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20,771 Commits over 1,522 Days - 0.57cph!

4 Months Ago
Citizen/hackweek: added 58 new **prototype** animations for the avatar menu + moved all menu animations into a separate folder & prefab
4 Months Ago
Apply fog after lighting for sprites
4 Months Ago
Fix deserializing across network when GameObject reference on a property doesn't exist on the receiving end
4 Months Ago
Better warning messages on unknown component / gameobject for RPC - try to log the RPC method name, and if unknown component the GameObject name
4 Months Ago
Don't need to use the RPC filter here this should fix Tony's issue - doing a check inside the RPC callback anyway Fix parent setting, flush for appropriate game object only, ++
4 Months Ago
IconButton has Toggle/Active mode
4 Months Ago
WIP - small changs
4 Months Ago
Sprites and particle sprites support lighting https://files.facepunch.com/layla/1b0911b1/sbox-dev_ga1AeZWCum.mp4
4 Months Ago
wip ditto
4 Months Ago
ComputeBuffer.GetData - 0 count is illegal Add Model.GetIndexCount( int ) Model.GetIndexStart( int ) Model.GetBaseVertex( int ) Shadow map layers set proper ELayerEnum::Shadow, fixes SceneCustomObject not casting shadows
4 Months Ago
Blend aoproxies and ssao
4 Months Ago
Handle DynamicAmbientOcclusionPP enabling/disabling for mark
4 Months Ago
4 Months Ago
git blame ignore "Copy over changes for shader resources"
4 Months Ago
ComputeBuffer methods use the current render context if applicable, otherwise stuff is in weird shit orders Match upstream m_bIsReadOnlyDepthStencil Don't bind ShadowDepthBuffer as an input whilst we're writing to it as a render target (drawing shadows)... 🤯
4 Months Ago
Fix FindMode.InAncestors in prefab scenes ignoring root object
4 Months Ago
Add Json.ParseToJsonObject( ref Utf8JsonReader reader ), Json.FromNode<T>( JsonNode node ) Menu is default DeleteOnClose = true (let us know if some menus stop opening)
4 Months Ago
Fix ComponentList breaking when component in the list no longer derives from Component. Resolves Facepunch/sbox-issues#6152
4 Months Ago
Add ComputeBuffer.SetCounterValue( uint ) for Append buffers
4 Months Ago
Fixed stylesheet @import hotloading without disrupting existing stylesheet imports. Resolves Facepunch/sbox-issues#5317
4 Months Ago
Fix NRE when pasting gameobjects
4 Months Ago
Shortcuts defined on static classes are now treated as Window shortcuts if not specified
4 Months Ago
Hackweek procedural geometry ditto
4 Months Ago
Add ComputeBufferType.IndirectDrawArguments Public Graphics.DrawModel(Instanced)(Indirect), prefer Span<Transform> to Transform[T]
4 Months Ago
Add GraphicsView.DragType (enables SelectionRect) Add GraphicsItem.Children
4 Months Ago
Fix Menu css issues
4 Months Ago
Revert ComponentList changes for now. This seems to break things for everyone 😅
4 Months Ago
ComponentList no longer breaks when changing the parent class of a Component to something that *isn't* Component. Resolves Facepunch/sbox-issues#6152
4 Months Ago
Stylesheets @import-ed with a path relative to the local path will also hotload now
4 Months Ago
Add default value to worldspace scale too
4 Months Ago
Stylesheets @import-ed by other stylesheets now hotload properly. Resolves Facepunch/sbox-issues#5317
4 Months Ago
Fix GraphicsItem not always being able to resolve the GraphicsScene (which made SelectedItems total bullshit)
4 Months Ago
Shortcuts now run on GraphicsItems.
4 Months Ago
Can now multi-select resources in the asset picker of a list entry to select multiple items at once. Resolves Facepunch/sbox-issues#5934 https://files.facepunch.com/CarsonKompon/2024/August/07_14-28-ConcreteRiograndeescuerzo.mp4
4 Months Ago
Update Box3D for soft contacts, helps with stability for heavy things on top of light things and helps with kinematics pushing dynamics through geometry https://files.facepunch.com/layla/1b0711b1/sbox_L4gxsLMRAe.mp4
4 Months Ago
Fix asset inspector not saving with CTRL+S
4 Months Ago
Add rigidbody mass center override https://files.facepunch.com/layla/1b0711b1/sbox-dev_WWBxzsSEHp.mp4
4 Months Ago
Rotation constructor sets quaternion to identity, we should be doing this but also makes it so that rotation serialized property default is identity
4 Months Ago
This isn't needed
4 Months Ago
Add undo support / unsaved changes to advanced network settings
4 Months Ago
Clearer logic for these flags Only log this message if networking debug is on
4 Months Ago
Terrain collider doesn't need to be adding solid tag here
4 Months Ago
PhysicsShape adds solid tag in constructor, not every time collision attributes is set
4 Months Ago
Just dont rebuild if we haven't got a hitbox system yet, same as model hitboxes
4 Months Ago
Re-enable Nagle by default, Protocol++
4 Months Ago
Fix NRE in manual hitbox
4 Months Ago
Component RPCs sent Id instead of type name string allowing RPCs from multiple components of the same type. Protocol++
4 Months Ago
Revert, people are relying on this
4 Months Ago
Collision shapes with no tags don't automatically add solid tag, I don't think this is needed
4 Months Ago
Fix trace RunAll not doing a RunAll trace for hitboxes