reposboxcancel

22,417 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Fix glow outline on water
3 Years Ago
Fix baked volumetric fog
3 Years Ago
Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
3 Years Ago
fire extinguisher - mount lods Merge branch 'master' of sbox
3 Years Ago
Remove CollisionGroupOverride from prop_physics Add m_SeenTags to intersectiondictionary
3 Years Ago
Fix underwater fog when using FSR
3 Years Ago
Refactor m_Tags to m_PhysicsTagStrings, so it's more searchable Remove debug
3 Years Ago
mesh glue cleanup
3 Years Ago
Add TraceResult.Tags
3 Years Ago
Physics Shape partial tag Access Move Tags to top of property window since it's pretty important Collapse the help section of the object property window by default
3 Years Ago
Remove Hammer Mesh PhysicsGroup, PhysicsInteractsAs, PhysicsInteractsWith, PhysicsInteractsExclude - replace with Tags
3 Years Ago
Silence steam audio Embree init message by default
3 Years Ago
Support tag queries in RnCollisionAttr_t If a shape doesn't have tags then add solid for now Pass trace tag filters straight to rubikon, delete SandboxTraceFilter, Trace.ResolveEntities Make player movement tags consistent
3 Years Ago
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
3 Years Ago
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
3 Years Ago
Remove unnecessary layout on LaunchConfigEditor Fixes "Attempting to add QLayout" warning every time it's being made
3 Years Ago
Remove Auto prefix from generated options, give them icons instead
3 Years Ago
Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox
3 Years Ago
Split mapbuilder.tags Material compiles Temporary ladder rule check your code you dumb cunt
3 Years Ago
Update mapbuilder.passbullets, blocksound mapbuilder.npcclip mapbuilder.sky mapbuilder.teleportclip mapbuilder.navclip Cleanup
3 Years Ago
Remove CBaseEntity::FVisible
3 Years Ago
Remove Legacy Compile Collision Mesh
3 Years Ago
Update toolsblock_los delete mapbuilder.infectedladder
3 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Fix tool camera ALT + right click being incredibly sensitive Hammer default layout remove auto vis, selection sets, undo history, map problems Hammer: Reset camera speed mul with middle mouse button Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level Remove CBaseTrigger Remove heatmapviz, smoke_fog_overlay, warp_overlay Remove base_curve_over_time, point_entity_fader, point_render_attr_curve Remove physics_npc_solver Remove textstatsmgr Remove last remaining references to vscript hanging around Another cleaning pass on BasePlayer Hammer: tidy up the outliner widget to make use of space better https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png Citizen: fixed LOD3 eyes + more animgraph comments Citizen/animgraph: hooked up swimming idle anim Animgraph: Allow bone merged models to be enabled/disabled Fix incorrect morph position delta scaling Merge branch 'master' of sbox Merge branch 'master' into collisions
3 Years Ago
Remove unused Clean up CMaterialCollisionGroupParams, use tags Pass collision tags to physics builder ShapePage show tags Update playerclip material Compile fix
3 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Fix incorrect morph position delta scaling
3 Years Ago
Animgraph: Allow bone merged models to be enabled/disabled
3 Years Ago
Citizen/animgraph: hooked up swimming idle anim
3 Years Ago
Add PropertySheet.PropertyUpdated
3 Years Ago
Can generate launch configs from addon configs Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons
3 Years Ago
Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4
3 Years Ago
Pass toolbar ref through event instead of exposing singleton
3 Years Ago
Reserve launcher toolbar in EditorMainWindow Add launcher widget, remake it and add to toolbar on refresh First draft for launch config editor UI
3 Years Ago
Citizen: fixed LOD3 eyes + more animgraph comments
3 Years Ago
switch triggers over to be tagged
3 Years Ago
Tell entity its collision rules changed when tags added/removed Tag water with water Cleanup Mock up collision rules ThirdPersonCamera trace for solids
3 Years Ago
Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png
3 Years Ago
Hammer: tidy up the outliner widget to make use of space better https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png
3 Years Ago
Another cleaning pass on BasePlayer
3 Years Ago
Remove unused Get rid of CCollisionAttributeWriter and VPhysicsCollisionAttribute_t clusterfuck
3 Years Ago
Remove last remaining references to vscript hanging around
3 Years Ago
Remove textstatsmgr
3 Years Ago
Remove physics_npc_solver
3 Years Ago
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
3 Years Ago
Remove heatmapviz, smoke_fog_overlay, warp_overlay
3 Years Ago
Remove CBaseTrigger
3 Years Ago
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
3 Years Ago
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
3 Years Ago
Seeing what needs to be done to load a compiled map into a sceneworld, putting on a branch so I don't have to stash it https://files.facepunch.com/layla/1b0211b1/sbox-dev_nCYeuvAdb2.png