20,844 Commits over 1,522 Days - 0.57cph!
Render reflections in quarter res reflection layer, pass it to pipeline
Add new sceneobject flags and flag objects to be rendered in reflection buffer
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though)
Set appropriate User-Agent and Origin headers (not customizable)
Merge pull request #138 from Facepunch/websocket-headers
Allow specifying HTTP headers in WebSocket.Connect
Fix menu clipping with maps & local games
Fix Vector3.ClampLength( float minLength, float maxLength )
Introduce [this] flag to native bindings
Move RenderContextPtr to managed
Add min max variant to ClampLength
MaterialIcon lookup fix
ListView control
SrgbGammaToLinear for color, SetRenderViewTarget,
Initial exposure of scratch render targets
Mark PipelineRenderTargetInfo fields as public
HighPrecisionLightingOffset
Begin abstraction of handles, add CRenderAttributes.GetRenderViewTarget
Take the first few steps into the pipeline
Icon Attribute, MaterialIcon enum
Allow specifying root namespace
Merge pull request #145 from Facepunch/root-namespace
Allow specifying root namespace in the .addon file
```
{
"sharedassets": "*.*",
"type": "game",
"ident": "ognik.spectest",
"rootnamespace": "Poop"
}
```
https://files.facepunch.com/ognik/1b0811b1/2022-01-18_36-07-333a9692-b006-45ae-9291-ba9d4a2e701b-EM3ZWSxJ.png
Remove glass hack, try and put quad basis into entity key values instead
Fix startup assert related to duplicate QT layout
Fixed start up exception due to a malformed comment
Better fix for AMD driver bug on DoF, wrap around problematic instruction
Organize Qt defs
Bind pixmap
Create IAsset.def
Create IAssetPreviewSystem.def
Create IAssetSystem.def
Add Paint.Draw( rect, pixmap )
Add Utility.GetAssetThumb( path )
ModelProperty draws thumbnail
Aircon - aircon, gibs and mount lod0
Chop off a pixel when mp4 recording is an odd size so any size can be recorded
Refactoring
Expose the ModelEntity's Model as a property
Moved Model, Material, Texture into Engine.dll
Remove unused RouteDamageToNative
ModelProperty placeholder
Allow specifying root namespace
Initial SDF tracing optimizations until multipass rewrite
Fix DoF on AMD
Metal Railing Tileset https://files.facepunch.com/louie/1b0711b1/sbox_JRSGuE8OgJ.png
Addition models for railing tileset
Very simple listen method purely with dictation or listen method with a set of possible choices
Removed broken/ fixed Core particles
Removed old test maps from /core
Updated tags for particles
Cleaned up explosion particle
If in full screen tools mode and open the console, disable full screen
Added console command "tcmd", which can be used to run events in tools realm
Added tool event commands editor.fulltoggle, editor.fulloff, editor.fullon
Bind f3 "tcmd editor.fulltoggle"
Add Input.GetBindingForButton( string buttonName )
Pressing F keys in editor will run those binds in game, even if the game doesn't have direct focus
Fixed weird ghosting on DOF edge
Disable videomode settings when in tools as it's handled by the widget (prevents user getting into an infinitely tiling window state)
Move sliders from menu to base
Make CoC Smoother for shader
Initial dev camera DOF UI
Remove old DOF stuff from devcam
Add the ability to use old CoC
Cleanup var names
Correct focal point for old coc
Merge pull request #143 from Facepunch/dof-settin-devcam
DOF Settings menu with devcam.
Hold TAB:
https://files.facepunch.com/ognik/1b0711b1/2022-01-21_02-16-6a51e513-aa5a-4419-a390-0c91b867974e-ZdXU8wWx.png
Correct focal point for old coc
Update entity list when entity parent changes
Add the ability to use old CoC
Remove old DOF stuff from devcam
Initial dev camera DOF UI
Make CoC Smoother for shader
Move sliders from menu to base
Iron Fences - revised post design and improved texture resolution
iron fence - roughness tweak for paint
Add mp4 support to CMovieRecorder so we have a working mp4 recorder that we can speed up for runtime use
Select server entity, if available
Split classes into files
Allow getting DisplayInfo to type to not inherit
Inspector navbar
Add Option.Enabled
Inspector back/forward with history
▍▋▍▉▍▅ ▅▅ ▍▇▅▇▌█ █▍▅▋▍ ▌▇▌▇█▋▅ ▄▄ ▌▍▌▉
! ▉▍▆▋ ▆▊▋▇▇▌▉▊▌▄ ▍▊██▍▊▉▆
Added Paint.AntiAliasing
Add Widget.ToolTip, Widget.StatusTip
FloatEditor can have an icon instead
Add Angles Editor
Add Paint.SetBrush( image )
Color editor
Fix generated ISteamInput interface not handling arrays for originsOut which would just crash if a user has multiple buttons for an action
Remove InputButton enums that were completely unused and unbound to avoid API confusion
Ditch seperate DigitalAction enum, let Steam Input bind any InputButton as a digital action.
Make Controller an internal class that we use from the public Input class instead
Add clientside Input.GetGlyph( InputButton ) and Input.GetButtonOriginName( InputButton ) which return dependent on active input device. ( Need to source some M+KB glyphs really )