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20,793 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Update ci.yml
3 Years Ago
submodule test
3 Years Ago
Game Screen tweaks
3 Years Ago
Add ModelBuilder.WithLodDistance
3 Years Ago
ModelBuilder.AddMesh can optionally set a lod level
3 Years Ago
Create new meshes through mesh ctor instead of a lame static mesh create func
3 Years Ago
Added spawnflags and parent fields to FGD autogen
3 Years Ago
Mark Input.CursorAim as Obsolete, use Input.Cursor (Ray) instead
3 Years Ago
Added better support for Orthographic cameras, you can now correctly use Vector3.ToScreen in Orthographic, and added Input.CursorOrigin. You can use Input.CursorOrigin and Input.CursorAim to cast an orthographic ray. Input.CursorOrigin defaults to the camera position when not in Orthographic mode.
3 Years Ago
Fix text wrapping being a pixel off now we're snapping
3 Years Ago
Don't show error's stack trace on devnotice Party placeholder IconPanel has the iconpanel class always applied Allow creating buttons with null text Create Party.cs Local.SteamId works in the menu Callbacks for lobby invites ClosePopups event Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel Text doesn't have to be point filtered now
3 Years Ago
Add .lnk to .gitignore
3 Years Ago
Updated blendshapetest model with full set of morphs/debug eye animation Small tweaks to citizen skin textures to account for the face moving
3 Years Ago
Add sfm to the tools to rebuild after everything else
3 Years Ago
Upper body compositing now switches between 3 different weightlists based on a variety of conditional checks This allows "action" animations (attacking, reloading) to properly fully take over the upper body, while simply running will let more of the underlying spine movement through, and being idle will let more of the idle noise through.
3 Years Ago
Add ModelBuilder.WithSurface to set collision surface property
3 Years Ago
Change ModelBuilder API so it uses a struct
3 Years Ago
finished street lamp parts lodding and phys creation and setup All the various parts should now be fully lodded and physics shapes created Merge branch 'master' of sbox Fixes for Thai feedback on street lamps Still need to fix a couple of things, but adding in for safe keeping. Merge branch 'master' of sbox
3 Years Ago
Change PhysicsBuilder to a class
3 Years Ago
Meshes and physics meshes use signed indices because they're better to work with
3 Years Ago
BaseWeapon.CanReload
3 Years Ago
Added * operator for BBox to scale but on the right branch this time
3 Years Ago
Added * operator support for BBox to scale it
3 Years Ago
Add Mesh.Bounds setter (bbox)
3 Years Ago
Initial commit
3 Years Ago
3 Years Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
3 Years Ago
Check best msaa mode when creating textures with msaa
3 Years Ago
Can click exception warning to hide it Mouse back/forward buttons can't click things
3 Years Ago
PreviouslyCreatedGame on home Fix hotloading using older panel in PanelEvents QuickPlay works
3 Years Ago
Stylesheets adhere to css specificity rules
3 Years Ago
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
3 Years Ago
PhysicsBuilder.AddMesh uses uint indices
3 Years Ago
Fix possible crash in ModelBuilder.Create
3 Years Ago
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
3 Years Ago
Add some safety checks in CRenderMesh::DestroyBufferResources New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
3 Years Ago
Animgraph checkpoint Merge branch 'master' of sbox Weapon delta sequences are now precomputed in ModelDoc to save on graph complexity and runtime cost
3 Years Ago
Fixed FGD double entity warnings
3 Years Ago
PhysicsBody.Sleep => Wake(). Sleep(), IsSleeping() Merge branch 'master' of sbox
3 Years Ago
Show previously created games on home screen
3 Years Ago
Refactored GameInfo out, using package instead
3 Years Ago
Street lamp base and light unit physics shapes Also adjusted naming convention for lod0 to match Thais asana post Merge branch 'master' of sbox
3 Years Ago
Added PhysicsBody.Sleep property (Removed Wake()) Some autodocs for PhysicsBody/Group func_physbox spawnflags work
3 Years Ago
street lamp light uni LODs LOD setup for the light unit that forms part of the street lamp prefabs
3 Years Ago
street lamp open base lod Lods for the open variant of the street lamp base Merge branch 'master' of sbox
3 Years Ago
Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work
3 Years Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
3 Years Ago
Fix ModelEntity.CopyMaterialGroup
3 Years Ago
Added [UseTemplate] attribute Switch stuff to use [UseTemplate] instead of SetTemplate( .. )
3 Years Ago
Updated street lamps and added prefabs Prefabs for standard size, short medium and long arm and one tall long arm prefab Merge branch 'master' of sbox Adjusted street lamp prefabs adjusted street lamp prefabs to use world offset rather than local.