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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Allow mixed shadows to resample at a different ratio
3 Years Ago
Fixed mixed shadow resampler too
3 Years Ago
Move resampler to shadow cache
3 Years Ago
Add vswhere nob head
3 Years Ago
Initial fix for shadows not upsampling once downsampled
3 Years Ago
Add managed resource type for animation graphs Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource. Fix animgraph returning junk resource name Internal Model.Get return null for invalid IModel Return animgraph of model if we haven't set an animgraph on the entity
3 Years Ago
CodeEditor out of Sandbox.Engine to tools addon, editors are implemented with ICodeEditor Reimplement Visual Studio with ICodeEditor and use vswhere to get Visual Studio install with .NET installed more reliably VSCode editor support - when active, solutions make a .code-workspace with the right omnisharp bullshit Default code editor is Visual Studio, if that's not installed VSCode Editor preferences window Add Code Editor to Editor Preferences Restore File / Open Solution Add default addon location to editor preferences, default to `%UserProfile%/Documents/S&box Projects` ErrorList.ReportCompilerDiagnostics should be static, this way we catch errors even if our widget isn't open
3 Years Ago
Return animgraph of model if we haven't set an animgraph on the entity
3 Years Ago
CodeEditor out of Sandbox.Engine to tools addon, editors are implemented with ICodeEditor Reimplement Visual Studio with ICodeEditor and use vswhere to get Visual Studio install with .NET installed more reliably VSCode editor support - when active, solutions make a .code-workspace with the right omnisharp bullshit Default code editor is Visual Studio, if that's not installed VSCode Editor preferences window Add Code Editor to Editor Preferences Restore File / Open Solution Add default addon location to editor preferences, default to `%UserProfile%/Documents/S&box Projects` ErrorList.ReportCompilerDiagnostics should be static, this way we catch errors even if our widget isn't open
3 Years Ago
Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource. Fix animgraph returning junk resource name Internal Model.Get return null for invalid IModel
3 Years Ago
Add managed resource type for animation graphs
3 Years Ago
3 Years Ago
CCTV globe - LODS and gib and prefab Merge branch 'master' of sbox
3 Years Ago
Show folders in assetlist if we're in folder mode
3 Years Ago
Minor cleanups
3 Years Ago
Rename ItemListWidget to ListView Fix WidgetGallery names Start cleanup
3 Years Ago
letter box - adjusted front for better snapping wall letter box - updated prefab Merge branch 'master' of sbox
3 Years Ago
ModelDoc: Attempt to reorder folders of clones properly
3 Years Ago
letter box - fix for grid scale Merge branch 'master' of sbox
3 Years Ago
Update some auto recompiled assets Fixed ButtonEntity linear movement direction when parented Switch platform entities back to SetPos+SetVelocity movement
3 Years Ago
wall letter box - adjusted size to snap to grid Merge branch 'master' of sbox
3 Years Ago
Pass radius of light to shader so we dont need a sqrt operation on culling
3 Years Ago
New TreeView - adds smooth scrolling, entity and panel list improvements
3 Years Ago
InteropGen clean up child include files before generation, to avoid local left over files making you feel like it all still compiles fine Fix local left over file making me feel like it all still compiles fine
3 Years Ago
Add Release Mode option to compiler settings
3 Years Ago
Don't jump to SelectionOverride() item unless it changed Don't show client only entities in Pawns section Treeview keyboard navigation, scrollTo Scroll to item on dynamic selection
3 Years Ago
Put gibs in category
3 Years Ago
Fade closed sections Fix hovered item being invalid when rebuilt while hovering Fix not clearing map/game entity categories if none
3 Years Ago
Split entity list into world and game https://files.facepunch.com/garry/ec9d32de-b157-4e32-9479-131a6f4b5390.png
3 Years Ago
Add "Copy Path" to asset inspector header menu
3 Years Ago
Use .addon for project templates - Removed template.json. - Use AddonConfig meta to show information in the addon creator dialog. - Allows template creators to set up any information for their addon to be passed to newly created addons.
3 Years Ago
Remove non functioning ent_text and related commands Add ent_text & restore ent_remove_all commands in C#
3 Years Ago
Delete old DataNode Fixed Paint.MeasureText returning empty if Pen was clear Margin cleanup Fix warnings EntityList improvements
3 Years Ago
Use 128 lights for clustered instead of 256 Double the perfomance of tiled light build job
3 Years Ago
Fixed Pulley constraint not respecting break limits
3 Years Ago
Audio changes * Remove view entity sound bias, always 12u in front without the pitch issues * Update carpet materials to use carpet surface * Update concrete materials to use concrete surface * Base reverb volume reduced drastically
3 Years Ago
Remove view entity sound bias, always 12u in front without the pitch issues Update carpet materials to use carpet surface Update concrete materials to use concrete surface Base reverb volume reduced drastically
3 Years Ago
TreeNode supports tooltips Tweak GameSelectorDialog Fix up Hammer/EntityTool PanelList supports hovering Add tooltip padding
3 Years Ago
BaseItemWidget.Clear Hover state for BaseItemWidget items
3 Years Ago
Fix Rect blowing up the world when json serialized AssetBrowser uses new treeview
3 Years Ago
ceiling light - set to static fire exit - made static Merge branch 'master' of sbox
3 Years Ago
Allow BaseItemWidgets to take their selection dynamically from another source Treeview, expand path to object logic Changed Utility.Inspect to Utility.InspectObject Panel List uses new TreeView https://files.facepunch.com/garry/92708d08-2b8c-4506-9893-d030c102fb7b.png
3 Years Ago
Delete old tree, datamodel stuff Split some of ItemListWidget into BaseItemWidget Create TreeView.cs
3 Years Ago
Remove bullshit from soundevents_core
3 Years Ago
cctv globe - lod 0 Merge branch 'master' of sbox
3 Years Ago
Add lock abs transform scope guard when updating graphs to avoid IsValidToRecomputeTransformState assert
3 Years Ago
Tiled lighting for envmaps and lighting on standard shading model 🏃‍♂️💨
3 Years Ago
Revert "Fix normals for valve standard shading" This reverts commit 29c62c8422ec364a9acb104da4bc58a12e0ea8ae.
3 Years Ago
Fixed 'Unhandled RPC' error on map cleanup with ParticleSystemEntity
3 Years Ago
Fixed PhysicsJoint.CreatePulley always returning null