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20,855 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Hammer: Actually don't bail if InitialDragDropMaterial fails, we need this for dragging materials onto meshes
3 Years Ago
Aircon - fixed col issue on fan blades
3 Years Ago
Delete physics joint handle before delayed delete, add extra safety checks when removing physics joint
3 Years Ago
Fix "bloomy" depth of field
3 Years Ago
Thread safety in MainThreadContext.CanTaskMethodPersist Thread safety in MainThreadContext.CanHandleCancellation Added another async task test
3 Years Ago
Add back dof quality but obsolete it
3 Years Ago
Removed dof quality enum cause it's not needed anymore
3 Years Ago
Allow optional over-saturation for post processing
3 Years Ago
Added Hue Shift/Rotate, Brightness, Contrast to standard post processing & devcam
3 Years Ago
Add vignette & sharpen to devcam ui
3 Years Ago
Initial work for HDR & SDR post processing switches Switch standard post processing to be both SDR & HDR Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels Better scratch target Better uv calc for example post processing shader Cleanup post processing render passes Merge pull request #155 from Facepunch/hdr-postprocess HDR Post Processing & New DoF
3 Years Ago
Initial work for HDR & SDR post processing switches Switch standard post processing to be both SDR & HDR Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels Better scratch target Better uv calc for example post processing shader Cleanup post processing render passes
3 Years Ago
Hammer: Fix dragging from asset browser
3 Years Ago
Fix clothes not showing in the menu
3 Years Ago
ModelDoc: Allow Add Meshes wizard on folders inside RenderMeshList node
3 Years Ago
Hammer: Support mesh file drag drop (fbx, obj, smd, dmx)
3 Years Ago
Cleanup post processing render passes
3 Years Ago
Hammer: Strip off file:/// for BuildAssetListFromString, fixes asset drag and drop Hammer: Bail if we couldn't drag and drop material (if it isn't a decal etc)
3 Years Ago
Cleaned dev camera ui
3 Years Ago
Fix sbox glass reefraction
3 Years Ago
CSceneAnimatableObject: Don't try to bone merge if there's nothing to merge, populate world space and parent space bone transforms before performing bone merge
3 Years Ago
Map upload fixes
3 Years Ago
FPArms: improvements to skinning and triangulation around the metacarpophalangeal joints Merge branch 'master' of sbox
3 Years Ago
iron fences - adjusted col Metal Fences - requested change to move pivot to bottom of each panel and gate
3 Years Ago
Metal fences - gib models for gates that lacked them Merge branch 'master' of sbox
3 Years Ago
Removed more legacy entities trigger_autosave, tanktrain_aitarget, tanktrain_ai, func_reflective_glass, other entities that are in the fgd but do not show up in Hammer
3 Years Ago
iron fences - adjusted pivot down Merge branch 'master' of sbox
3 Years Ago
Switch PlatformEntity to pure LocalVelocity movement Adds ModelEntity.MoveWithVelocity method.
3 Years Ago
merge fix 😡
3 Years Ago
Game uploader, packed game downloader
3 Years Ago
Fixed Content not clearing between games
3 Years Ago
Removed func_movelinear and func_rotating from the fgd, use ent_platform instead Fixed KeyframeEntity setting player positions to NaN in certain cases
3 Years Ago
Addon mount path cleanups Add base/code/ and /code/ resource files when packing game addon Cleanup Cleanup Make sure /downloads/assets exists before trying to use it Client can download and use new package format
3 Years Ago
Thread safety in MainThreadContext.CanTaskMethodPersist Thread safety in MainThreadContext.CanHandleCancellation Added another async task test
3 Years Ago
Added 2 new tilesets Gutter and Gutter Pipe https://files.facepunch.com/louie/1b2811b1/sbox-dev_tih05QDq24.png
3 Years Ago
aircon - adjusted mount col
3 Years Ago
aircon - fixed col offset and lod name
3 Years Ago
Include shader files if they exist Don't mount local game addons that are disabled If game uses new manifest, download using that Fix error loading baks.office Fix assert crash Hide "was not precached" asserts because we dgaf Split Addon to PacksgedGame and RuntimeGame PackagedGame assembly loading
3 Years Ago
Initial work on foliage perf optimizations - Alpha culling by clipping before we even get to the PS Make specular optional Fustrum cull triangles Experiment with culling during shadow pass for foliage Added transmission Swap branch materials to new shader Fix AMD specular issue Make trees more filled out Introduced culled_depth variant Merge pull request #141 from Facepunch/foliage-perf Foliage performance improvements
3 Years Ago
Bind hammer properties to watersceneobject Add Render.IsRenderingMainView to check if current view is the main one, and not a monitor rendertarget
3 Years Ago
Initial work for HDR & SDR post processing switches Switch standard post processing to be both SDR & HDR Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels Better scratch target Better uv calc for example post processing shader
3 Years Ago
Add RemoveFlags to sceneview Move ripple texture data to a struct so we can have a cascade of them easily, fix clamping of ripple simulation position around borders Add water properties toggleable on hammer Floor view position so that sampling never gets fractional
3 Years Ago
CCTV - greybox Aircon - single mount model and adjusted fan lods Merge branch 'master' of sbox
3 Years Ago
Output<T> with an enum now writes proper type to the .fgd
3 Years Ago
PlatformEntity: Fixed stop sound playing when Stop/ToggleMovement is called while the platform is in its TimeToHold wait state PlatformEntity: Fixed the rotation direction being backwards in-game compared to the visualization Added DebugOverlay to (Path)PlatformEntity (ent_text concommand) Merge branch 'master' of sbox
3 Years Ago
When uploading addons use a 64 bit int for scanned bytes for addons with manifests over ~2.1gb
3 Years Ago
street cabinets - adjusted tint Merge branch 'master' of sbox Iron Fences - LODS Merge branch 'master' of sbox
3 Years Ago
Moved Flatgrass to facepunch.flatgrass (plus fixed missing models)
3 Years Ago
Use an estimated velocity clientside for entities with physics (was just 0 before)
3 Years Ago
updated gutter and road barrier LOD and physics Merge branch 'master' of sbox