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20,771 Commits over 1,522 Days - 0.57cph!

3 Months Ago
RangedFloat cleanup * Add Min / Max properties instead of x / y fields, fields are obsoleted * Max always equals Min for Fixed range type, unlike the old y field * ToString returns "<min>" for fixed values, or "<min> <max>" for ranges, instead of "<min>,<max>,<type>" * Parse supports old format * Can deconstruct: `var (min, max) = range;` * Add tests parsing old format
3 Months Ago
Removed comment Ditto
3 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods) Some docs Explicit ISnapshotWriter interface Read snapshot immediately - no need for this prop Dispose ByteStream properly Rename to INetworkSnapshot Component.INetworkSnapshot - improve some docs
3 Months Ago
Component.INetworkSnapshot - improve some docs
3 Months Ago
Dragging a folder on itself no longer recursively creates folders. Resolves Facepunch/sbox-issues#6258
3 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods) Some docs Explicit ISnapshotWriter interface Read snapshot immediately - no need for this prop Dispose ByteStream properly Rename to INetworkSnapshot
3 Months Ago
Rename to INetworkSnapshot
3 Months Ago
Change spot light comments to let user know cone is in half angles
3 Months Ago
Attempt to fix video player crash, audio decode is fucky
3 Months Ago
Added "Recently Updated" section back to Main Menu front page
3 Months Ago
Added Search Bar and Filter Order to Game Jam page on Main Menu
3 Months Ago
Don't build faces for empty vox
3 Months Ago
Revert vertex_color shader for now
3 Months Ago
Allow vertex_color shader to be tinted
3 Months Ago
Fix crash in SetFlexOverride
3 Months Ago
Hide vox preview model in inspector
3 Months Ago
Disable vox drop object for now
3 Months Ago
Give engine game resources a chance to load from other resource blocks so we can save binary data Vox game resource Vox compiler Vox asset preview Modernize vertex_color shader Vox drop object as model renderer until a voxel renderer has been promoted to engine Fix vox model bounds
3 Months Ago
Dispose ByteStream properly
3 Months Ago
Read snapshot immediately - no need for this prop
3 Months Ago
Explicit ISnapshotWriter interface
3 Months Ago
Some docs
3 Months Ago
Backport some more gpu profiling for scenesystem
3 Months Ago
Shadow maps were stripped out for testing, readded
3 Months Ago
Expose Screen Space Shadows as a parameter for Directional Light SSR uses our generic ScreenSpaceTrace methods 🙏
3 Months Ago
Correct curve for static_overlay custom fog blending for fog HDR values above 1.0f https://files.facepunch.com/sam/1b1611b1/pl0WF6eu5Q.png
3 Months Ago
Move albedo chart to bottom right corner, make it scale more aggresively to not take away screen space Add button to toggle albedo chart https://files.facepunch.com/sampavlovic/1b1611b1/CkUDe1JWMc.png
3 Months Ago
Backport scenesystem GPU profiling
3 Months Ago
Compile shaders with SSR fixes
3 Months Ago
WIP RangedFloat fixes
3 Months Ago
Citizen/animgraph: first (very) rough draft of melee_weapons holdtype + a couple of minor fixes
3 Months Ago
SampleLevel so the two shaders that use lighting.fxc on VS can read it proper, let's also start getting rid of these texture macros Complex Reflections as Devshader
3 Months Ago
Stub for shadow class, enumize lightflags Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true Iteration on screenspace shadows, make screenspace tracing work half res again Rebase fixes Fix screen trace depth function for reverse-z Multi-sampled shadow trace, apply free antialiasing using derivatives of dFdx and dFdy Dont need bend_sss anymore Use bayer directions rather than blue noise for screenspace shadows Use QuadRead to blur value acrosss waves, proper ordering for parameters of ScreenSpace::Trace https://files.facepunch.com/sam/1b1411b1/8ljWk6LsYF.png [Pick] Compile shaders with Vulkan 1.2 ( wave intrinsics support ) Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics [Pick] Target Vulkan 1.1 instead, certain it won't be an issue unless you have drivers from 2016 3D Bayer Sequence, use perceptual penumbra so it always looks relatively soft and nice instead of aiming for just accuract
3 Months Ago
[Pick] Target Vulkan 1.1 instead, certain it won't be an issue unless you have drivers from 2016
3 Months Ago
Fix truncation warning on shadingmodel.hlsl Fix complex_reflections, remove any dependencies to valve code Use inline reflections for complex Composite SSR always, might create some artifacts but will be dealt with Detangle reflections api and document it Adjustments, fix normals on complex reflections
3 Months Ago
Fix wireframe render on vertex_color shader
3 Months Ago
Update shaders
3 Months Ago
Recompile vertex_color shader, fixes some fog issues we were having https://files.facepunch.com/tony/1b1511b1/sbox-dev_kRzQ31t3HW.jpg
3 Months Ago
Restore these deleted attributes to Valve core shaders, where we ended up only including them accidentally only in reflection mode in complex..... (fixes missing world mapping and other features in complex & more) sbox/pull/736/commits/bca14ecb2bba7d5410a2b971ab1f9a9c406a41d3 We should not be removing core stuff from core shaders because we're accidentally including our material api. The material api should depend on core, not the other way around compiled complex
3 Months Ago
Minor changes WIP ditto
3 Months Ago
Citizen: fixed accidental FBM embedding of Citizen textures in an exported mocap take file, which was causing ModelDoc to extract the folder every time it compiled the VMDL
3 Months Ago
Citizen/animgraph: added experimental dota-style turn poses. Disabled for now because the parameter is not working correctly in-game and I don't have any way of troubleshooting it
3 Months Ago
Fixed Arrow Keys Inputs not having correct name. Fix Default Inputs like "Forward", "Backward", ect not being override-able (was prioritizing internal defaults over Project Settings)
3 Months Ago
Change these noise comments to 0 to 1
3 Months Ago
Use bayer directions rather than blue noise for screenspace shadows Use QuadRead to blur value acrosss waves, proper ordering for parameters of ScreenSpace::Trace https://files.facepunch.com/sam/1b1411b1/8ljWk6LsYF.png [Pick] Compile shaders with Vulkan 1.2 ( wave intrinsics support ) Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics
3 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods)
3 Months Ago
Import vox at 4 inches per voxel, don't try to center it
3 Months Ago
Fix screen trace depth function for reverse-z Multi-sampled shadow trace, apply free antialiasing using derivatives of dFdx and dFdy Dont need bend_sss anymore
3 Months Ago
Modeldoc vox importer uses a block size of 8 units instead of 10
3 Months Ago
Fix modeldoc vox import, only read content size for palette, not 256