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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
read/write files properly you twat Set CGameDataClass parent properly when reading from KV3 load our serialized gamedata here in the map compiler too
3 Years Ago
Begin raytracing, Update dx11 shader compiler
3 Years Ago
Accidentally removed ripple collision, let's put it back Merge branch 'master' of sbox Merge branch 'master' of sbox Tweak ripplecompute, clamp collision and ripple size
3 Years Ago
Make map compiler load GameData from temp KV3 written by Hammer, instead of trying to collect and load fgds again, especially since we're not using fgds for managed stuff.
3 Years Ago
Entity tool searchable entities and toggle to display ent_class_names give a shit load of entities nice [Display] names Make paths and path nodes work with new hammer entity shit Entity selector should only show entities
3 Years Ago
Use hex, it's nicer to read than dec for masks
3 Years Ago
Initial point light ray finding
3 Years Ago
Begin light importance tracing
3 Years Ago
Make compute dispatch thread division optional
3 Years Ago
Pass scene geometry data
3 Years Ago
Pass lights & skylights
3 Years Ago
Pass textures to compute shader
3 Years Ago
Pass materials & instances
3 Years Ago
Move push buffer routine to a dynamic combo
3 Years Ago
Ensure our random samples are valid & passed correctly
3 Years Ago
Set our global rt params as a parent to our local attributes
3 Years Ago
Begin execution of rt Compute is now dispatched & isolated from the game initial test shader case for push constants
3 Years Ago
Added empty_tileset
3 Years Ago
Clothing: updated all LOD switch distances to 0/10/20/40
3 Years Ago
Clothing: updated LODs on Jeans
3 Years Ago
Citizen: added bone culling (with prefabs) to LOD 2+3 Citizen: fixed vertex normal seams on LOD3
3 Years Ago
Fix mistake when converting degree to radian for set float particle function
3 Years Ago
Add renderdoc_nextframe too
3 Years Ago
attach_renderdoc & detatch_renderdoc to let renderdoc capture vrad3 gpu passes
3 Years Ago
FPArms: added ik data
3 Years Ago
FPArms: cleaned up materials + prefab changes + added bodygroups to hide arms / show debug gizmos for hold bones
3 Years Ago
Obsolete [Hammer.EntityTool] names & categories should be set with [Display, Category] and descriptions should be /// <summary> ... </summary>. Entity Tool will show these friendly names / icons over class names.
3 Years Ago
ParticleEditor: Convert from degrees to radians for attributes which are angles in C_INIT_InitFloatCollection
3 Years Ago
Add [Hammer.PhysicsSimulated] this hints to the map compiler that the entity is simulated in game and should pre-settle. Internally replace BasePhysicsSimulated @baseclass check with PhysicsSimulated tag and replaces the hacky solution I had implemented with .fgds previously. Make all these [Hammer.] attributes make helpers, metadata, etc. with dictionaries / lists instead of a stringbuilder to fgd format
3 Years Ago
Upload raytrace push constants as a constbuffer
3 Years Ago
Updated env_shake with volume support.
3 Years Ago
FPArms: completed initial implementation of hold_* adj. parameters for both pos & rot
3 Years Ago
FPArms: Hold adj. pos layer translation source is now performed in parent space + condensed in one sequence
3 Years Ago
Updated ladder tileset: vis exclude on parts + no collision on curve top
3 Years Ago
New outfit piece! - Office Blazer We have a new top piece to finish off the week! The skinning will need some work, aswell as on a few pieces that combine with it, since we want pieces to fit all together, so that'll take some time to get right! For now, some clothes combined with the blazer work, and some not so much. Fixes coming ASAP! LODs for this asset for come aswell. Small adjustments to a few clothing files to work together with other clothing.
3 Years Ago
FPArms: fixed hold_L incorrect default orientation, and added XYZ gizmo teapot tester while animgraph doesn't support bonemerging models yet
3 Years Ago
Looks cleaner like this
3 Years Ago
Forgot this one too
3 Years Ago
FPArms: HoldAdjustment layer params + PosXYZ for RH hold FPArms: changed PosX range to ±10 instead of ±5
3 Years Ago
Extra fixes for pix
3 Years Ago
Fix pix labelling
3 Years Ago
Unfuck the collision groups and interacts for glass shards so player can pass through broken panels
3 Years Ago
rust_crossbow.shoot
3 Years Ago
Do a plane trace to glass plane when taking explosion damage, fixes glass not shattering from explosions in dm98
3 Years Ago
Added Env_Shake
3 Years Ago
Fixed nvidia bug with RgbToHsv fixes weird purple near the red light due to saturation on crossfire on nvidia cards
3 Years Ago
Citizen/animgraph: added Idle SM to melee punch Currently fades to a static pose if you haven't attacked/moved/crouched in the last 5 seconds. (This will change)
3 Years Ago
Always transmit child entities to owner Fix exception when iterating asset locations
3 Years Ago
Fix missing summary tag close on ScenePortal
3 Years Ago
Better way to do ripples for moving water surfaces https://i.imgur.com/xWvwdAg.mp4