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22,417 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Remove the need to hold onto engine pointers
3 Years Ago
Add slight delay to prevent re-activating keybind when clicking Settings style tweak to help with 4:3 aspect ratio Add Facial & Gloves to avatar menu
3 Years Ago
Allow multi-goal to actually work
3 Years Ago
Settings cleanup and theme consistency
3 Years Ago
Add Widget.ConstrainToScreen() Move enum/flags control to game Add Gloves, Facial categories to clothes Fix controls to use the new Enum/Flags Fix GameFrame dropdowns
3 Years Ago
Delete c++ model particle spawning code from AnimEntity Move ModelParticle class and spawning to engine This is necessary so it works on all entities. Also fixed created model particles not being deleted when the entity itself is removed. Recompiling a model that spawns particles now properly re-creates particles in-game.
3 Years Ago
Removed unused ModelConfig stuff from Model/AnimEntity
3 Years Ago
Added IEditorAttribute<T> Added FloatSlider Add LineEdit.Alignment https://files.facepunch.com/garry/e1bc5864-b770-4e07-81f9-323a65ddfde8.png Right align number editors
3 Years Ago
ModelDoc: Removed unused GenericGameData nodes high_quality_shadows_region, physgun_interactions, animating_breakable_stage, ai_model_info, npc_foot_sweep, gastank_markup, fire_interactions, cable, dynamic_interaction Fairly certain all VR ones are unused too, but didn't touch them yet Delete test_entities.fgd
3 Years Ago
Multi-goal support
3 Years Ago
Avatar & setting page style improvements
3 Years Ago
Citizen/animgraph: procedural look upper body rotation is now significantly less dampened while moving
3 Years Ago
More cleanup
3 Years Ago
Ctrl + home/end support for multiline inputs
3 Years Ago
Grapheme support for TextEntry's ctrl + left/right navigation, and a bit of cleanup Update SelectWord to work with word boundaries Double click and dragging will select whole words Cleanup
3 Years Ago
Codegen use LanguageVersion.CSharp10
3 Years Ago
New Clothing Piece! - Green Flannel Shirt A nice green flannel shirt with it's arms' rolled up. LOD'd and ready for use. Small adjustments to skinning and other small fixes to come.
3 Years Ago
Fixed WarpToPoint ignoring RotateAlongsidePath in PathPlatformEntity
3 Years Ago
Hammer: EditorDefaultValue add support for Color, Vector3/2, Angles, Rotation - allows you to specify default values as you would expect instead of as a string in an attribute ```diff - [Internal.DefaultValue( "0 0 0" )] - public Angles MoveDir { get; set; } + public Angles MoveDir { get; set; } = Angles.Zero; ``` Revert "Fixed default value for Entity Color in Hammer" This reverts commit 78256d7b7abf88f067cd05ce857a804cbb5e493c.
3 Years Ago
Added dev/func_monitor material as an example material that works with func_monitor Also added necessary info to func_monitor's description about how to get it to work.
3 Years Ago
DisplayInfo can read Group from CategoryAttribute Remove PropertySheet GroupByClass Struct/List property fixes
3 Years Ago
Fixed default value for Entity Color in Hammer
3 Years Ago
FPArms: fixed accidental non-orthogonal scaling on index fingers + new move anim for punch set
3 Years Ago
temporary barrier - improved col shape temporary traffic barrier - skin variations
3 Years Ago
Fix out of range exception, cleanup
3 Years Ago
Fix insane memory usage (6.8GB -> 700MB in menu) - thread_local in CNetworkStringTable was creating 20MB of buffers per thread..
3 Years Ago
temporary barrier - lod0 Merge branch 'master' of sbox
3 Years Ago
Fixed Material Json convertor not writing filename properly Change float dragger icon to something less abrasive Array editor Array/List tries to use correct editor type SetSizeMode on ExpandGroup so it actually expands Change DecalEntry to a struct Json deserializer shits itself when structs have initializers RangedFloat editor
3 Years Ago
Don't need to check our segment count, our iterator already does this
3 Years Ago
Remove cpp naming Refactor path cost into path builder, simplify path creation, optimize path by default
3 Years Ago
Fix build error
3 Years Ago
Added ModelConfig GD class Added ability for ModelDoc nodes to not inherit valid parent nodes Added new ModelConfig ModelDoc nodes C# parts of modelconfig implementations Added ModelConfigSetColor & ModelConfigRandomColor nodes Hammer preview and prop_static support for random colors
3 Years Ago
Inspector can explore and edit structs https://files.facepunch.com/garry/f3e93313-f101-4127-b350-b9b13a19cf14.png
3 Years Ago
Asset inspector scrollbar Asset inspector can save assets When saving a json asset, find and convert strings into resource strings Ignore some surface properties in json serializer
3 Years Ago
Add red borders to show the user they're video recording, but don't render them into the video https://files.facepunch.com/layla/1b2011b1/sbox-dev_sNMXsNedy3.png
3 Years Ago
Finish encoding on media foundation shutdown
3 Years Ago
Don't downgrade audio device to AUDIO_S16SYS for video recording, just convert mix buffer again to what we need
3 Years Ago
Support audio encoding for video recorder
3 Years Ago
Hammer: Set entity origin when creating a solid entity in Entity Tool
3 Years Ago
Hammer: Override materials on the preview mesh for Block Tool when creating a solid entity with [Hammer.AutoApplyMaterial]
3 Years Ago
Fix game hang when the SDF shapes cbuffer can't be locked and it's handle invalid, prefer tier0 V_memcpy
3 Years Ago
Fix Hammer door helpers - merge the duplicate doorhelper and door_helper classes so you don't get fooled into using the wrong one
3 Years Ago
Signs - feedback changes Merge branch 'master' of sbox
3 Years Ago
Remove old buggy toolscene_hlmv_ground and use toolrenderable_groundplane for particle editor
3 Years Ago
Fix ui opacity not cascading properly
3 Years Ago
Rename Gradient to ColorGradient to help its visibility
3 Years Ago
New Hair - Wavy Black Wavy Black hairstyle, and a eyebrow colour variation.
3 Years Ago
Make per property tool editor overrides work in Hammer Also make FGDType's editor argument work when used on classes rather than properties Moved BitFlags and RangedFloat custom editors to be global Added Gradient class - similar to FGDCurve, for usage in tools
3 Years Ago
Deglue navmesh
3 Years Ago
Don't init game server twice (was there a reason for this or just a mistake?)