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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Delete shards next server tick instead of async
3 Years Ago
Allow explosions to damage glass
3 Years Ago
Add summaries to glass properties
3 Years Ago
Add option for glass to be in a frame or not
3 Years Ago
Fix glass not spawning at correct location when pivot point is offset
3 Years Ago
Animgraph: Fix grid snapping when resizing nodes
3 Years Ago
ModelDoc: Import model helper imports meshes with _hull as physics hull, _col and _phys uses physics mesh
3 Years Ago
More tool binds
3 Years Ago
More tool bindings Fix TextEntry exception
3 Years Ago
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3 Years Ago
Switch InteropGen Native class to something less collidable Add QString to InteropGen Don't cache UTF16 strings in the UTF8 pool More tool framework binds
3 Years Ago
updated construct, prop placement pass, added texture, material
3 Years Ago
nth-of-type, first-of-type, last-of-type, only-of-type pseudo classes
3 Years Ago
Fixup Sepia and saturate filter
3 Years Ago
TextEntry styles cleanup Add FileEntry control
3 Years Ago
Add TextEntry: MinLength, MaxLength, CharacterRegex, StringRegex, HasValidationErrors
3 Years Ago
Added css 'order' property Refactor TextEntry to have label as a child rather than deriving from it
3 Years Ago
Industrial light - large light for construct warehouse Merge branch 'master' of sbox Throw if trying to set RootPanel.Parent Fix a couple of NREs preventing -dedicated from working Allow RootPanel.Parent = null though Shotgun aim workarounds Initial reimplementation of func_shatterglass https://files.facepunch.com/layla/1b1111b1/sbox_xf1v5teDcI.png Add entity network ident to list before calling spawn so that setting entity net vars works in spawn Add glass material property to shatter glass Add half thickness property to shatter glass, clamp to sane values Only try to reset glass panel if it's broken Don';t delete shard if we didn't manage to shatter it Glass thickness property instead of half thickness Allow shatter on physics impact although the effect isn't as good as it can be yet Don't try to shatter if the shatter point is outside of the shard Only generate shard model on client when there's a valid parent panel with a material set Filter out all kinds of damage except bullet and physics impact for now Move car vmdl to rust addon for now so tools stop trying to recompile it Custom constbuffer support for shaders Sandbox.ConstantBuffer.Create ConstantBuffer.Update Render.Set Constbuffer variant Compute.WithAttribute Constbuffer variant Add BBox.FromPositionAndSize Update to net6 vpc support for vs2022 🙄🔫 vs2022 fixes New bat files Make Analyzers and references work with relative paths Fix surface.asset causing fgd parsing errors Ready text Buttons can have subtitles Hack to make map selection less shit Error Fixes Fix missing game lobby settings Give linebreaks an empty style to prevent shadows etc being rendered Transform: matrix3d Transform: matrix Fix NRE, create lobby if there isn't one when selecting a map Fix leaderboard showing duplicate entries when rapidly clicked Don't create lobby, just null check Better fix for duplicate leaderboard entries Revert "Give linebreaks an empty style to prevent shadows etc being rendered" This reverts commit 0a0b8967c63ecd9f8eca49dbdd347fbb02a60b48. industrial light - fix for #1269 Merge branch 'master' of sbox Fix Asset property as a List not being an array in fgdwriter FgdWriter uses DisplayAttribute properties Write engine defined asset fgd's on startup FgdWriter - special treatment for Assets, don't treat them like structs Sound & Surface .asset are now AutoGenerate Change WorldInput API to instances to resolve issues and allow simultaneous inputs. * Replace WorldInput.Update with instanced WorldInput fixing hovering and clicking issues as well as allowing simultaneous inputs. * Resolved various issues with WorldPanel.RayToLocalPosition not using the right axis, being inverted and not scaling. * Simulate double click and mousemove events for world inputs. * Fix right clicks not working on WorldInput. Merge branch 'master' into modelbreakcommand
3 Years Ago
Change WorldInput API to instances to resolve issues and allow simultaneous inputs. * Replace WorldInput.Update with instanced WorldInput fixing hovering and clicking issues as well as allowing simultaneous inputs. * Resolved various issues with WorldPanel.RayToLocalPosition not using the right axis, being inverted and not scaling. * Simulate double click and mousemove events for world inputs. * Fix right clicks not working on WorldInput.
3 Years Ago
Fix Asset property as a List not being an array in fgdwriter FgdWriter uses DisplayAttribute properties Write engine defined asset fgd's on startup FgdWriter - special treatment for Assets, don't treat them like structs Sound & Surface .asset are now AutoGenerate
3 Years Ago
industrial light - fix for #1269 Merge branch 'master' of sbox
3 Years Ago
Revert "Give linebreaks an empty style to prevent shadows etc being rendered" This reverts commit 0a0b8967c63ecd9f8eca49dbdd347fbb02a60b48.
3 Years Ago
Don't create lobby, just null check Better fix for duplicate leaderboard entries
3 Years Ago
Fix leaderboard showing duplicate entries when rapidly clicked
3 Years Ago
Fix NRE, create lobby if there isn't one when selecting a map
3 Years Ago
Transform: matrix
3 Years Ago
Transform: matrix3d
3 Years Ago
Custom constbuffer support for shaders Sandbox.ConstantBuffer.Create ConstantBuffer.Update Render.Set Constbuffer variant Compute.WithAttribute Constbuffer variant
3 Years Ago
Unbreak styling Autogen slug Use game addons as default target path Return enum for creation result
3 Years Ago
Addon creator Add basic dev menu Dev button in nav Sidebar nav Sidebar is org list Org overview Add games/maps to toolbar Minor stuff Adjust main nav icon Org games Org maps Cleanup Update layout Minor adjustments Move select org to left, create buttons to right Org settings Tweak styles Adjust layout/navigation Create addon page Create org page Bit of cleanup Science experiments Cleanup Addon settings pages Style tweak Organize a bit, edit map page Map settings form Consolidate map/addon setting pages These don't need to be navigators Undelete that woops Cleanup/fixes/better naming Conditionals for map/gamemode specific form rows Content downloads tab Set package we're editing Navigate to description when editing different content Don't like that Add Account.Organizations, rename property to match api response List player orgs, allow select and show content from that org Match property name to api response object Org game icon navigates to game screen Clone addon from github or ident Implement gamemode creation menu Add newly created addon to addon paths Remove debug log Show a note when hovering form rows Tweak styles Minor adjustments Cleanup, creation errors, creation success page Cleanup Simple style for success page Create addon in {targetpath}/{shortname}, make it obvious where addon will go Check shortname length and more directory validation Lowercase and underscores only, form notes Button to cancel download Local addon browser, warn when unmounted addons exist Cleanup Simplify, hide org sidebar Assert menu Redesign addon creator, make it its own page Strip away org shit for now Minor adjustments Fix busy overlay
3 Years Ago
Give linebreaks an empty style to prevent shadows etc being rendered
3 Years Ago
Fix missing game lobby settings
3 Years Ago
Fix world panel input by changing WorldInput.Update to [Event.WorldInput.Build] called from the input system. WorldPanel.RayToLocalPosition: fix wrong local position being used for inside checks Simulate right (and middle) mouse button properly in world panel input. Iterate on WorldInput, allow multiple simulated inputs at the same time by migrating state to games Fix inverted x pos and lack of world scale awareness in WorldPanel ray to local code Use WeakReferences of WorldInputs to iterate, gives addon state full ownership and lets GC work nicely. Clear WorldInput reference list on LoopEvent.Init/Shutdown Expose and doc more on WorldInput public class; UseMouseInput allows nice usage with Input.Cursor rays Simulate ondoubleclick & onmousemove events, add WorldInput.Enabled for toggling easily, tidy and refactor UISystem a bit fix potential NREs, small optimizations.
3 Years Ago
Update FgdWriter.cs FGDWriter better handles nullables DefaultValue generator handles int/float nullables
3 Years Ago
Ready text Buttons can have subtitles Hack to make map selection less shit Error Fixes
3 Years Ago
Fix surface.asset causing fgd parsing errors
3 Years Ago
IBreakCommand => IModelBreakCommand
3 Years Ago
Make Analyzers and references work with relative paths
3 Years Ago
Add BBox.FromPositionAndSize Update to net6 vpc support for vs2022 🙄🔫 vs2022 fixes New bat files
3 Years Ago
Custom constbuffer support for shaders Sandbox.ConstantBuffer.Create ConstantBuffer.Update Render.Set Constbuffer variant Compute.WithAttribute Constbuffer variant
3 Years Ago
Move car vmdl to rust addon for now so tools stop trying to recompile it
3 Years Ago
Filter out all kinds of damage except bullet and physics impact for now
3 Years Ago
Only generate shard model on client when there's a valid parent panel with a material set
3 Years Ago
Don't try to shatter if the shatter point is outside of the shard
3 Years Ago
Allow shatter on physics impact although the effect isn't as good as it can be yet
3 Years Ago
Glass thickness property instead of half thickness
3 Years Ago
Don';t delete shard if we didn't manage to shatter it
3 Years Ago
Only try to reset glass panel if it's broken
3 Years Ago
Add half thickness property to shatter glass, clamp to sane values
3 Years Ago
Add glass material property to shatter glass