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20,844 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Render reflections in quarter res reflection layer, pass it to pipeline
3 Years Ago
Add new sceneobject flags and flag objects to be rendered in reflection buffer
3 Years Ago
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though) Set appropriate User-Agent and Origin headers (not customizable) Merge pull request #138 from Facepunch/websocket-headers Allow specifying HTTP headers in WebSocket.Connect
3 Years Ago
Fix menu clipping with maps & local games
3 Years Ago
Fix Vector3.ClampLength( float minLength, float maxLength )
3 Years Ago
Asset Listing tests
3 Years Ago
Introduce [this] flag to native bindings Move RenderContextPtr to managed
3 Years Ago
Add min max variant to ClampLength
3 Years Ago
Add Vector3.Clamp
3 Years Ago
MaterialIcon lookup fix ListView control
3 Years Ago
SrgbGammaToLinear for color, SetRenderViewTarget,
3 Years Ago
Initial exposure of scratch render targets
3 Years Ago
Mark PipelineRenderTargetInfo fields as public
3 Years Ago
HighPrecisionLightingOffset Begin abstraction of handles, add CRenderAttributes.GetRenderViewTarget
3 Years Ago
Take the first few steps into the pipeline
3 Years Ago
Icon Attribute, MaterialIcon enum
3 Years Ago
Allow specifying root namespace Merge pull request #145 from Facepunch/root-namespace Allow specifying root namespace in the .addon file ``` { "sharedassets": "*.*", "type": "game", "ident": "ognik.spectest", "rootnamespace": "Poop" } ``` https://files.facepunch.com/ognik/1b0811b1/2022-01-18_36-07-333a9692-b006-45ae-9291-ba9d4a2e701b-EM3ZWSxJ.png
3 Years Ago
Remove glass hack, try and put quad basis into entity key values instead
3 Years Ago
Fix startup assert related to duplicate QT layout Fixed start up exception due to a malformed comment
3 Years Ago
Better fix for AMD driver bug on DoF, wrap around problematic instruction
3 Years Ago
AssetSystem hooks
3 Years Ago
Organize Qt defs Bind pixmap Create IAsset.def Create IAssetPreviewSystem.def Create IAssetSystem.def Add Paint.Draw( rect, pixmap ) Add Utility.GetAssetThumb( path ) ModelProperty draws thumbnail
3 Years Ago
Aircon - aircon, gibs and mount lod0
3 Years Ago
Chop off a pixel when mp4 recording is an odd size so any size can be recorded
3 Years Ago
Refactoring Expose the ModelEntity's Model as a property Moved Model, Material, Texture into Engine.dll Remove unused RouteDamageToNative ModelProperty placeholder
3 Years Ago
Allow specifying root namespace
3 Years Ago
Initial SDF tracing optimizations until multipass rewrite Fix DoF on AMD
3 Years Ago
Metal Railing Tileset https://files.facepunch.com/louie/1b0711b1/sbox_JRSGuE8OgJ.png Addition models for railing tileset
3 Years Ago
Very simple listen method purely with dictation or listen method with a set of possible choices
3 Years Ago
Removed broken/ fixed Core particles Removed old test maps from /core Updated tags for particles Cleaned up explosion particle
3 Years Ago
If in full screen tools mode and open the console, disable full screen Added console command "tcmd", which can be used to run events in tools realm Added tool event commands editor.fulltoggle, editor.fulloff, editor.fullon Bind f3 "tcmd editor.fulltoggle" Add Input.GetBindingForButton( string buttonName ) Pressing F keys in editor will run those binds in game, even if the game doesn't have direct focus
3 Years Ago
Fixed weird ghosting on DOF edge
3 Years Ago
Disable videomode settings when in tools as it's handled by the widget (prevents user getting into an infinitely tiling window state)
3 Years Ago
Move sliders from menu to base Make CoC Smoother for shader Initial dev camera DOF UI Remove old DOF stuff from devcam Add the ability to use old CoC Cleanup var names Correct focal point for old coc Merge pull request #143 from Facepunch/dof-settin-devcam DOF Settings menu with devcam. Hold TAB: https://files.facepunch.com/ognik/1b0711b1/2022-01-21_02-16-6a51e513-aa5a-4419-a390-0c91b867974e-ZdXU8wWx.png
3 Years Ago
Correct focal point for old coc
3 Years Ago
Cleanup var names
3 Years Ago
Update entity list when entity parent changes
3 Years Ago
Add the ability to use old CoC
3 Years Ago
Remove old DOF stuff from devcam
3 Years Ago
Initial dev camera DOF UI
3 Years Ago
Make CoC Smoother for shader
3 Years Ago
Move sliders from menu to base
3 Years Ago
Iron Fences - revised post design and improved texture resolution iron fence - roughness tweak for paint
3 Years Ago
Add mp4 support to CMovieRecorder so we have a working mp4 recorder that we can speed up for runtime use
3 Years Ago
PropertySheet header wip
3 Years Ago
Select server entity, if available Split classes into files Allow getting DisplayInfo to type to not inherit Inspector navbar Add Option.Enabled Inspector back/forward with history
3 Years Ago
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3 Years Ago
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3 Years Ago
Added Paint.AntiAliasing Add Widget.ToolTip, Widget.StatusTip FloatEditor can have an icon instead Add Angles Editor Add Paint.SetBrush( image ) Color editor
3 Years Ago
Fix generated ISteamInput interface not handling arrays for originsOut which would just crash if a user has multiple buttons for an action Remove InputButton enums that were completely unused and unbound to avoid API confusion Ditch seperate DigitalAction enum, let Steam Input bind any InputButton as a digital action. Make Controller an internal class that we use from the public Input class instead Add clientside Input.GetGlyph( InputButton ) and Input.GetButtonOriginName( InputButton ) which return dependent on active input device. ( Need to source some M+KB glyphs really )