Remove gameplay junk from gamerules (ideally we shouldn't even need a gamerules class anymore) Remove all native team code
3 Years Ago
Added HasSkipHotloadAttribute() helper method ArrayUpgrader now checks AutoSkipUpgrader Added SkipHotload to Arguments array in LogEvent Fixed AutoSkipUpgrader check in ArrayUpgrader Fixed DelegateUpgrader missing some replacements AutoSkipUpgrader is now optional for ArrayUpgrader
3 Years Ago
ModelDoc: Add angle snapping settings for model rotation https://files.facepunch.com/layla/1b1611b1/sbox-dev_cq0WOEnWhg.mp4
3 Years Ago
EditorMainWindow OnClose is getting called twice when closing game from taskbar (maybe Qt bug?), make sure RequestHS_Quit isn't called twice. Never call the base closeEvent for managed main window, we always need it valid during shutdown
3 Years Ago
Pass managed GDVariable metadata to native
3 Years Ago
Fixed shatter glass broken material not always applying Also fixed initial glass shard being non solid to players on spawn
3 Years Ago
Copy & restore clientside Input state during Simulate, should fix double inputs when you press exactly on a server tick
3 Years Ago
If Input.Down/Pressed/Released are used serverside outside of a simulated context throw a warning that you're using it in the wrong place Fix Input.Down / Input.Pressed being delayed or not working at all when used clientside outside of Simulate
3 Years Ago
Add empty map option for games
3 Years Ago
adding material variation/decals
3 Years Ago
Fix managed Qt dock window and window DeleteOnClose possible typo causing it to never be set to false. Don't delete on close for EditorMainWindow on shutdown, allows for proper shutdown and cleanup and fixes annoying assert we've had for ages.
3 Years Ago
Cleaned up asset tags added dev materials + new gibs
3 Years Ago
Use MCI instead of SDL
3 Years Ago
Remove unused
3 Years Ago
Add some assemblies to whitelist
3 Years Ago
Give remaining C# entities Display attributes Fill in documentation for Panel class methods Added (Class)Name of entity to Hammer entity tool tooltips Make entity tool icons a bit bigger
3 Years Ago
Sand bag - sand bag lod0 road signs - no pedestrians skin Merge branch 'master' of sbox Sandbags - lods folding construction sign - updated gib col Merge branch 'master' of sbox
3 Years Ago
Fix double IL verify
3 Years Ago
Fixed low contrast tooltips in Hammer and elsewhere Also gave tooltips a dark background to match the rest of the UI
3 Years Ago
IL verification and tests Access rules are built into the dll Fix menu double GameAssemblyManager.Init Allow menu to whitelist Sandbox.Menu access
3 Years Ago
Delete GameData.LoadEngineEntities
3 Years Ago
Hide worldspawn from Hammer's entity tool Fixed Engine C# entities appearing twice in Hammer
3 Years Ago
PrecipitationEntity deletes its particles on removal
3 Years Ago
Fix [Hammer.DoorHelper] using the wrong editor helper
3 Years Ago
Fixes to Dress skinning and smaller adjustments
3 Years Ago
Undo render device placeholders, introduce dx12 rendering thread
3 Years Ago
Also pass GD class metadata to map compiler
3 Years Ago
Capture input device with SDL and add example tool that can start recording voice and save to WAV file
3 Years Ago
3 Years Ago
Compiler reference System.Net.Sockets.dll - not whitelisted, useful for tool addons though
3 Years Ago
Fix crash when launching game with no audio devices
3 Years Ago
Add Ceiridge.001 AC test Another check for unsafe code
3 Years Ago
Regular & Async compute command lists, fix cbuf creation & uploading data
3 Years Ago
Switch from an empty context to an empty dx12 context
3 Years Ago
Move AccessControl to its own assembly Move access control tests to own assembly Merge branch 'master' of sbox
3 Years Ago
Read GameClass Helpers from KV3 ( fixes them not being in resourcecompiler and weird shit like lighting breaking because of it )
3 Years Ago
Store old value / new value lists as members to save allocations and only process these lists if the networked list has a callback Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
New Hair - Curly Long Red Wavy Hair, planning to make a few adjustments.
3 Years Ago
Fix mistake in BakeAmbientOcclusionAttribute
3 Years Ago
Initial support for cbuffers, actually use our referenced sdk
3 Years Ago
Adjust sensitivity slider's range and format
3 Years Ago
Ensure callbacks for networked lists pass a list containing its old values, and a list containing its new
3 Years Ago
Road signs - lod updates and lods for folding construction sign Merge branch 'master' of sbox
3 Years Ago
More build errors
3 Years Ago
Fix build errors
3 Years Ago
Remove all voice code (we handle this) Remove takedamageinfo (causing problems on build server)
3 Years Ago
Remove fgd unit test. Remove a bunch of legacy C++ entities (func_breakable, func_lod, func_ladder, func_dustmotes, func_dustcloud)
3 Years Ago
populate caps
3 Years Ago
Call managed PostLoadMap just before the Hammer world is loaded, load our remote packages (if any) there