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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Fix some debug, some editor niceness
3 Years Ago
Another refactor
3 Years Ago
Flag to renderdevice that we want to use structured buffers Adjustments to structured buffer transforms
3 Years Ago
Cleaning up
3 Years Ago
Test for bindings read and write Fix MethodBinding writing not working Remove uplinking Remove debug
3 Years Ago
Conversion cleanups Uplink experiment
3 Years Ago
FloatSlider fix List property passes down attributes Can get AssetType by file extension Added Paint.SetBrushLinear( pos, pos, color, color ) Added Theme.DrawButton Added Widget.OnDragStart Create ResourceProperty.cs Allow creating a dialog without stomping all the good stuff Play sound when selecting sound sample in asset browser AssetPicker.SaveButton Add play sound button to sound asset property If the asset is missing/unknown, signal that FindByPath can find relative paths too Asset.Path uses the primary asset extension Fix stack trace view Warning fixes Fix Avatar template error Fix FindAndConvertResources sometimes not finding assets Ignore *.generated.vtex_c Add .generated. to material compile texture generations Initialize imported function array so we can't end up with junk contentbuilder can run without crashing Create 6.Build-Content.bat Another contentbuilder fix Remove broken materials Add Build Content step to ci road signs - removed old materials Street lamp - removed old material Road signs - removed old materials Update ci.yml Remove broken texture ContentBuilder less spammy Should be able to now delete these generated textures, and they get remade on content build and everything is sweet Animgraph groups (#221) New Outfit Piece - Brown Leather Jacket New Brown Leather Jackets, LODs to come soon, some small adjustments to the tactical vest to work ontop of the jacket and future pieces. Planning to further adjust these pieces and their skinning. Simplify in game console EnumProperty draw icon Fix stack trace NRE Brown Leather Jacket LODs and small adjustments to skinning Fixed certain model selection widgets having excessive whitespace on their right animgraph tool, post processing tool & material preview selectors specifically Animgraph: Fix nodes not updating properly when modifying attributes Fixed Button.Released never being called Added widget context Add Utility.VoiceRecording (via @aylaylay) Don't try to play uncompiled sound Added AssetSystem.RegisterFile Added Paint.HasPressed Move VoiceRecording Throw if property databind is null AssetProperty creates sound recording/playing buttons via "assetextra:vsnd" Update material icons Animgraph: Remove connection from node if the output was removed Update animgraph help text for group nodes Remove the model config system as it is unused Removed empty leather_jacket model qt update Quick compile fixes Quick compile fixes beech and cotoneaster shrubs/hedges files Restore entity push movement code so platform entities can move folding sign - adjusted lod distance Fixed path entity nodes not spawning if that setting is enabled Also fixed Hammer.LineAttribute New Outfit Piece! - Party Glasses Some new pink party glasses - LOD's soon to come. temporary barrier - LODS Add distance squared variants for Vector2 & Vector3 Add per component lerping for vector2 & vector3, added Clamp to vector2 IsNearlyEqual for vector2 Vector2 min & max Vector2 LerpTo Add DivideByZeroException to whitelist Added random_color ModelDoc node, applies a random color on spawn Restore missing descriptions for particle and random_color modeldoc nodes Make BasePathEntity.DrawPath a virtual Make DoorEntity.Locked & State network to clients Party Glasses LODS Lods to Party Glasses and small adjustments to leather jacket modeldoc temporary barrier - gibs Don't stomp horizontal scroll velocity Improve Hammer workflow for creating game entities https://files.facepunch.com/matt/1b2911b1/sbox_qmlxFg0pft.png Use a factory interface for Hammer tools as natively there's a tool class for each open editor session Road signs - work started to add breakable sign prefabs wood crate - lod0
3 Years Ago
Road signs - work started to add breakable sign prefabs wood crate - lod0
3 Years Ago
Improve Hammer workflow for creating game entities https://files.facepunch.com/matt/1b2911b1/sbox_qmlxFg0pft.png Use a factory interface for Hammer tools as natively there's a tool class for each open editor session
3 Years Ago
Don't stomp horizontal scroll velocity
3 Years Ago
Dictionary bind
3 Years Ago
Remove old DataBinding/DataBind stuff from tools
3 Years Ago
Redraw flags when value changes More editor fixes Hide and unparent widgets instantly when deleting them
3 Years Ago
Tool Bind progress Refactor Binding attribute lookup for editors
3 Years Ago
temporary barrier - gibs
3 Years Ago
Restore missing descriptions for particle and random_color modeldoc nodes Make BasePathEntity.DrawPath a virtual Make DoorEntity.Locked & State network to clients Merge branch 'master' of sbox
3 Years Ago
Party Glasses LODS Lods to Party Glasses and small adjustments to leather jacket modeldoc
3 Years Ago
Added random_color ModelDoc node, applies a random color on spawn
3 Years Ago
Add DivideByZeroException to whitelist
3 Years Ago
Add Sandbox.Bind Throttling LinkTwoWay throw if null If a link throws an exception, log warning and remove it Start converting tools to Sandbox.Bind
3 Years Ago
Vector2 LerpTo
3 Years Ago
Vector2 min & max
3 Years Ago
IsNearlyEqual for vector2
3 Years Ago
Add per component lerping for vector2 & vector3, added Clamp to vector2
3 Years Ago
Add distance squared variants for Vector2 & Vector3
3 Years Ago
temporary barrier - LODS
3 Years Ago
New Outfit Piece! - Party Glasses Some new pink party glasses - LOD's soon to come.
3 Years Ago
Tag code as NOT using constant buffers, as we are using structured buffers now Support for both Constant and Structured buffer
3 Years Ago
Strip texture transform entirely from scenesystem Fix shader code related to structured buffer transforms
3 Years Ago
Fixed path entity nodes not spawning if that setting is enabled Also fixed Hammer.LineAttribute
3 Years Ago
folding sign - adjusted lod distance
3 Years Ago
Restore entity push movement code so platform entities can move
3 Years Ago
beech and cotoneaster shrubs/hedges files
3 Years Ago
qt update Quick compile fixes Quick compile fixes
3 Years Ago
Remove the model config system as it is unused Removed empty leather_jacket model
3 Years Ago
Update animgraph help text for group nodes
3 Years Ago
Animgraph: Remove connection from node if the output was removed
3 Years Ago
Move away from a cbuffer to a structured buffer Set the config on transform_buffer correctly
3 Years Ago
Fixed Button.Released never being called Added widget context Add Utility.VoiceRecording (via @aylaylay) Don't try to play uncompiled sound Added AssetSystem.RegisterFile Added Paint.HasPressed Move VoiceRecording Throw if property databind is null AssetProperty creates sound recording/playing buttons via "assetextra:vsnd" Update material icons
3 Years Ago
Animgraph: Fix nodes not updating properly when modifying attributes
3 Years Ago
Fixed certain model selection widgets having excessive whitespace on their right animgraph tool, post processing tool & material preview selectors specifically
3 Years Ago
Brown Leather Jacket LODs and small adjustments to skinning
3 Years Ago
Simplify in game console EnumProperty draw icon Fix stack trace NRE
3 Years Ago
New Outfit Piece - Brown Leather Jacket New Brown Leather Jackets, LODs to come soon, some small adjustments to the tactical vest to work ontop of the jacket and future pieces. Planning to further adjust these pieces and their skinning.
3 Years Ago
Animgraph groups (#221)
3 Years Ago
ModelDoc: Report compile errors for ikchain and ikchainjoint when bone doesn't exist, fixes crashes
3 Years Ago
Should be able to now delete these generated textures, and they get remade on content build and everything is sweet
3 Years Ago
Remove broken texture ContentBuilder less spammy
3 Years Ago
Update ci.yml
3 Years Ago
road signs - removed old materials Street lamp - removed old material Road signs - removed old materials