reposboxcancel

20,767 Commits over 1,522 Days - 0.57cph!

3 Months Ago
Standalone wizard has its own log, shows progress bar https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_ox4GI7O0Iv.png Clean up standalone wizard Don't create downloads folder in standalone Disable error reporter / sentry for standalone
3 Months Ago
Fixed LoadingOverlay not including Subtitle in BuildHash
3 Months Ago
Fixed Videos now having their icon styling on GameModal Media Fix clicking on GameTiles still opening the Org Modal when on `/games` page Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
3 Months Ago
Fix ToolTips in GameModal Engagement tooltips display on entire entry not just icon. Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
3 Months Ago
Graph editors: align everything to grid https://files.facepunch.com/ziks/2024-09-02/sbox-dev_dBWkMgscnh.png Scene.GetAllComponents() is pure
3 Months Ago
Added HasBackface to Quad Primitive in Mesh Editor
3 Months Ago
Add To String (Format) node Facepunch/sbox-issues#6341
3 Months Ago
Fix Facepunch/sbox-issues#6341 Add default implementations for INoiseField.Sample( x, [y] )
3 Months Ago
Humans: actually link the staging animgraph
3 Months Ago
Humans: v2 staging VMDL & animgraph
3 Months Ago
Fix Enter key not returning the same name across all languages
3 Months Ago
Fix broken style Lobby list cleanup, list view aspect
3 Months Ago
Show package using cached version Add Application.IsVr Add Sessions to PackageUsage Add TimeSpan.Humanize Add MenuUtility.CloseAllModals Break game modal up to managable components https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png
3 Months Ago
Add editor options for lobby privacy Currently very boolean - either private or public - would like to do something org-based in future, or have custom filters https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png Default to private in editor mode Basic version property editor Standalone: move ExportConfig into Sandbox.Tools, allow setting version/date/development build Standalone: load version/date/development build info from manifest on startup, open up Standalone class `Standalone.IsDevelopmentBuild` `Standalone.Version` `Standalone.VersionDate` When accessed from outside standalone, will return default values Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded UI: Unset values if unit is undefined Refresh svg when changing src/color properties, fixes Facepunch/sbox-issues#6247 Disable volumetric fog clipmaps by default, they're fucked right now with massive frame drops and they feel overengineered Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour) Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled Make TabWidget state cookie restore functional Give particle effect tab bar a state cookie so the current tab is restored Don't apply Music/Voip volume settings when in Editor Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept Fix mistakes in Gizmo.SolidSphere, any segment count should now work Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this Same fix needed for SolidCylinder Top and bottom caps for SolidCylinder Draw SolidCapsule directly instead of 2 spheres and a cylinder Fix static functions on non-static Widgets not invoking or inheriting type properly. Merge branch 'master' into mainmenu-improvements
3 Months Ago
Fix static functions on non-static Widgets not invoking or inheriting type properly.
3 Months Ago
Top and bottom caps for SolidCylinder Draw SolidCapsule directly instead of 2 spheres and a cylinder
3 Months Ago
Same fix needed for SolidCylinder
3 Months Ago
Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this
3 Months Ago
Fix mistakes in Gizmo.SolidSphere, any segment count should now work
3 Months Ago
Fix package reference in GameModal
3 Months Ago
Change default starting volume for VideoControls Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR. Unify multiplayer check in Game Modal and MenuHelpers
3 Months Ago
Add proper Volume Slider to VideoControls
3 Months Ago
Make all elements on the Social Bar match instead of looking completely different Update the Map Select Modal to match where it doesn't already PackageSelectionModal also follows same styles.
3 Months Ago
Fixed lobby heads being off by 1 pixel
3 Months Ago
Order ServerListModal by Player Count Fixed HeaderTab styling on Settings Modal
3 Months Ago
Fix padding on PageHeader Revert GameModal back to string ident and use Package.TryGetCached instead.
3 Months Ago
Added Tooltips to LobbyCards Fix Lists in 4:3 Screen Ratios Settings Button no longer brings you back to the Home Page
3 Months Ago
GameTiles all now enforce the same aspect-ratio (16:9) Fix GameModal not loading its contents instantly.
3 Months Ago
QFile bindings for thumbnails Can specify width/height for file thumb Initial - strip everything down (remove filtering etc)
3 Months Ago
Added a way to select previous Jams on the Game Jam Page. Currently hardcoded with gamejam1 and gamejam2.
3 Months Ago
Don't request partial package for GameModal
3 Months Ago
Add NRE check for when Package.Screenshots is null
3 Months Ago
Fix max-width on HomePage columns
3 Months Ago
LobbyCard UsersNow displays the total number of users across all lobbies instead of the number of lobbies
3 Months Ago
Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept
3 Months Ago
Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept
3 Months Ago
Don't apply Music/Voip volume settings when in Editor
3 Months Ago
Make TabWidget state cookie restore functional Give particle effect tab bar a state cookie so the current tab is restored
3 Months Ago
Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled
3 Months Ago
Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour)
3 Months Ago
Disable volumetric fog clipmaps by default, they're fucked right now with massive frame drops and they feel overengineered
3 Months Ago
Refresh svg when changing src/color properties, fixes Facepunch/sbox-issues#6247
3 Months Ago
UI: Unset values if unit is undefined
3 Months Ago
Remove refreshing variable from GameModal
3 Months Ago
Remove unused variables from Game and Org Modals
3 Months Ago
Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded
3 Months Ago
Remove warning from LobbyCard since it doesn't need the async stuff anymore
3 Months Ago
Fixed LoadingOverlay not including Subtitle in BuildHash
3 Months Ago
Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging
3 Months Ago
Added missing ToolTips to GameTile Fixed outstanding issues where a page wouldnt load until you moved your mouse over it. Adjusted font size on Game Modal Enable Looping on Main Menu music and Loading music