20,860 Commits over 1,522 Days - 0.57cph!
FPArms: fixed punching animgraph having been created in the wrong place
Animgraph: Add Field Of View to camera settings
Animgraph: Default lock bone name to "camera" if it exists
cctv - gibs and lods
Merge branch 'master' of sbox
security light - adjusted texture res
FPArms: first set of punching animations + punching animgraph
cctv - added modelled lense to camera
Fix sln changing on every generation
Show web link on remote addons
Fixed packed maps not loading properly
Strip all this UGC stuff built into filesystem
updated building prefab, added new gutter set/material, pebble floor texture/mat
Dedicated server doesn't need these dlls
Fix dedicated server trying to create steam client lobby
Fix dedicated server trying to get texture info
Fix custom steam networking config not getting applied on DS
Don't require [] to connect to a steamid
Print download status in console for dedicated server
Skip templates folder on server
Don't ship pdb's (!)
Update sandbox.server.vdf
Server upload defs
server exe
Server upload bat
Server compile fix
Exposed hotload skip attrib and callback interfaces
Strip out -nop4 stuff
Strip a bunch of p4 stuff from assetbrowser
Strip p4 stuff from assetrename
More p4 stripping
Strip perforce shit from vgui
Pixmap enhancements
Interopgen inline functions
We can skip creating pen and brush objects to paint and do it inline
CMaterialIcon caching
Fix line width not setting
Fix NoteGameLoopStage wrong end
proof of concept performance tab
Citizen: HoldItem hand poses now define the position of hold bones
Security light - adjusted texture size of smashed glass
Security light - glass texture tweak
Fix data structure of light info compute buffer to support multiple baked mixed shadows and cleanup
Refactor how mixed baked lights are calculated to later support multiple lights at once
Removed unused lightbinner that was mostly just duplicated code
Add sharp Stationary lights, rename Baked and Per Pixel sunlights to Static and Moveable
https://i.imgur.com/AVIUGLb.jpeg
Ticket machine - full colour ilum texture & on/off material groups
Security light - lods and gib
ATM - squared edge of frame
Merge branch 'master' of sbox
Hammer: Add option to only render tilemeshes that are selected, for when performance is too bad with many tilemeshes in a map
ATM - colour emissive texture
ATM - self ilum tweaks
Merge branch 'master' of sbox
ATM - self ilum adjusted further
Hammer: Fix "New From Template" creating 2 world nodes and leaving one in a fucked state crashing loads of shit
Do not display Add/Remove item in read only Hammer/ModelDoc property sheets
Remove redundant "Remove attribute" buttons in Hammer/ModelDoc arrays
Packaged addon download progress
Bare managed interop setup for Hammer
FgdWriter: tell tools to reload fgds
Hammer: when reloading fgds instead of just clearing selection, make a backup and restore it
Fix warnings in _settings.scss
Swap mounting order here to avoid xoofx/zio/issues/64
Removed SharedAssets from config, simplified this whole situation
iron fence - col shape adjustment
Merge branch 'master' of sbox
Auto-swap min & max for convars if min > max
Allow specifying a minimum and maximum range for convars
Fix over brightening caused by saturation
FPArms: punching idle layer + improvements to skinning around the thenar webbing and the wrist
ATM - LODS and self ilum texture
aircon - fixed wrong material being used on fan blades
Merge branch 'master' of sbox
Fixed a ModelDoc compile crash to do with non existent FGD classes
Added BreakCommand node preview for compiled models in ModelDoc
ModelDoc: Reload FGD also recreates helpers
Aircon - col shape tweak
Iron fence - col shape tweak
Added Reload .FGD files option to ModelDoc