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20,851 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Initial work on foliage perf optimizations - Alpha culling by clipping before we even get to the PS Make specular optional Fustrum cull triangles Experiment with culling during shadow pass for foliage Added transmission Swap branch materials to new shader
3 Years Ago
Endpoint is returned from api
3 Years Ago
Change menu to show Output as the device label
3 Years Ago
Tidied up the code and revert to default audio device if unavailable
3 Years Ago
Use CUtlString
3 Years Ago
Added temporary check hardcoded English translation for default audio device
3 Years Ago
The audio device will now properly change when selected and be remembered on restart. Need to investigate why device id is returning its friendly name, using workaround until then to test it works
3 Years Ago
Add a way to get the active audio device name and set the current audio device by id
3 Years Ago
Update audio settings menu code test
3 Years Ago
Move to AudioSettings
3 Years Ago
Added Sound.GetAudioDevices() IEnumerable<AudioDevice> type and started hooking up audio settings UI / progress
3 Years Ago
Fix Slider not enabling form's save button when slid
3 Years Ago
Don't derive Asset from Resource, lets Sandbox.Game keep it's loaded assets instead of Sandbox.Engine Fixes case when assets are loaded across Client, Server, Menu and all stored under the same ID, meaning when you fetched by ID it would only be valid in one state.
3 Years Ago
Don't show leaderboards when rankings are per-map Only show official maps when map selection mode is set to Official
3 Years Ago
Progress row supports cancelling Addon upload cancellable
3 Years Ago
Tests for cancelling tasks on game loop end Persist tasks that were awaiting a cancelled task Test for task that saves itself from cancellation Test for task that politely handles being cancelled Let tasks from an expired context handle awaiting a cancelled task only once Some extra safety when persisting tasks handling a cancellation
3 Years Ago
Hint the networked dictionary generator to support class types we can NetWrite as keys.
3 Years Ago
Blend with dest instead of src
3 Years Ago
small typo
3 Years Ago
ModelDoc: Allow collision group and interactions to be set directly in modeldoc instead of collision_properties.txt https://files.facepunch.com/layla/1b2311b1/sbox_ly6X3R6I3b.png
3 Years Ago
Per map ranks and Best/Increment ranking models
3 Years Ago
Add Window.SetModal Add Widget.AdjustSize() Fix Log.Error( exception ) not showing the exception CRC buffer size increase Progress popup system
3 Years Ago
FPArms: added AO proxies autogenerated from hitboxes
3 Years Ago
Increase light cookie size from 256 to 1024 per slice
3 Years Ago
Use a source blend of zero since we're either doing add or max
3 Years Ago
Get rid of unnecessary includes
3 Years Ago
Add more randomness to generic gibs Hammer: Re-enable non uniform scaling for prop_static ModelDoc: Added ability to convert hitboxes to AO proxies
3 Years Ago
FPArms: debug poses and updated constraints
3 Years Ago
Hammer: Prevent non-uniform box scale and scale on models via gizmos
3 Years Ago
Disable debug warning log on network hash mismatch Implement [Net] IDictionary<TKey, BaseNetworkable> and expose IDictionary<TKey, object>, code gen is more resilient and gives better feedback for unsupported combination types.
3 Years Ago
FPArms: fixed incorrect arm_upper_R rotation axises, added hitbox capsules
3 Years Ago
No need to add the map manually (when it's compiled!)
3 Years Ago
Disable Valve's HIGH_QUALITY_SHADOWS, saves us a shader combo too
3 Years Ago
AddonUpload progress File uploading
3 Years Ago
Street cabinets - removed duplicates and added thumbnails
3 Years Ago
street cabinets - removed old versions and updated new versions to remove graffiti and fix bugs Merge branch 'master' of sbox
3 Years Ago
Workflow on master
3 Years Ago
build pipeline action
3 Years Ago
FPArms: helper constraints
3 Years Ago
Citizen: re-enabled elbow_R helper constraint which had been accidentally disabled
3 Years Ago
First person arm materials Merge branch 'master' of sbox
3 Years Ago
FPArms: bone markup data
3 Years Ago
First-person arms initial commit Merge branch 'master' of sbox
3 Years Ago
Fixed tilesets having meshes not excluded from VIS
3 Years Ago
Added Tool texture for empty tile. Use if want an empty tile but also allow for placement inside the tile.
3 Years Ago
Addon manifest generation Logic cleanup
3 Years Ago
Fix transparent objects thumbnails in asset browser
3 Years Ago
Give 1px offset on reflections
3 Years Ago
Added Asset.GetReferences( bool deep ) Add Sandbox.Utility.Crc64 Crc fixes Asset.GetCompiledFile, Asset.GetSourcFile
3 Years Ago
Fixed missing rail on catwalk tileset