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20,809 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Remove bullshit from NetRead
3 Years Ago
Simplifying network data, can have lists in Network classes, and Network classes in Network classes
3 Years Ago
Added Tags field to all entities in Hammer Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead Support for basic arrays in asset autofgd
3 Years Ago
Move interfaces to their own files
3 Years Ago
Remove websocket copy
3 Years Ago
Missed some asserts
3 Years Ago
Make tag list editor in Hammer take less space per tag
3 Years Ago
Move StreamChatMessage to Sandbox.Engine, fixes issue with events
3 Years Ago
Sandbox.Streamer front to Sandbox.Engine.Streamer to ensure API can only run on menu or client
3 Years Ago
Added Components.Get, TryGet Add Components.GetAll<T> Add Components.GetOrCreate<T>() Make Event system more resilient to registering/unregistering events during an event Added Component.Enabled Components.Get<T> - T doesn't have to be a component (makes interfaces work)
3 Years Ago
ModelDoc: Warn if model has too many bodygroups
3 Years Ago
Component Add/Remove
3 Years Ago
Cleaned Entity constructor, readonly accessors Call frame event after RenderGameSystem so we can override SceneObject params on ModelEntity etc
3 Years Ago
AssertMenu in SetStreamService Don't run events in server context Remove debug logs
3 Years Ago
Fix internal IsVrUser not working
3 Years Ago
Entity.EntityName becomes Entity.Name, is networked properly, has default value
3 Years Ago
Intial work on ShaderProc to pack shader headers
3 Years Ago
Iterate compute API Choose if SceneMonitorObject should render with HDR Matrix.ToString Assert only once if we are resolving outside the rect Add Render.ClipPlanes Iterate on compute API DispatchComputeShader on GameGlue for now User clipplanes on base shader
3 Years Ago
This might fix sbox-issues/issues/950 Merge branch 'master' of sbox
3 Years Ago
Restore documentation on EntityTags/TagList, fixed EntityTags.HasAny
3 Years Ago
Add Render.UI.Text( ... ) Add Texture.Size RenderState can be readonly Add Render.UI.Clip Remove performance rcon Fix spammy TextManager Merge branch 'master' of sbox Remove ITagList, TagList is a HashSet<string>
3 Years Ago
Also do not hide cordons with hide unselected that makes a selection set Fixed Undos not updating cordon visibility
3 Years Ago
Fixed asserts in Hammer with that uses RenderThickLine QuickHide Unselected doesn't hide cordons Previous caused everything to disappear which is clearly unhelpful
3 Years Ago
Added ITagList interface for TagList and Internal.EntityTags, Added ITagList.HasAny( ITagList ), ITagList.Toggle
3 Years Ago
Make escaping quotemarks in console commands work Fixes specially formatted chat messages breaking up, and other not yet encountered issues
3 Years Ago
Remove point_*command entities from the native code
3 Years Ago
Fixed a typo in Transform.Add docs Fixes sbox-issues/issues/939
3 Years Ago
Better No Authority exception I see improved performance with this disabled. Maybe we're doing something wrong - why has resource system got pending work all the time? Added Vector4.Zero, One and constructor to create via float Added Render.UI.Box, Render.UI.BoxWithBorder
3 Years Ago
Remove automatic connect/disconnect in game loop, move to menu commands
3 Years Ago
Rename Sandbox.Stream to Sandbox.Streamer
3 Years Ago
Don't do scrolling logic if not a scroller I don't think this TaskGroup stuff is useful in reality
3 Years Ago
Vector3.ToScreen calls into client realm if called from menu more IEntity properties Added BBox.Corners Added Rect.Add( Vector3 ) Disable Entity is too far from world AssertMsg Merge branch 'master' of sbox
3 Years Ago
Keep track of all the chat channels we're in
3 Years Ago
Add StreamUser.Ban, StreamUser.Unban
3 Years Ago
Add StreamUser.CreatePoll
3 Years Ago
Add StreamUser.CreateClip Add StreamUser.CreatePrediction Add StreamUser.CreatePrediction
3 Years Ago
Only proceed with irc login if websocket connected, try a reconnect if it fails to connect
3 Years Ago
Make Stream.Init awaitable so menu can know if it failed
3 Years Ago
Check websocket is valid before trying to join/leave channel
3 Years Ago
Save stream service type to cookies
3 Years Ago
Add MenuTools.SetStreamService
3 Years Ago
Init stream service in MenuInterface.Init. Connect/Disconnect stream service in GameLoop
3 Years Ago
Add StreamGame.Broadcasts
3 Years Ago
Update Stream.cs
3 Years Ago
Add Stream.GetGame (from game name)
3 Years Ago
Add Stream.GetBroadcasts (from game_id)
3 Years Ago
Add StreamUser.Channel and StreamUser.Broadcast
3 Years Ago
Added Sandbox.TagList struct, interfaces with "tags" FGD type Fixed a minor issue with "tags" FGD editor
3 Years Ago
Remove stream connected/disconnect events for now, doesn't make much sense currently
3 Years Ago
Move Sandbox.Stream to sandbox.engine so multiple connections aren't made for menu, client, server