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20,808 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Convert vtx header to new version when converting mdl, should fix most crashes
3 Years Ago
Fix possible crash in CQEntityReportDlgUI::OnSelectionChanged
3 Years Ago
Fix possible crash in CMapEntity::ShouldOverrideChildSelection
3 Years Ago
Fix possible crash in CMapDotaTileGrid::BakeLayer
3 Years Ago
Fix possible crash in CMapEntityIONode::TargetNameMatches
3 Years Ago
Don't add viewmodel layers when rendering to cubemap
3 Years Ago
Added Input.Vr.TrackedObjects
3 Years Ago
Remove ClientPutInServerOverride muck Add Client.IsUsingVr Input.VR.IsActive is available during ClientJoined
3 Years Ago
Fix possible crash in CQAnimGraphPropertyEditor::GetIKChainChoiceList
3 Years Ago
Fix crash when addon deleted sbox-issues/issues/467
3 Years Ago
Remove ConsoleResult Restrict SendCommandToClient Allow ConsoleSystem.Run to send missing commands to the server
3 Years Ago
Restrict which console commands can be run
3 Years Ago
Sfm: Also output image with both color and alpha for poster rendering
3 Years Ago
Moved OnSequenceFinished/OnNewSequence to AnimEntity Made OnAnimGraphTag/OnAnimGraphCreated protected
3 Years Ago
Fix crash when playing without VR
3 Years Ago
Add vr to groups vgc Enable VR Multiview instancing with tools enabled Check if multiview is enabled from the VR manager, not from combo Don't render viewmodels on cubemaps Revert "Check if multiview is enabled from the VR manager, not from combo" This reverts commit c49cbeb1bbb22b9877ede24cb4d962c0947901b7. Enable multview instancing on debug overlays Don't spam that we are trying to resolve a rect outside of bounds, but rather assert
3 Years Ago
Animgraph: Support grid snapping for state machine items
3 Years Ago
ModelDoc: Don't try to init null node when adding new node
3 Years Ago
Fixed issues with Line struct Merge branch 'master' of sbox
3 Years Ago
Fixed codegen errors when XML comments are invalid Fixed a warning about unused variable
3 Years Ago
Fix qt deprecation assert when saving new material
3 Years Ago
Fix a warning about XML comment
3 Years Ago
Moved OnAnimGraphTag/OnAnimGraphCreated to AnimEntity Also fixed up some of the documentation comments Merge branch 'master' of sbox
3 Years Ago
Added Trace.RunAll() (returns all hits, in order) Merge branch 'master' of sbox
3 Years Ago
Fix cubemaps getting fucked on every other level load
3 Years Ago
Tags use StringTokens instead of StringPool Should be able to add tags to clientside entities Added DebugOverlay.TraceResult Merge branch 'master' of sbox
3 Years Ago
Add AnimEntity.CurrentSequence
3 Years Ago
Sealed AnimationSequence + internal constructor
3 Years Ago
Removed old property. Pass entity into AnimationSequience
3 Years Ago
Animgraph: Default snap value to 16 as animgraph doesn't save settings yet and snapping is probably wanted by everyone
3 Years Ago
Animgraph: Support grid snapping, snap value can be changed in options window
3 Years Ago
Animgraph: Allow property editor to disable notes so they don't show up in the settings dialog
3 Years Ago
ModelDoc: Fix render mesh preview not taking into account its parent bone
3 Years Ago
Fix mapbuilder adding incorrect search path after recent change
3 Years Ago
Obsolete GetSequenceDuration, IsSequenceFinished and Sequence. Add CurrentSequence which contains .Duration, .IsFinished, .Name, .Time and .TimeNormalized
3 Years Ago
Remove AnimTime and rename AnimCycle to SequenceCycle
3 Years Ago
Bound AnimTime and AnimCycle
3 Years Ago
ModelDoc: Apply import scale to physics the same way as render meshes to keep things consistent
3 Years Ago
Fix contentbuilder copying compiled content to wrong path Use a different DXT1 compiler - since the default one doesn't seem to be deterministic
3 Years Ago
Fix resourcecompiler not always resolving mods properly
3 Years Ago
Fix dev/vgui/materials/white.vtex leak in lightcookies
3 Years Ago
Wiki cleanup Build faceposer with the rest of the tools Fix crash in light cookies when running contentbuilder @samzanemesis @aylaylay Crash was happening when IsTextureRenderTarget is ran - the error textures aren't available at this point. Might be fixable in a better way than I'm doing here - maybe need to init the render/texture interfaces first somewhere?
3 Years Ago
Add remaining properties for PrismaticJoint
3 Years Ago
Add Texture3DBuilder properties Add PrismaticJointBuilder.WithPositionMotor Add PrismaticJointBuilder.WithVelocityMotor Allow joints local anchor and frame to be updated
3 Years Ago
Apply default material group in CModelDocUtils::GetFinalMeshes, fixes #364
3 Years Ago
physics mesh file uses original mesh to calculate bounds, not the optimized mesh
3 Years Ago
Pass gravity normal to shader on liquid update, pass bubbles correctly
3 Years Ago
Reimplement liquid logic in a generic fashion in managed code
3 Years Ago
Tweaks for wiki
3 Years Ago
Remove redundant NetVarGroup, unused Padding class Wiki cleanup