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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Citizen: separated some animation groups into their own prefabs
3 Years Ago
default_fov not a cheat (lets you have it set on servers) and also saves, games can force a fov still if they care
3 Years Ago
Remove device_dsound and device_xaudio2 Set SDL_AUDIODRIVER to directsound for pre windows 10 (dota does this so we probably should too)
3 Years Ago
Update SDL2 to v2.0.20 - Fixes dodgy audio with some sounds
3 Years Ago
updating materials, tweak scaffolding texture Merge branch 'master' of sbox
3 Years Ago
Expire entity task in delete
3 Years Ago
Citizen/animgraph: added crouch skid (powersliding) + IK-based noise when skidding (Powersliding is north-only for now.)
3 Years Ago
road signs - complete speed limits for round sign Merge branch 'master' of sbox
3 Years Ago
Map Problems tab also checks path and path node entities Removed duplicate break command tool code
3 Years Ago
Add MetaData for classes, turn it into native KV3 Add PropertyTypeOverride for MapVariable for some shit we really just can't derive from a C# Type [Hammer.CanBeClientsideOnly] adds its variable
3 Years Ago
Add icon for state machine, show node icons in context menu
3 Years Ago
Convert CAddAnimNode to use output ids
3 Years Ago
Cleanup Fix output nodes sometimes not secondary highlighting
3 Years Ago
Sort out the C++ side of fgdlib so we know wtf is going on, organize our C# interop nicer because of it. * Split fgd file parsing away so we have more ownership of GameData and it's way less confusing. * Classes, variables, globals are named properly e.g pGD -> g_pGameData (it got very confusing when pGD is a parameter name everywhere too) * Document what GameData is & how we use it in s&box. * Sort out code stink, unnecessary long compile times and remove some headers that haven't been used in the past couple of decades. Add "point" and "solid" tags to applicable managed gamedata classes, Hammer likes to use these over the type for some things Don't mix AssemblyLoadContexts, I've one this part all pretty wank need to revisit this bit later. Implement Inputs and Outputs, the parameter types make more sense now and entity parameters should work now too. Remove map entity related stuff we've already ported to our tools from FGDWriter
3 Years Ago
Don't award kills for killing yourself Right click particle create option Merge branch 'master' of sbox
3 Years Ago
New Clothing Piece! - Office Skirt Office Skirt added, adjustment to colour of plastic slippers. LODs and further adjustments to Office Skirt's skinning soon.
3 Years Ago
Fix exception when generating thumbnails Added RealTime.GlobalNow - like Now but should be in sync globally (and is a double) RealTimeSince uses GlobalNow - so should stay in sync between server and clients Merge branch 'master' of sbox
3 Years Ago
road signs - updated retro map and normals and added extra sign designs Merge branch 'master' of sbox
3 Years Ago
Refactor water, allow for moveable surfaces Add ripples simulation forces for moveable water https://cdn.discordapp.com/attachments/834319259458994216/958656107813941258/sbox_0054.mp4
3 Years Ago
Fix more build errors
3 Years Ago
Fix build errors
3 Years Ago
Allow base scoreboards to decide whether they should be open or not
3 Years Ago
Fixed FuncPhysbox health being reset to 0
3 Years Ago
Road signs - road sign parts, skins, and prefab Merge branch 'master' of sbox
3 Years Ago
Clamp water xRes and yRes to not overflow dynamic vertex buffers, allows for water bodies of any size, revisit for env_sea Fix reflection vector on simple reflections
3 Years Ago
Fix underwater caustics Pass Time.Delta to shader parameters Fix water collisions being wonky Minor tweaks on water Add surface roughness slider to water
3 Years Ago
Handle secondary highlighting of nodes that don't have a node instance (groups)
3 Years Ago
Fix aim matrix crash
3 Years Ago
Get output node will skip other output nodes until it finds a legit node, allows chaining of groups Reset the output id when removing connection
3 Years Ago
Fixed some broken core materials Cleaned up asset tags to stop console spam on launch
3 Years Ago
Fixed outro animations not always playing
3 Years Ago
Store current server steamid in richpresence so friends can join
3 Years Ago
Remove opt disable, seems newer vs version fixed this
3 Years Ago
Create socket for client steamid too, when listen server Don't throw error when joining game via lobby
3 Years Ago
Don't SpewAllClients when rejecting because server is full
3 Years Ago
Fix warnings in WaterSceneObject Give warning if calling SetModel/Model in entity constructor
3 Years Ago
updated/added prefab, decal, materials, scaffolding kit, floor textures Merge branch 'master' of sbox
3 Years Ago
AccessControl check remote packages in Hammer before loading them GameData::AddClass sets the classes parent to itself properly Copy editor helpers and tags to native GameData, add standard base properties "parentname", "local.origin" etc. (is there a reason these aren't just on the Entity class as normal properties?) Implement property type overrides so I don't fuck up backwards compatibility, we can iterate on if these are needed later Adjust Hammer.MetaDataAttribute to accept Lists for metadata & helpers, implement even more Hammer attributes (there are a lot..)
3 Years Ago
Hotload CachedUpgrader: it's okay if this is already in the replace cache it's gonna be the same instance Update base fgd
3 Years Ago
New Clothing Piece - Sporty Slippers We have some nice sporty slippers, integrated and will receive LODs ASAP. Will need to make fixes to the jean's length to cover hidden cut areas of the legs.
3 Years Ago
Early-out in OnOverrideAnimGraphChanged
3 Years Ago
Remove BaseViewModel.FieldOfView (is controlled by CameraSetup)
3 Years Ago
Load all entities from our local base addon dll Make resource types on properties work properly, Texture Model etc. - handle Tags on map classes and start parsing [Input]
3 Years Ago
New Hair -Drawn on Eyebrows For the people who shaved off their eyebrows! New quick eyebrow option, goes quite well with the bob-cut hairstyle. Merge branch 'master' of sbox
3 Years Ago
Fixed listen servers not joinable
3 Years Ago
New Hair - Eyelashes! We have beautiful new eyelashes!
3 Years Ago
Change root node to use input connection instead of child id CAnimGraphFixedData::GetUpdateNode asks the node for the actual update node when output id is valid Never add a update node for child nodes that have a valid output id (nodes connected to groups) Cleanup Try to update secondary highlights for group nodes
3 Years Ago
FidelityFX Super Resolution Rework the resolution rescaler to use FSR instead of bilinear to provide a higher quality image when rescaling from a smaller resolution scale back to native Merge pull request #182 from Facepunch/fsr-working Implement Fidelity FX Super Resolution for resolution scaling
3 Years Ago
Better way of bypassing group nodes when creating update nodes but still not ideal
3 Years Ago
Check all nodes in graph when replacing node id references from copy paste, not just the ones in the current node manager