reposboxcancel

22,417 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Fixed collisions on metal beam tileset model Added 16 width beam for metal beam tileset Updated metal beam tile set with 16 width and better corners
3 Years Ago
Addon remove option works Can change active status filesystem.RemoveSearchPaths accepts a wildcard pattern Remove mod_* searchpaths when adding addon paths
3 Years Ago
Actually add new addons Native reads new .addon format, can add addons without restarting
3 Years Ago
Be more conservative on quality-related optimizations now that we have a good enough speedup on reflections
3 Years Ago
Add Reflection as a supported rendermode in gameinfo.gi Add ToMaterialMultiblend helper Add multiblend to high_quality_reflections shader Composite reflections with new multipass reflection buffer rather than tracing on the shader itself, fix stuff on the pipeline
3 Years Ago
Add multiline text entry to ui tests Fix incorrect carat position when backspacing in a TextEntry
3 Years Ago
Updated pipe material to have correct surface properties Addition models for tileset Pipe_a Tileset https://files.facepunch.com/louie/1b1111b1/sbox_KUq94DR0F5.png
3 Years Ago
Remove env_spark, point_tesla, logic_lineto, physics_cannister, point_gamestats_counter from the base.fgd Fix description of ent_path_platform.StartBackwards
3 Years Ago
FileDialog binds
3 Years Ago
Added Rect corner accessors Force scrollarea background to transparent Addon list
3 Years Ago
Add Input.GetAnalog( InputAnalog ) returns a Vector2 of either Move, Look or Trigger - can be used serverside too. Strip XInput / Joystick methods completely from InputSystem, remove workarounds / hacks around it since we just do it all in C# now Add Input.GetGlyph( InputAnalog ) - split InputAnalog.Trigger into LeftTrigger, RightTrigger so you can get the glyphs Add action manifest file with PS4 / Xbox One configs ( other controllers should derive nicely from these ) Very simple controller settings button in main menu to open bindings Don't cache invalid handles in the Controller API, seems to be a few ms where handles are invalid when a controller is plugged in.
3 Years Ago
Server addon loading Rename AddonConf to LocalAddon
3 Years Ago
Clean up logging Add a repeat counter on console message repeat
3 Years Ago
Update Steamworks SDK 1.53 Resolve deprecated SteamNetworkingSockets usage Controller API in Sandbox.Engine wrapping Steam Input internally with proper async glyph loading Use Controller API for Input, all InputButton are bindable from Steam Input. New methods: * Input.UsingController - true if the last input from a user was from a controller (accessible serverside too) * Input.GetGlyph( InputButton ) - Get a controller-specific glyph texture for the bound InputButton ( if using controller ) * Input.GetButtonOrigin( InputButton ) - Get context specific button, e.g InputButton.Jump would return 'SPACE' or 'A Button' InputButton: Obsolete a bunch of unused/unbound buttons that made no sense Remove old Steam Controller initialization from C++ engine and disable XInput Remove dead or legacy code / tidy InputSystem/UserCmd
3 Years Ago
Addon Config, Solution Folders
3 Years Ago
Set/GetModel => Model
3 Years Ago
DataModel tooltip, statustip, selection TextEdit.GetAnchorAt Clickable objects in console Asset List filtering Start organising for addon manager
3 Years Ago
Aircon - adjusted mount so its easier to place on walls in hammer Merge branch 'master' of sbox
3 Years Ago
Remove redundant overload and add extra documentation
3 Years Ago
Allow choices to be optional for SpeechRecognition
3 Years Ago
Simple Speech API (Limited) (#144) * Very simple listen method purely with dictation or listen method with a set of possible choices Co-authored-by: Chloe Marcec <dmarcecguzman@gmail.com>
3 Years Ago
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though) Set appropriate User-Agent and Origin headers (not customizable) Added Paint.AntiAliasing Add Widget.ToolTip, Widget.StatusTip FloatEditor can have an icon instead Add Angles Editor Add Paint.SetBrush( image ) Color editor Select server entity, if available Split classes into files Allow getting DisplayInfo to type to not inherit Inspector navbar Add Option.Enabled Inspector back/forward with history PropertySheet header wip Add mp4 support to CMovieRecorder so we have a working mp4 recorder that we can speed up for runtime use Iron Fences - revised post design and improved texture resolution iron fence - roughness tweak for paint Move sliders from menu to base Make CoC Smoother for shader Initial dev camera DOF UI Remove old DOF stuff from devcam Add the ability to use old CoC Update entity list when entity parent changes Cleanup var names Correct focal point for old coc Merge pull request #143 from Facepunch/dof-settin-devcam DOF Settings menu with devcam. Hold TAB: https://files.facepunch.com/ognik/1b0711b1/2022-01-21_02-16-6a51e513-aa5a-4419-a390-0c91b867974e-ZdXU8wWx.png Disable videomode settings when in tools as it's handled by the widget (prevents user getting into an infinitely tiling window state) Fixed weird ghosting on DOF edge If in full screen tools mode and open the console, disable full screen Added console command "tcmd", which can be used to run events in tools realm Added tool event commands editor.fulltoggle, editor.fulloff, editor.fullon Bind f3 "tcmd editor.fulltoggle" Add Input.GetBindingForButton( string buttonName ) Pressing F keys in editor will run those binds in game, even if the game doesn't have direct focus Removed broken/ fixed Core particles Removed old test maps from /core Updated tags for particles Cleaned up explosion particle Metal Railing Tileset https://files.facepunch.com/louie/1b0711b1/sbox_JRSGuE8OgJ.png Addition models for railing tileset Initial SDF tracing optimizations until multipass rewrite Fix DoF on AMD Allow specifying root namespace Refactoring Expose the ModelEntity's Model as a property Moved Model, Material, Texture into Engine.dll Remove unused RouteDamageToNative ModelProperty placeholder Chop off a pixel when mp4 recording is an odd size so any size can be recorded Aircon - aircon, gibs and mount lod0 Organize Qt defs Bind pixmap Create IAsset.def Create IAssetPreviewSystem.def Create IAssetSystem.def Add Paint.Draw( rect, pixmap ) Add Utility.GetAssetThumb( path ) ModelProperty draws thumbnail AssetSystem hooks Better fix for AMD driver bug on DoF, wrap around problematic instruction Fix startup assert related to duplicate QT layout Fixed start up exception due to a malformed comment Remove glass hack, try and put quad basis into entity key values instead Merge pull request #145 from Facepunch/root-namespace Allow specifying root namespace in the .addon file ``` { "sharedassets": "*.*", "type": "game", "ident": "ognik.spectest", "rootnamespace": "Poop" } ``` https://files.facepunch.com/ognik/1b0811b1/2022-01-18_36-07-333a9692-b006-45ae-9291-ba9d4a2e701b-EM3ZWSxJ.png Icon Attribute, MaterialIcon enum MaterialIcon lookup fix ListView control Add Vector3.Clamp Add min max variant to ClampLength Asset Listing tests Fix Vector3.ClampLength( float minLength, float maxLength ) Fix menu clipping with maps & local games Merge pull request #138 from Facepunch/websocket-headers Allow specifying HTTP headers in WebSocket.Connect Merge branch 'master' into speech
3 Years Ago
Fix warnings Fix titlebar dragging Merge branch 'master' into speech
3 Years Ago
Render reflections in quarter res reflection layer, pass it to pipeline
3 Years Ago
Add new sceneobject flags and flag objects to be rendered in reflection buffer
3 Years Ago
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though) Set appropriate User-Agent and Origin headers (not customizable) Merge pull request #138 from Facepunch/websocket-headers Allow specifying HTTP headers in WebSocket.Connect
3 Years Ago
Fix menu clipping with maps & local games
3 Years Ago
Fix Vector3.ClampLength( float minLength, float maxLength )
3 Years Ago
Asset Listing tests
3 Years Ago
Introduce [this] flag to native bindings Move RenderContextPtr to managed
3 Years Ago
Add min max variant to ClampLength
3 Years Ago
Add Vector3.Clamp
3 Years Ago
MaterialIcon lookup fix ListView control
3 Years Ago
SrgbGammaToLinear for color, SetRenderViewTarget,
3 Years Ago
Initial exposure of scratch render targets
3 Years Ago
Mark PipelineRenderTargetInfo fields as public
3 Years Ago
HighPrecisionLightingOffset Begin abstraction of handles, add CRenderAttributes.GetRenderViewTarget
3 Years Ago
Take the first few steps into the pipeline
3 Years Ago
Icon Attribute, MaterialIcon enum
3 Years Ago
Allow specifying root namespace Merge pull request #145 from Facepunch/root-namespace Allow specifying root namespace in the .addon file ``` { "sharedassets": "*.*", "type": "game", "ident": "ognik.spectest", "rootnamespace": "Poop" } ``` https://files.facepunch.com/ognik/1b0811b1/2022-01-18_36-07-333a9692-b006-45ae-9291-ba9d4a2e701b-EM3ZWSxJ.png
3 Years Ago
Remove glass hack, try and put quad basis into entity key values instead
3 Years Ago
Fix startup assert related to duplicate QT layout Fixed start up exception due to a malformed comment
3 Years Ago
Better fix for AMD driver bug on DoF, wrap around problematic instruction
3 Years Ago
AssetSystem hooks
3 Years Ago
Organize Qt defs Bind pixmap Create IAsset.def Create IAssetPreviewSystem.def Create IAssetSystem.def Add Paint.Draw( rect, pixmap ) Add Utility.GetAssetThumb( path ) ModelProperty draws thumbnail
3 Years Ago
Aircon - aircon, gibs and mount lod0
3 Years Ago
Chop off a pixel when mp4 recording is an odd size so any size can be recorded
3 Years Ago
Refactoring Expose the ModelEntity's Model as a property Moved Model, Material, Texture into Engine.dll Remove unused RouteDamageToNative ModelProperty placeholder
3 Years Ago
Allow specifying root namespace
3 Years Ago
Initial SDF tracing optimizations until multipass rewrite Fix DoF on AMD