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20,870 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Seperate server tags properly Steamworks documentation lied, gametags can't be semicolon separated list Server list disposable, filters work, strings utf8 Show servers in lobby list Merge branch 'master' of sbox
3 Years Ago
Citizen: added standing aim matrix to melee punch
3 Years Ago
BasePhysics entities (prop_physics) should derive from the FGD baseclass BasePhysicsSimulated - that way the map compiler will simulate and settle them.
3 Years Ago
Citizen: melee attack left animation
3 Years Ago
Add icon support to nodes
3 Years Ago
Refresh parent plugs
3 Years Ago
Add proxy items to group input/output nodes Initial support for parent plugs
3 Years Ago
Model class can be (de)serialized to JSON, allowing its usage in Assets
3 Years Ago
Allow create node context items to be filtered out easier Filter out group input/output anim nodes in context menu, we should never have to make these manually
3 Years Ago
Insert new node ids only after replacing child references on all nodes Delete all nodes group node has in their manager when they get deleted Add context menu item for grouping selected nodes Switch back to using CAnimGraphEditorWidget for CQGroupEditorWidget
3 Years Ago
Add entities to Hammer GameData straight from games assembly data (skipping fgd) Use an AssemblyLoadContext for game binaries in Tools/Hammer so we can use real Reflection instead of Cecil We can load entities from remote packages too, put it all into a simple `Hammer.LoadEntitiesFromPackage( "facepunch.minigolf" )`
3 Years Ago
Fill server details from c# ServerList bindings
3 Years Ago
Citizen: updated mesh files + further optimized LOD3
3 Years Ago
Fix erode tool not working seemingly randomly due to some uninitialized memory
3 Years Ago
AsyncTasks tests stability
3 Years Ago
Fix crash when reassigning node ids with connections
3 Years Ago
Reassign node IDs when they already exist, this is usually due to when a group node is copy pasted
3 Years Ago
Citizen: fixed LOD2/3 still having default eyebrows
3 Years Ago
Fix tinting for the base shader
3 Years Ago
Add entities to Hammer GameData straight from games assembly data (skipping fgd)
3 Years Ago
Office chair - small tweak to gib texturing Merge branch 'master' of sbox
3 Years Ago
Editor window default maximized, asset browser visible Fix D_SRGB_IMAGE warnings Avoid reading NAN vectors in usercmd
3 Years Ago
Office chair - adjusted phys
3 Years Ago
Add some more mix-blend-mode, fix lighten colors (but this breaks alpha), someone smarter have a look, I don't see how we can do this with just DX11 blend states we likely need to do software blending in the shader.
3 Years Ago
office chair - adjusted shading of gibs
3 Years Ago
traffic cone - adjusted gib location Merge branch 'master' of sbox
3 Years Ago
NetRead Asset is supported
3 Years Ago
Add node to graph node list on copy paste
3 Years Ago
Don't bother getting the node manager from path entry now Don't go back to home on animgraph change due to an undo
3 Years Ago
Animgraph can now get and find nodes across any group
3 Years Ago
Always go through the node manager to copy paste nodes from buffer Always go through the node manager to add/remove nodes and connections Remove animgraph clear, this isn't actually used Graph binding init nodes gets nodes from id through the context Node ids are unique to the graph, not the node manager
3 Years Ago
Cleanup Give graph context access to the node manager Give group anim node its own graph context so nodes always know who their node manager is
3 Years Ago
VS 17.2 fix
3 Years Ago
Faster, much better water caustics Simulate wind ripples on water, increase offset, make underwater fog blend seamless with edges and view
3 Years Ago
Lets try this
3 Years Ago
Revert "Pre init streaming bootstrap buffers" This reverts commit 2cf3859d687a7901d7fdc6dfb40a6f751349cd17. Revert "Shut visual studio up v2 electric boogaloo" This reverts commit 961e4ffbe6e7b0fbb2b5dfc4b9f6af6752f7224f. Revert "Assert to make sure we're not a nullptr to shut vs up" This reverts commit 7c230cf07fc22872c597bce184701564edd71612.
3 Years Ago
Pre init streaming bootstrap buffers
3 Years Ago
Shut visual studio up v2 electric boogaloo
3 Years Ago
Assert to make sure we're not a nullptr to shut vs up
3 Years Ago
fix assertion
3 Years Ago
Fix mod list in assetbrowsers being too tall
3 Years Ago
FocusOnLocation and OnAttributeModified goes through node manager
3 Years Ago
Same deal for copy graph nodes
3 Years Ago
Fix paste graph nodes not using the correct node manager
3 Years Ago
Enable stack drawing on node items for group nodes
3 Years Ago
Copy CAnimGraphEditorWidget for CQGroupEditorWidget, cut down on code duplication later Group editor widget saves group node id so we can get the new node ptr on animgraph change, fixes undo crash Remove OnUpdateVisualization from IAnimGraphVisualization, don't need to do this now
3 Years Ago
Remove m_rootNodeID in format conversion
3 Years Ago
Add IAnimNodeManager, we're gonna need this Allow animgraph to grab the node manager Create a node manager in group anim node instead of a whole new animgraph Allow node manager to be grabbed through graph editor widget so we can yoink the manager that the group node is using Send the node manager down to the visualization container widget instead of an animgraph Pass the node manager to editable graph
3 Years Ago
Keep track of the animgraph in path entry so that the correct anim node can be got when updating visualization
3 Years Ago
Let anim node manager deal with removing invalid nodes and setting context post load Move all handling of nodes into node manager Move root node id into node manager, find it on post load so we don't have to save it