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17,156 Commits over 1,308 Days - 0.55cph!

3 Months Ago
Actually use the sky_camera offset/angle/scale in native
3 Months Ago
Delete unused 2d skybox tracking CSceneWorld::m_skyboxes Restore deleted 3d skybox view layers Delete SceneCamera.Skybox - this was a stupid way to do it Add internal SceneSkybox3D, create this from skybox_reference in SceneMapLoader using its own MapLoader SkyboxMapLoader loads 2d skybox
3 Months Ago
Network spawn cleanup
3 Months Ago
When serializing network objects, don't include child network objects
3 Months Ago
Updated Facepunch.ActionGraph
3 Months Ago
Handle exceptions in Panel.FinalLayout
3 Months Ago
Add Model.Cube, Sphere, Error Add Particle.Get, Set for storing extra data Add ParticleEffect.OnParticleCreated, OnParticleDestroyed Fix panel NRE
3 Months Ago
Fix crash in ComputeMass
3 Months Ago
Send ClientReady after snapshot load Fix not waiting for OnLoad when joining server Trim debug output
3 Months Ago
Refactor SteamLobby Update SteamLobbyConnection id from ConnectionInfo
3 Months Ago
Fix NRE when reporting project errors
3 Months Ago
Remove some unused properties from voice
3 Months Ago
All sounds can compute amplitude now, add Voice.Amplitude and SoundHandle.Amplitude
3 Months Ago
ActionGraph: Output plug labelling https://files.facepunch.com/ziks/1b1711b1/sbox-dev_U6sndV7yzy.mp4
3 Months Ago
WIP output labels
3 Months Ago
Expose Editor.Application.FocusWidget Update Facepunch.ActionGraph
3 Months Ago
Simplify ActionPlug<T> Split up ActionNode.cs Implement EnumControlWidget.IsControlActive ControlSheet: return created widgets ActionGraph: Fix some undo edge cases
3 Months Ago
Initial experiment to see if we can turn shaders into a normal compiled resource Clean up Always spew info for now Don't need ShaderHooks stuff anymore We will need another way to selectively compile in fast mode in future Remove useless asserts
3 Months Ago
Fix documentation
3 Months Ago
Load/reload prefabs with SmallNetworkFiles. Read compiled json with c# fs instead of using native (#1440)
3 Months Ago
Citizen/animgraph: do some move/wish trickery to improve the look of changing direction while swimming (sort of like leaning while running)
3 Months Ago
We don't need to route EngineLoop.Exiting via native
3 Months Ago
Fix engine convars not saving
3 Months Ago
Citizen/animgraph: added Swim_S, updated Swim_N, new Swim_Idle
3 Months Ago
Warnings as errors in PRs to match main CI
3 Months Ago
Load/reload prefabs with SmallNetworkFiles. Read compiled json with c# fs instead of using native
3 Months Ago
Remove PartyLobby (it's all broken, lets remove it and re-implement when we implement it)
3 Months Ago
Simplify ActionPlug<T> Split up ActionNode.cs
3 Months Ago
Reset launch args when joining a server Join active session by default, on map list
3 Months Ago
Make steam's richPresence kind of work
3 Months Ago
Move GameNetworkSystem.QueryLobbies to Networking.* Don't initialize Id and Ip sockets yet, it's gonna cause confusion Set the lobby map name better
3 Months Ago
Map instance loads particles
3 Months Ago
ActionGraph: Undo / redo ActionGraph: Undo / redo property changes
3 Months Ago
Add GameObject.Network.OwnerConnection
3 Months Ago
Extract VoiceManager from VoiceComponent Add Application.IsMicrophoneListening, IsMicrophoneRecording Mic overlay
3 Months Ago
Add IsValidType and use that for now instead of IsValueType on the property. Support using `string` for Sync
3 Months Ago
Delete rendering world session, not used anymore
3 Months Ago
Don't support FIELD_VARIANT (not used) to get entity2 usage out of tier2
3 Months Ago
Don't include entitykeyvalues where it's not needed
3 Months Ago
CharacterController Sync vars don't have to be query now we have codegen NetworkHelper respawn will auto use SpawnPoint components if available
3 Months Ago
Replace entitykeyvalues with keyvalues3 for map game data node
3 Months Ago
Trim down entitykeyvalues some more
3 Months Ago
Default fps_max to 200 instead of unlimited
3 Months Ago
When calling SetMaterialOverride with a null texture, remove just that entry instead of clearing
3 Months Ago
Woops
3 Months Ago
Allow modelphysics to disable collision sounds
3 Months Ago
ModelPhysics bodies sets their gameobject CollisionSoundSystem doesn't rely on collider so allow it to run without one
3 Months Ago
Remove last remaining networking code from animgraph (I think)
3 Months Ago
Remove last remaining CLIENT_DLL and SERVER_DLL defines
3 Months Ago
Remove these daft unused damping functions from physics interface