reposboxcancel

22,417 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Fix light_environment's sky lighting keyvalues not being setup correctly
3 Years Ago
Mask view model from motion blur, Set some nicer default settings
3 Years Ago
StandardPostProcessing animation helpers
3 Years Ago
Fix viewport offset for post processing with new system
3 Years Ago
PostProcess.AddToStack -> PostProcess.Add, BasicPostProcess -> MaterialPostProcess, IPostProcess.PostProcess -> IPostProcess.Render
3 Years Ago
Ability to fade properties in or out
3 Years Ago
Simplify post process setting setter
3 Years Ago
Introduce PostProcess.AddGenericToStack for simple post processing
3 Years Ago
Improved panini projection
3 Years Ago
SDF reflections test iterate on sdf test
3 Years Ago
Animgraph: Add support for tags on single frame anim nodes (needs testing)
3 Years Ago
Citizen/animgraph: updated jump anim and airborne poses+blends
3 Years Ago
Removed debug output from FGDWriter
3 Years Ago
Make Hammer.EntityTool Attribute not inherited
3 Years Ago
Moved light_environment to engine.fgd (is now auto generated) fade distances and range properties were not moved as they appear to do nothing and make no sense on that entity anyway. Restore light_environment's description in Hammer
3 Years Ago
Restore and make obsolete PointLightEntity.LightCookie
3 Years Ago
Added Hammer.SkipProperty attribute Allows properties of parent classes to be hidden in the FGD light_omni, light_ortho and light_spot are now auto generated into engine.fgd
3 Years Ago
Support vector2 types properly in fgd and tools
3 Years Ago
Texture and Rotation support for custom Hammer properties
3 Years Ago
Remove render.postprocess event attribute
3 Years Ago
Added AppWindow EventFilter DockWidget
3 Years Ago
Prevent stack overflows in FGDWriter Don't write read only properties, and don't write properties whose type is same as the parent class type Vector2 can load from object in a JSON
3 Years Ago
Deprecate render.postprocess, rework post processing to support layers, automatic ping pong buffers, Automatically clear stack
3 Years Ago
Passthrough/Copy texture shader Update example post processing shader
3 Years Ago
Satellite dish - added lods for whole dish and rounded lod0 edge on dish
3 Years Ago
Add setting helper for standard post processing shader
3 Years Ago
Allow for more than 65565 single shader variations based on dynamic combos
3 Years Ago
Basic VROverlay in Sandbox.Menu with a render target texture of the menu UI - probably a shit place for it but can be moved easily. https://files.facepunch.com/matt/1b1811b1/vrmonitor_A6tO3ufJP9.png
3 Years Ago
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap Add internal managed code bindings for OpenVR interfaces to Sandbox.Engine VROverlay class in managed with rendering props and render update loop
3 Years Ago
Compiled post process with dof quality
3 Years Ago
street cabinet 3 - material adjustments
3 Years Ago
Street cabinets - revised street cabinet 1 2 and 3 Merge branch 'master' of sbox
3 Years Ago
EditorModelAttribute can do different color tint when the entity is dynamic (for lights) Added Hammer.CanBeClientsideOnlyAttribute Added 2 internal Hammer helper attributes
3 Years Ago
Citizen/animgraph: updated Jump anim
3 Years Ago
Give Logger object overloads
3 Years Ago
Trace.Box + Trace.Sphere + Trace.Capsule (#107)
3 Years Ago
Fix compile warning with SoundEvent asset type
3 Years Ago
resource folder, qicon support
3 Years Ago
Crude hook system QMenu Binds
3 Years Ago
Added DOF quality for faster single pass dof
3 Years Ago
Trace.Box + Trace.Sphere + Trace.Capsule
3 Years Ago
Log is now a Logger on GlobalNamespace, automatically named per Host
3 Years Ago
Initial work managed post processing stack
3 Years Ago
Fix tools startup failing if temp/valve doesn't exist
3 Years Ago
Fix post processing offset and scaling
3 Years Ago
updated construct / mat/ textures
3 Years Ago
Make sure we update our GameAssembly hash on initial load, fixes all networking errors
3 Years Ago
Make non public and inherited methods register for events again
3 Years Ago
Update version for vswhere
3 Years Ago
VS2022 all in