20,865 Commits over 1,522 Days - 0.57cph!
Rename ToolDotaTileEditor to ToolTileEditor
remove src/dx10sdk, not using anything in here
Remove dx_proxy and dxsupportclean, not used by anything
Remove all dota game defines
Remove dota specific compilers from resource compiler
Citizen: more comments and clarifications throughout the animgraph
Citizen: fixed menu exit t-pose
Merge branch 'master' of sbox
Parking barrier - adjusted AO for animated version
Added citizen_sfm.vmdl
(Thanks to prefabs, this is literally just the same as citizen.vmdl but with the ScaleAndMirror node disabled. This is necessary if you want to use the SFM as an animation tool for the character.)
Don't make texture filename box yellow if not using right suffix
Allow dropping textures onto texture boxes in material editor
Enforce a standard layout on met, avoid fighting dockwidgets
Citizen: moved remaining ModelDoc nodes into prefabs
(BodygroupList, LODGroupList, MaterialGroupLIst, RenderMeshList)
Add Tools.Clipboard
Copy relative path works
Support for item view dragging
Hammer: Fix mesh selection tool not setting world space box select option on lasso
parking barrier clipping tweak
Merge branch 'master' of sbox
Citizen: moved (almost) every ModelDoc node into prefabs
This will facilitate "forking" the Citizen model into your own gamemodes while automatically keeping up-to-date with what we do.
adding decals, updating prefab, added rig/anim to parking barrier, renaming wheely bin skin
Merge branch 'master' of sbox
Fix Build-Retail-Managed not working
Add auto locks to light cookie manager, should fix crashes
Citizen: updated random attack expression weights
Citizen: reworked facial compositing so attack expressions can now take control of eyelids, and automatic random blinks can take place on top of these
Citizen: updated attack expressions
Update asset browser file view when we detect files added/deleted etc
Fix screen size not updating for post process
Only update changed assets on change
Add EntityComponent.IsSingleton, IsPredictable
Fix fog controller warning
Add ISingletonComponent
Revert "Add EntityComponent.IsSingleton, IsPredictable"
This reverts commit cb00272de0b9e3dc2ec2cf663cad39073e295168.
CameraMode uses ISingletonComponent, RemoveSingletons on component Add
Fix components not being updated clientside if they were swapped out for another one
Fix material errors
Make NavBlocker ShouldTransmit = false
Fix ForceStartGame warning
Fix NRE when Package.Tags is null
Fixed components getting fucked about after hotload/rebuilding the network tables
Hotload timings
Removing debugging, sealing some classes
Park bin - feedback changes
Scruffy long brown hair!
We have new hair! May need some slight adjustments to the shader to see what works best. Small adjustment to Longsleeve jacket.
Texture tweaks to large aircon set
made it more grimy and rusty, darkenned paint
renamed capital letters in lower case for clarity
Multithread DXT compression
Animgraph: Fix single frame anim nodes not setting context for tag spans, fixes <invalid tag>
Fix not being able to pan in TimingsView
Fixed particle collections deleting child objects which in turn try to double delete their own objects
Clicking a timing section will take us to that code
Spin the async queue during init to let things finish/continue
Don't wait for GetAuthSessionTicket
Update sceneobject flags, remove VR_ prefix
Create a UI that allows us to time load & compile times (#188)
Delete a bunch more code from other games and remove their rendering pipeline flags
Update first_person_arms_punching.vanmgrph_c
FPArms: a bunch of little fixes and animgraph updates
Added SectionTimer
Flesh out ApplicationTimings UI
Add timings and flags everywhere
Material groups for wheely bin gibs
Added color variants for the wheely bin, and material skins setup
Aircon unit large - files
Merge branch 'master' of sbox
Remove valve_avi and quicktime_win32
GameData binding ( fgd stuff )
Bind MapDoc, MapNode, MapWorld w/ new handles, frame out how internal child nodes are handled
Don't use IHandle for mapnodes, pass them to a managed manager and reference by their HammerUniqueId_t. Still storing the native pointer in the class, we could probably roll a handle like system with the unique id.
Simple map outliner in C# for testing API
Implement entity gallery in C#
Fix aliasing on DoF, remove unneeded passes
Initial work on dof rewrite
Iteration on DoF rewrite
Fix aliasing on DoF, remove unneeded passes
Citizen: updated pistol standing idle pose to be a bit better with bulky clothing
This test will fail if we change the API in a way that means addons will break
Garbage collect light cookies from the back, possible crash fix
Tactical Vest - New piece of Clothing
A nice tactical vest to keep you warm and free of bullet holes! Some very small adjustments to the Lods of the long sleeve jacket aswell.