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20,785 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Update ci.yml
3 Years Ago
Create Sandbox-Engine-Game.sln Merge branch 'master' of sbox
3 Years Ago
Reenable VR Multiview Instancing Fix VR bloom
3 Years Ago
Fix VR viewport being cut off in ultrawide resolutions Merge branch 'master' of sbox
3 Years Ago
Add [Hammer.EntityTool]
3 Years Ago
Remove WaterSea from Water Scenelayer for now until I better rethink this API Fix VR stretching when multiview instancing is enabled Initial work so water works on multiview instancing
3 Years Ago
Changed Entity.Output to a struct, can register callbacks from code
3 Years Ago
DamageInfo passes the BoneIndex Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method Default Player class calls ProceduralHitReaction in TakeDamage
3 Years Ago
Update standard animator controller with new params for @MaxLebled
3 Years Ago
Add [Hammer.Skip] Add [Hammer.EditorModel( ... )] Added [Hammer.Solid]
3 Years Ago
Added Input.GetKeyWithBinding Input Changes (sbox-issues/discussions/337)
3 Years Ago
Test for all flags Added :not( .stuff ) support (mostly untested) Merge branch 'master' of sbox
3 Years Ago
func_button moves correctly when parented Also implemented movedir_islocal, and made internal variables not public
3 Years Ago
Animgraph updates (includes more comments)
3 Years Ago
Fix Margin/Padding tests Fix Filesystem Watcher tests Addon provision tests Tests cleanup
3 Years Ago
Make string.ToBool more resiliant
3 Years Ago
Implemented func_button's sounds & Press input Also some entity docs for fgd autogen
3 Years Ago
Animgraph updates (conditional IK disable during reload gesture)
3 Years Ago
Flag UISceneSystem views as monitors so they don't render in stereo if VR is enabled
3 Years Ago
Added basic func_physbox Moved some physics related stuff from Sandbox.Prop to BasePhysics, which is now the base for both prop_physics and func_physbox Fixed some props not doing impact damage at all
3 Years Ago
Add FileSystem.Data, FileSystem.OrganizationData
3 Years Ago
Fix no property spam Mount /core/ Don't try to download los or vmap files from servers
3 Years Ago
Save the auto generated fgd into config Added Hammer.Model (makes it so the model, skin and bodygroups can be set and changed in Hammer) Add Hammer.Model to Prop
3 Years Ago
Write outputs to fgd
3 Years Ago
FgdWriter supports material Merge branch 'master' of sbox Fixed Hammer properties not getting through properly Switch [Hammer.Property] to just use [Property] Auto register properties as a StringToken Build Output functions for Entity IO Added ability to turn off FGD generation for a property For [Property] and [Input] we can read the description from the source code comment instead of having a "Help" option on the attributes - this means the comment can benefit intellisense and the fgd/editor at the same time. Update base.fgd Whitelist System.ComponentModel.EditorBrowsableAttribute
3 Years Ago
Fix thirdperson_orbit and thirdperson_collision convars
3 Years Ago
Animgraph updates
3 Years Ago
This will (probably) fix the fgd errors
3 Years Ago
[HammerProp] => [Hammer.Property] Navmesh cleanup Add Type.HasBaseType( string ) [Prop] has a Title value Add [Hammer.AutoApplyMaterial] FgdWriter boilerplate Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
WIP construct, splitting more part into prefab, changed prefab center pivot Merge branch 'master' of sbox
3 Years Ago
Added support for conversion to uint from string Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Prop resets velocity to last collision pre velocity on death when last damage is a physics impact, this should make gibs look a bit better
3 Years Ago
watermelon health and impact damage tweaks
3 Years Ago
watermelon surface file wip Merge branch 'master' of sbox
3 Years Ago
Add min impact damage speed and impact damage properties to prop_data to give some control over it
3 Years Ago
"Reveal in Surface Property Editor" now opens surface asset in inspector tool
3 Years Ago
Check if preview model is valid in CModelPreviewRoot::NewCycleToDeltaTime
3 Years Ago
Fixed crash due to GlowList containing stale glows Fixed rare animgraph crash, possibly due to broken animgraph or missing animations Fixed crash in C_BaseEntity::PostNetworkDataReceived when entity has no managed pointer Set up sentry before reporting minidumps
3 Years Ago
Sentry config Fix couldn't find ./addon error Addon downloading fixes
3 Years Ago
Pass true to Return to clear array so it doesn't remember values next time, and properly clean up network tags when clearing them. This fixes tag methods not being called client-side and when you remove a tag from something that only has one tag
3 Years Ago
Update .gitignore
3 Years Ago
Fixed Vector3.AddClamped not working Merge branch 'master' of sbox
3 Years Ago
Make lightcookie a string rather than a stringtoken in lightcomponent Remove D3D9 fallbacks in rendersystem
3 Years Ago
Create WorldEntity Added Trace.WithTag, Trace.WithAllTags, Trace.WithAnyTags, Trace.WithoutTags
3 Years Ago
ReplicatedVar is now ConVar.Replicated Simple StringPool network table Speed up Panel.HasClass First iteration of entity tags https://files.facepunch.com/garry/5bb225a0-2903-4273-a642-868884dbd6ce.png Merge branch 'master' of sbox
3 Years Ago
Moved horse chestnut to /trees and deleted the version in props Had to recompile everything as it does not like being moved
3 Years Ago
"time before reset" works for prop_door_rotating Keep velocity for trigger_teleport Also adjusted trigger_teleport "Teleport relatively" to not reset Z axis.
3 Years Ago
Horse chestnut missing mdl vmdl files in wrong folder Removed rogue mdl files from gas cylinder folder
3 Years Ago
Horse Chestnut tree (still uses complex shader, will have bad performance) WIP Horse chestnut tree model, dont use this in maps as it will have the same performance issues as the rust foliage models until we have a new shader. Merge branch 'master' of sbox
3 Years Ago
Fix info_overlay selection without messing up align to plane