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20,789 Commits over 1,522 Days - 0.57cph!

3 Years Ago
WIP street lamps LODs and final setup still to come but all the bits are in. Merge branch 'master' of sbox
3 Years Ago
Add local addons as packages Background Stuff
3 Years Ago
Added support for autogen of enums for fgds Merge branch 'master' of github.com:Facepunch/sbox Fixed formatting
3 Years Ago
Stack based back/forward Navigator Variables GameScreen, GameCreate uses navigator Don't die if deleting panels creates errors
3 Years Ago
update WIP construct, fix nav, tweak tonemapping brightness Merge branch 'master' of sbox
3 Years Ago
Add Panel.OnHotloaded Call Panel.InitializeEvents on hotload, remove previously added events Update current link when switching tabs
3 Years Ago
Fixed MouseBack, MouseForward UI events not doing shit Navigator supports history back/forward
3 Years Ago
Template loading more error resistant Settings page shell PanelEvent system revamp
3 Years Ago
Add reference to Sandbox.Hotload when compiling addons (for the callbacks) Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
3 Years Ago
Crouch poses for shotgun & SMG holdtypes
3 Years Ago
ModelDoc: Fix viewing compiled models
3 Years Ago
dmfbxserializer: compute delta state normals for blend shapes in a way that isn't completely fucked
3 Years Ago
Nav href, highlight
3 Years Ago
Citizen blendshapetest mesh for comparison
3 Years Ago
Converting menu to use template Support multiple [Library] attributes Add Library.GetAttributes<T> ( to get all attributes of type ) Add LibraryAttribute.Create<T>() PanelEvent changes Navigator playing UI Test nagivationable
3 Years Ago
blendshape test temp model
3 Years Ago
Update vertex color shader
3 Years Ago
Update vertex color shader
3 Years Ago
Added Panel.PreTemplateApplied, Panel.PostTemplateApplied Merge branch 'master' of sbox
3 Years Ago
Citizen footstep volume adjustment Merge branch 'master' of sbox
3 Years Ago
Update skeletoninstance.def
3 Years Ago
Fixed Stylesheet variables replacing the wrong variables Can set a variable to a variable GetAttachment returns nullable
3 Years Ago
Fix @imported styles not triggering a hotload Fix stylesheets loading multiple times instead of using cache Clear cached stylesheets between sessions Scss support for !default variables Scss selectors support the > rule Fixed templates not being able to create <img> panels
3 Years Ago
Rename Panel.MousePos to Panel.MousePosition Fix TextEntry going crazy when it has no text set Base textentry style sets padding correctly Added Panel.LocalMatrix, Panel.GlobalMatrix Added Matrix.Inverted Added Matrix.Transform Added TransformedInteract UITests
3 Years Ago
Remove some shit from our base fgds Logging can take an object
3 Years Ago
Added [Hammer.EditorSprite( ... )]
3 Years Ago
Fixed some maps not caching right Make VPK unmounting code more understanding
3 Years Ago
Removed unused Replicated property from ConsoleVariableAttribute
3 Years Ago
Moved async-related whitelist to its own file Whitelist a bunch of stuff: * System.Threading.Channels * System.IO.Compression (deflate and gzip streams) * System.Collections.Immutable * other random stuff Fix modreq and modopt types erroring when checking addon access
3 Years Ago
Hotload: Failing test for Facepunch/sbox-issues#345 Hotload: Fixed redundant GC.SuppressFinalize calls Hotload: Better handling for multicast delegates
3 Years Ago
Fix one of the CSceneObject::SetTransform functions stripping off scale
3 Years Ago
Try moving wood flecks texture to core
3 Years Ago
Recompile impact.wood.fibers to see if that fixes it
3 Years Ago
Add simple vertex color shader
3 Years Ago
Add WithPosition and WithForce to DamageInfo Set damage force on physics impacts so ragdolls can use it
3 Years Ago
Flashlight attack sound
3 Years Ago
Update flashlight animgraph Merge branch 'master' of sbox
3 Years Ago
updating WIP construct, split prefab, adding mats Merge branch 'master' of sbox
3 Years Ago
Scss support for @import Merge branch 'master' of sbox
3 Years Ago
AnimGraph: Start renaming newly added params/motors/tags when added
3 Years Ago
Add ModelBuilder API Setting mesh buffers also sets the ranges to max element count
3 Years Ago
Variable parsing Stylesheets can use variables Throw if stylesheet tries to use variable but no variables Stylesheets can inherit variables from previously loaded stylesheets
3 Years Ago
Renamed b_hit to hit Lerp the duck
3 Years Ago
Procedural hit reactions node changes
3 Years Ago
Animgraph updates Duck being an analog/float input is now properly handled, your equipped weapon has no more weird offsets from where you're actually aiming, and weapon gestures can disable aim chains as well as IK (though somewhat inelegantly for now)
3 Years Ago
Fixed missing else in duck code
3 Years Ago
Updated animgraph with new parameters Merge branch 'master' of sbox
3 Years Ago
Added PhysicsGroup.Sleep Added Sleep, Enable/DisableMotion inputs to func_physbox
3 Years Ago
Remove ModelEntity.ViewOffset Decal defaults Fix errors when setting NetworkComponent networked values in constructor increase NET_MAX_PAYLOAD Making some stuff in Duck virtual even though deriving stuff from these classes is doomed Merge branch 'master' of sbox
3 Years Ago
Undo player tag changes to triggers