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20,865 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Citizen: adding a couple more aim matrixes (no left-right yet)
3 Years Ago
Don't copy texture using shaders on nvidia hardware, isn't needed for video encoding on nvidia and could fix driver bug
3 Years Ago
Citizen: added a nice aim matrix to standing pistol
3 Years Ago
Update to .NET 6.0.3
3 Years Ago
Hammer: Fixed particle effects control points resetting to world origin when hidden and then shown
3 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread Fixed errors after rebase
3 Years Ago
Fixed ent_fire saying it failed when it didn't Fixed Open()ing an open door that rotates away from player behaving incorrectly
3 Years Ago
Minor changes Implement EntityIO matching classes for outputs Merge branch 'master' of sbox Replace MapIO with EntityIO where applicable for consistency Added Entity.ClassName (internal for now) and used it where needed Reimplemented ent_fire in c#
3 Years Ago
Add high quality light preview option Regular: https://files.facepunch.com/ognik/1b0911b1/2022-03-03_28-33-1674ea0f-eecb-4339-b8cc-43c9e6aa8ff0-9UpQLZBP.png High: https://files.facepunch.com/ognik/1b0911b1/2022-03-03_29-19-ae614fac-8e1d-42ae-a3bb-96aa694b8724-cM6BdVtZ.png
3 Years Ago
Fixed not precaching all models
3 Years Ago
traffic cone - compiled to remove unused material
3 Years Ago
traffic cone - removed edgeloop traffic cone - adjusted retro reflective material Merge branch 'master' of sbox
3 Years Ago
EntityIO API extensions Renamed internal Sandbox.EntityIO.Output to Sandbox.EntityIO.OutputConnection to avoid confusion Added Entity.FireInput( string input, Entity activator, object value = null ) Added Entity.AddOutput( string OutputName, string TargetName, string InputName, string OverrideParam = "", float Delay = 0.0f, int TimesToFire = 0, EntityIOTargetType TargetType = EntityIOTargetType.ENTITYNAME_OR_CLASSNAME ) Rename Entity.AddOutput to Entity.AddConnection Added c# docs Added EntityTarget struct Use EntityTarget struct instead of TargetName and TargetType Make EntityIOTargetType internal Move BuildTargets logic to EntityTarget struct Merge branch 'master' into entityio-api Merge pull request #200 from Facepunch/entityio-api EntityIO API extensions
3 Years Ago
Fix warning Optimize Input.UpdateMouse Throw an error if map isn't a map Update steamworks dedicated server binaries Fix Input Don't add map models to the precache table Fix server package adding to stringpool table Fix Package network table not being set up Fix EntityList NRE Ignore Package is listen server client
3 Years Ago
Added "Clear recent files" button to Hammer/ModelDoc/etc Traffic Cone - feedback adjustments Merge branch 'master' of sbox RecordMovie: Use CopyTexture instead of ResolveRenderTargets to see if that fixes driver crash Initial support for displaying textures in RT lighting preview for hammer No displacement or tex parameters yet, coming soon™️ https://files.facepunch.com/ognik/1b0811b1/2022-03-20_12-42-8cfa28ae-0416-4027-b08d-52c9dc9c0af9-etL2SPeV.png Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now Rebuild text shader cause I stomped it before Merge pull request #183 from Facepunch/fog Move env_gradient_fog to managed Don't apply fog strength on alpha Merge branch 'master' into entityio-api
3 Years Ago
Don't apply fog strength on alpha
3 Years Ago
Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now Rebuild text shader cause I stomped it before Merge pull request #183 from Facepunch/fog Move env_gradient_fog to managed
3 Years Ago
Rebuild text shader cause I stomped it before
3 Years Ago
Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now
3 Years Ago
Added EntityTarget struct Use EntityTarget struct instead of TargetName and TargetType Make EntityIOTargetType internal Move BuildTargets logic to EntityTarget struct
3 Years Ago
Initial support for displaying textures in RT lighting preview for hammer No displacement or tex parameters yet, coming soon™️ https://files.facepunch.com/ognik/1b0811b1/2022-03-20_12-42-8cfa28ae-0416-4027-b08d-52c9dc9c0af9-etL2SPeV.png
3 Years Ago
Namespace Hammer/MapDoc under Tools.MapEditor Add a simple MapMesh API for creating simple n-gon polygons programatically in tools addon layer Move Hammer Block tool to C# addon layer, developers can implement any geometry shapes using the simple polygon mesh API and full hotloading. Ported the following shapes to C# so far: Quad, Block, Cylinder
3 Years Ago
RecordMovie: Use CopyTexture instead of ResolveRenderTargets to see if that fixes driver crash
3 Years Ago
Traffic Cone - feedback adjustments Merge branch 'master' of sbox
3 Years Ago
Added "Clear recent files" button to Hammer/ModelDoc/etc
3 Years Ago
Added c# docs
3 Years Ago
Rename Entity.AddOutput to Entity.AddConnection
3 Years Ago
EntityIO API extensions Renamed internal Sandbox.EntityIO.Output to Sandbox.EntityIO.OutputConnection to avoid confusion Added Entity.FireInput( string input, Entity activator, object value = null ) Added Entity.AddOutput( string OutputName, string TargetName, string InputName, string OverrideParam = "", float Delay = 0.0f, int TimesToFire = 0, EntityIOTargetType TargetType = EntityIOTargetType.ENTITYNAME_OR_CLASSNAME )
3 Years Ago
Include assetpreview in toolframework Moving asset thumbnail management to c# Only render model thumbs with transparent background Thumb async Crash fix Rebuild thumbnail on asset change
3 Years Ago
New Outfit - Tanktop A nice low-cut Tanktop for summer! All intergrated with LODs.
3 Years Ago
CreateVrMove avoid crash from out of bounds when controllers not plugged in
3 Years Ago
Rebuild all UI shaders
3 Years Ago
Fix warning in cssbox too
3 Years Ago
Fix implicit truncation warning in UI shaders
3 Years Ago
Get rid of glsl_compat, don't need it
3 Years Ago
Get rid of opengl compiler
3 Years Ago
Remove all VR_CORE defines
3 Years Ago
Remove damage and health native entity components
3 Years Ago
Remove multiplayer_animstate
3 Years Ago
Remove camera_graph
3 Years Ago
Remove bugreporter
3 Years Ago
Delete lbfgs.h
3 Years Ago
Remove all perl scripts
3 Years Ago
material/decals tweak
3 Years Ago
Remove glview
3 Years Ago
Delete wmpsdk10, not used anywhere
3 Years Ago
Remove resourcesystemtest (if you get linker errors do a clean build)
3 Years Ago
Remove physics_stress_test
3 Years Ago
Remove genericreport_subtool
3 Years Ago
Remove convarhelper_subtool