20,793 Commits over 1,522 Days - 0.57cph!
Add ModelBuilder.WithLodDistance
ModelBuilder.AddMesh can optionally set a lod level
Create new meshes through mesh ctor instead of a lame static mesh create func
Added spawnflags and parent fields to FGD autogen
Mark Input.CursorAim as Obsolete, use Input.Cursor (Ray) instead
Added better support for Orthographic cameras, you can now correctly use Vector3.ToScreen in Orthographic, and added Input.CursorOrigin. You can use Input.CursorOrigin and Input.CursorAim to cast an orthographic ray. Input.CursorOrigin defaults to the camera position when not in Orthographic mode.
Fix text wrapping being a pixel off now we're snapping
Don't show error's stack trace on devnotice
Party placeholder
IconPanel has the iconpanel class always applied
Allow creating buttons with null text
Create Party.cs
Local.SteamId works in the menu
Callbacks for lobby invites
ClosePopups event
Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel
Text doesn't have to be point filtered now
Updated blendshapetest model with full set of morphs/debug eye animation
Small tweaks to citizen skin textures to account for the face moving
Add sfm to the tools to rebuild after everything else
Upper body compositing now switches between 3 different weightlists based on a variety of conditional checks
This allows "action" animations (attacking, reloading) to properly fully take over the upper body, while simply running will let more of the underlying spine movement through, and being idle will let more of the idle noise through.
Add ModelBuilder.WithSurface to set collision surface property
Change ModelBuilder API so it uses a struct
finished street lamp parts lodding and phys creation and setup
All the various parts should now be fully lodded and physics shapes created
Merge branch 'master' of sbox
Fixes for Thai feedback on street lamps
Still need to fix a couple of things, but adding in for safe keeping.
Merge branch 'master' of sbox
Change PhysicsBuilder to a class
Meshes and physics meshes use signed indices because they're better to work with
Added * operator for BBox to scale but on the right branch this time
Added * operator support for BBox to scale it
Add Mesh.Bounds setter (bbox)
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
Check best msaa mode when creating textures with msaa
Can click exception warning to hide it
Mouse back/forward buttons can't click things
PreviouslyCreatedGame on home
Fix hotloading using older panel in PanelEvents
QuickPlay works
Stylesheets adhere to css specificity rules
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
PhysicsBuilder.AddMesh uses uint indices
Fix possible crash in ModelBuilder.Create
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
Add some safety checks in CRenderMesh::DestroyBufferResources
New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
Animgraph checkpoint
Merge branch 'master' of sbox
Weapon delta sequences are now precomputed in ModelDoc to save on graph complexity and runtime cost
Fixed FGD double entity warnings
PhysicsBody.Sleep => Wake(). Sleep(), IsSleeping()
Merge branch 'master' of sbox
Show previously created games on home screen
Refactored GameInfo out, using package instead
Street lamp base and light unit physics shapes
Also adjusted naming convention for lod0 to match Thais asana post
Merge branch 'master' of sbox
Added PhysicsBody.Sleep property (Removed Wake())
Some autodocs for PhysicsBody/Group
func_physbox spawnflags work
street lamp light uni LODs
LOD setup for the light unit that forms part of the street lamp prefabs
street lamp open base lod
Lods for the open variant of the street lamp base
Merge branch 'master' of sbox
Fix stylesheets with more than 10 @imports triggering infinite loop detection
Menu home screen work
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
Fix ModelEntity.CopyMaterialGroup
Added [UseTemplate] attribute
Switch stuff to use [UseTemplate] instead of SetTemplate( .. )
Updated street lamps and added prefabs
Prefabs for standard size, short medium and long arm and one tall long arm prefab
Merge branch 'master' of sbox
Adjusted street lamp prefabs
adjusted street lamp prefabs to use world offset rather than local.