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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Obsolete CollisionGroupOverride, add CollisionTags
3 Years Ago
Replace modeldoc physics node collision_interact_* with collision_tags
3 Years Ago
navlib generation uses tags instead of collision masks/layers
3 Years Ago
Hammer's Outliner & Map Problems refresh on hotload
3 Years Ago
Player movement treats player as as solid by default again
3 Years Ago
Add Trace.TestPoint Fixed shooting water and underwater
3 Years Ago
Clean up HierarchyId collision stuff Fix TraceResult.Tags being fucked
3 Years Ago
UpdateSceneObjectMeshInstances restores previous mesh group mask
3 Years Ago
Restore mesh groups for entities on model hotload
3 Years Ago
Only show launcher refresh icon when the current game matches the selected configuration
3 Years Ago
Changed AddonProperty to LineEdit to support write-ins, made LineEdit.Value virtual
3 Years Ago
Add video_scale (percentage) convar to downscale video recording - quality will suck until we do some filtering on it
3 Years Ago
Focus AddonSelector search filter when it opens
3 Years Ago
strip collision group from intersectiondictionary
3 Years Ago
Delete interaction + collision group functions from RnQueryShapeAttr_t + RnCollisionAttr_t
3 Years Ago
Strip out server_valve logic Strip out snd_das (I probably missed some, there's a LOT here) strip m_nCollisionGroup, m_nInteractsAs, m_nInteractsWith, m_nInteractsExclude from RnCollisionAttr_t and RnQueryShapeAttr_t
3 Years Ago
Fix hotloading filling path tool ui with whitespace Add small icons to entity list for SupportsSolids and Solid only entities Also adjust a entity list tooltips https://files.facepunch.com/rubat/1b0811b1/nuBjMOroOt.png
3 Years Ago
Fix PublishWindow not working
3 Years Ago
Publish Window is a BaseWindow GameResourceEditor use BaseWindow
3 Years Ago
Give categories/names to default path entities
3 Years Ago
Update Path tool UI Also removes duplicate/redundant entities https://files.facepunch.com/rubat/1b0811b1/sbox-dev_D7XWFcKoCZ.png
3 Years Ago
Refactor so Widget can be a frameless window Tweak ProjectSettings into a window Move BaseWindow to tools addon Make ProjectSettings a BaseWindow
3 Years Ago
Force EditorWindow resize when editor is first shown Resolves odd windowed state when the editor boots up. There has to be a better way to handle this.
3 Years Ago
Fix error when commands are null
3 Years Ago
Fix double depth prepass due to viewmodel depth pass
3 Years Ago
Add IntSliderProperty Clamp LaunchConfig.MaxPlayers
3 Years Ago
Refresh config list when local addons are changed
3 Years Ago
Support for multiple d3dcompiler and their reflection types Simplify that, and add d3dcompiler_47 Remove redundant functions now that they are processed on the core shader Fix typo Merge pull request #356 from Facepunch/d3dcompiler_47 Add support for the latest version of D3D11 shader compiler
3 Years Ago
PopupWidget can have a shadow Add Label.Color Add documentation to the collision page https://files.facepunch.com/garry/5cfd42ca-d9c5-4420-a082-68e6485ab5e6.png Add Layout.AddRow, Layoiut.AddColumn
3 Years Ago
Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers
3 Years Ago
Make modeldochelper_attachment work with scale and mirror modifiers
3 Years Ago
updated fire extinguisher gibs
3 Years Ago
Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions)
3 Years Ago
Update Tools to .NET 6, remove .NET 5 dependency Got rid of Webview (unused) while we're having fun over here
3 Years Ago
Fixed tag defaults not working out properly if one side had no tags
3 Years Ago
Save addon config with enums as strings Add CVPhys2World::SetCollisionRulesFromJson Apply ServerConfig collision rules in OnPhysicsWorld, or on change Fix MatrixButton looping
3 Years Ago
Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it Fix our CopySamples16 bind messing up memory for ADPCM sounds
3 Years Ago
Grey out Save button by default
3 Years Ago
Don't query local addons in OnPaint, use Package.IsRemote
3 Years Ago
Use package information for local addons where possible
3 Years Ago
Add static AddonConfig.GetPackageType so we can convert anywhere Added addon editor properties, and addon selector window We've got a few windows that are doing the same thing here, so I'm gonna look into unifying it shortly. https://files.facepunch.com/devultj/1b0711b1/sbox_ICOQ0r16AU.mp4
3 Years Ago
Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab
3 Years Ago
Move CollisionRules to engine Add ServerConfig and hot reload RuntimeGame's Config file
3 Years Ago
fire extinguisher - changed foam label to be cream coloured
3 Years Ago
Re-add icons to generated configs, add Generated suffix Give display names to game / map, renamed MapIdent to MapName Moved config name outside of Identity section Pre/PostLaunchCommands as string, split by semi-colon params Add footer with save/discard buttons to config editor
3 Years Ago
Remove redundant functions now that they are processed on the core shader Fix typo
3 Years Ago
Context menu to delete tag Popup widgets don't have shadows and have transparent backgrounds LineEdit.RegexValidator Can add new tags https://files.facepunch.com/garry/d70eded3-8c03-4ffc-95e4-92994a5b63dc.mp4
3 Years Ago
Fixed AddStretchCell defaulting to -1 Added Paint.Rotate overload that takes a center point Changed Layout.Spacing to float - it's not float but this avoids casting all the time Started Collision Matrix
3 Years Ago
fire exit - removed default skin and adjusted transparency Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Modeldoc: box and cylinder helpers render edges with noZ