20,800 Commits over 1,522 Days - 0.57cph!
Fixed error in DrawScene method
Added Obsolete attribute to OOBBox
Test
Merge branch 'master' into rpc-bytes
Merge branch 'master' into rpc-bytes
Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
Merge pull request #13 from Facepunch/rpc-bytes
RPC Bytes
Different approach for SupportsSolids untie from entity undo support
InteropGen compile error
Build Tools clean build errors
Added `Client` to IsSupported method for NetRead
Revert "Added `Client` to IsSupported method for NetRead"
This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
Added a 3rd argument to drawangles() - 'act as rotation axis'
disableshadows => enable_shadows Hammer keyvalue
(Point being no extra hacks to make disableshadows happen)
Added Rotation.RotateAroundAxis
Fixed a crash in physics_prop_ragdoll.cpp
Hardcode a slight scene ambient color for now
Render.DrawScene can set ambient color
Merge branch 'master' into rpc-bytes
Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
Same for SkyboxObject and PhysicsBody
InteropGen compile error
Build Tools clean build errors
Added `Client` to IsSupported method for NetRead
Revert "Added `Client` to IsSupported method for NetRead"
This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
Added a 3rd argument to drawangles() - 'act as rotation axis'
disableshadows => enable_shadows Hammer keyvalue
(Point being no extra hacks to make disableshadows happen)
Added Rotation.RotateAroundAxis
Fixed a crash in physics_prop_ragdoll.cpp
Hardcode a slight scene ambient color for now
Render.DrawScene can set ambient color
Merge branch 'master' into consistency
Removed AABB because CollisionBounds exists which is the same thing under the hood
Render.DrawScene can set ambient color
Hardcode a slight scene ambient color for now
Added a 3rd argument to drawangles() - 'act as rotation axis'
disableshadows => enable_shadows Hammer keyvalue
(Point being no extra hacks to make disableshadows happen)
Added Rotation.RotateAroundAxis
Fixed a crash in physics_prop_ragdoll.cpp
Revert "Added `Client` to IsSupported method for NetRead"
This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
Added `Client` to IsSupported method for NetRead
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)
Added missing documentation and SetSeed method (#11)
* Added missing documentation and SetSeed method
* Have all methods be an extension of System.Random and the Rand static class refers to them
Don't add runtime creates models or meshes to dictionary.
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
Update game
Remove flawed StingExtension.GetSha256
Fix NetworkComponent properties don't work right with constructors
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent
Merge branch 'master' of github.com:Facepunch/sbox
Added Global.IsClosing ( true on game shutdown )
Fix unnamed render target textures not working
Run the Task queue when shutting down, to give them a chance to shut down, end them by force
Merge branch 'master' of sbox
font-style support
Implement letter-spacing
Support for text-transform
Clean away some junk
Physics system doesn't treat all translucent models as nocollide
Properly stomp predicted values if wrong
Only write launchSettings.json if it doesn't exist
Fix stylesheet hotload notice not showing errors when there are errors
Increase NetWrite buffer
Box shadow ignores own overflow: hidden
PanelEvent and Event properly find private members
Codegen trips up less on nested classes
Rpcs can read/write client's
Make more steamworks internal
Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass
Added string.ToTitleCase() and use it for FGD autogen
Hammer.DrawAngles can be used without any arguments
(Also make FGD autogen generate a bit nicer headers)
Hammer.MetaDataAttribute supports tags
Added Hammer.SupportsSolid
Mark DrawAngles as non-visual element
(So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected)
Fixed shatterglass crash (by disabling shatterglass)
Merge branch 'master' of sbox
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
Update game
Don't clear the buffers when drawing scene
Disable visual effects on new RenderScene, fix it for VR rendering too
Clear only depth and stencil for scenes, fixes some initial render target errors
Merge branch 'master' of sbox
RenderScene stuff name consistency changes
internal Light.CreateThisNative, this shouldn't be public
Same for SkyboxObject and PhysicsBody
Merge branch 'master' into rpc-bytes
InteropGen compile error
Build Tools clean build errors
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal
Same for SkyboxObject and PhysicsBody
internal Light.CreateThisNative, this shouldn't be public
RenderScene stuff name consistency changes
Disable visual effects on new RenderScene, fix it for VR rendering too
Merge branch 'master' of sbox
Clear only depth and stencil for scenes, fixes some initial render target errors
Don't clear the buffers when drawing scene
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
Fixed shatterglass crash (by disabling shatterglass)
Merge branch 'master' of sbox
Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass
Added string.ToTitleCase() and use it for FGD autogen
Hammer.DrawAngles can be used without any arguments
(Also make FGD autogen generate a bit nicer headers)
Hammer.MetaDataAttribute supports tags
Added Hammer.SupportsSolid
Mark DrawAngles as non-visual element
(So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected)
Make more steamworks internal
Rpcs can read/write client's
Codegen trips up less on nested classes
PanelEvent and Event properly find private members
Box shadow ignores own overflow: hidden
Fix stylesheet hotload notice not showing errors when there are errors
Only write launchSettings.json if it doesn't exist
Properly stomp predicted values if wrong
Clean away some junk
Physics system doesn't treat all translucent models as nocollide
Support for text-transform
font-style support
Implement letter-spacing
Added Global.IsClosing ( true on game shutdown )
Run the Task queue when shutting down, to give them a chance to shut down, end them by force
Merge branch 'master' of sbox
Fix unnamed render target textures not working
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent
Merge branch 'master' of github.com:Facepunch/sbox
Fix NetworkComponent properties don't work right with constructors
Remove flawed StingExtension.GetSha256
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
Don't add runtime creates models or meshes to dictionary.
Added missing documentation and SetSeed method (#11)
* Added missing documentation and SetSeed method
* Have all methods be an extension of System.Random and the Rand static class refers to them
Have all methods be an extension of System.Random and the Rand static class refers to them
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)