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20,800 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Fixed error in DrawScene method
3 Years Ago
Added Obsolete attribute to OOBBox
3 Years Ago
Test Merge branch 'master' into rpc-bytes Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods Merge pull request #13 from Facepunch/rpc-bytes RPC Bytes
3 Years Ago
Different approach for SupportsSolids untie from entity undo support
3 Years Ago
InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
3 Years Ago
Same for SkyboxObject and PhysicsBody InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into consistency
3 Years Ago
Removed AABB because CollisionBounds exists which is the same thing under the hood
3 Years Ago
Render.DrawScene can set ambient color
3 Years Ago
Hardcode a slight scene ambient color for now
3 Years Ago
Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp
3 Years Ago
Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
3 Years Ago
Added `Client` to IsSupported method for NetRead
3 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work) Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them Don't add runtime creates models or meshes to dictionary. Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string. Update game Remove flawed StingExtension.GetSha256 Fix NetworkComponent properties don't work right with constructors Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox Added Global.IsClosing ( true on game shutdown ) Fix unnamed render target textures not working Run the Task queue when shutting down, to give them a chance to shut down, end them by force Merge branch 'master' of sbox font-style support Implement letter-spacing Support for text-transform Clean away some junk Physics system doesn't treat all translucent models as nocollide Properly stomp predicted values if wrong Only write launchSettings.json if it doesn't exist Fix stylesheet hotload notice not showing errors when there are errors Increase NetWrite buffer Box shadow ignores own overflow: hidden PanelEvent and Event properly find private members Codegen trips up less on nested classes Rpcs can read/write client's Make more steamworks internal Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected) Fixed shatterglass crash (by disabling shatterglass) Merge branch 'master' of sbox Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control Update game Don't clear the buffers when drawing scene Disable visual effects on new RenderScene, fix it for VR rendering too Clear only depth and stencil for scenes, fixes some initial render target errors Merge branch 'master' of sbox RenderScene stuff name consistency changes internal Light.CreateThisNative, this shouldn't be public Same for SkyboxObject and PhysicsBody Merge branch 'master' into rpc-bytes
3 Years Ago
InteropGen compile error Build Tools clean build errors
3 Years Ago
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal
3 Years Ago
Same for SkyboxObject and PhysicsBody
3 Years Ago
internal Light.CreateThisNative, this shouldn't be public
3 Years Ago
RenderScene stuff name consistency changes
3 Years Ago
Disable visual effects on new RenderScene, fix it for VR rendering too Merge branch 'master' of sbox
3 Years Ago
Clear only depth and stencil for scenes, fixes some initial render target errors
3 Years Ago
Don't clear the buffers when drawing scene
3 Years Ago
Update game
3 Years Ago
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
3 Years Ago
Fixed shatterglass crash (by disabling shatterglass) Merge branch 'master' of sbox
3 Years Ago
Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected)
3 Years Ago
Make more steamworks internal
3 Years Ago
Rpcs can read/write client's
3 Years Ago
Codegen trips up less on nested classes
3 Years Ago
PanelEvent and Event properly find private members
3 Years Ago
Box shadow ignores own overflow: hidden
3 Years Ago
Increase NetWrite buffer
3 Years Ago
Fix stylesheet hotload notice not showing errors when there are errors
3 Years Ago
Only write launchSettings.json if it doesn't exist
3 Years Ago
Properly stomp predicted values if wrong
3 Years Ago
Clean away some junk Physics system doesn't treat all translucent models as nocollide
3 Years Ago
Support for text-transform
3 Years Ago
font-style support Implement letter-spacing
3 Years Ago
Added Global.IsClosing ( true on game shutdown ) Run the Task queue when shutting down, to give them a chance to shut down, end them by force Merge branch 'master' of sbox
3 Years Ago
Fix unnamed render target textures not working
3 Years Ago
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fix NetworkComponent properties don't work right with constructors
3 Years Ago
Remove flawed StingExtension.GetSha256
3 Years Ago
Update game
3 Years Ago
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
3 Years Ago
Don't add runtime creates models or meshes to dictionary.
3 Years Ago
Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them
3 Years Ago
Have all methods be an extension of System.Random and the Rand static class refers to them
3 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)
3 Years Ago
Test
3 Years Ago