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20,773 Commits over 1,522 Days - 0.57cph!

4 Months Ago
Collision shapes with no tags don't automatically add solid tag, I don't think this is needed
4 Months Ago
Fix trace RunAll not doing a RunAll trace for hitboxes
4 Months Ago
Formatter somehow removed usings
4 Months Ago
Remove unused variable
4 Months Ago
Added Search to Library Manager. Allows you to filter through both installed or available Libraries. https://files.facepunch.com/CarsonKompon/2024/August/06_16-43-MiserlyCockerspaniel.mp4
4 Months Ago
Update AssetList Context Menu to use proper Delete shortcut name
4 Months Ago
Make sure we do include reliable transform update when changing ownership
4 Months Ago
Squashed commit of the following: commit 76f039bef3ee819f4b5e0b34179223405196d5bd Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:50:41 2024 +0100 Cleanup commit 7559957d809b94986d20f93f417f69194138782a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:43:55 2024 +0100 Some logs commit ed9cb58705a97c3889d8d7a4ef97d8895b93dc98 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:04:35 2024 +0100 Remove debug log commit 91c006383091050f87ac0a75b70df02e9ac17498 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:54:41 2024 +0100 Remove debugging - fix spike when flushing pending updates commit a681e665208d87bc99c82ffb9865abc24365caa5 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:43:32 2024 +0100 Fix flags commit 5eee6683b66a3b38390605a1f7ba72aaf51cc68a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:34:28 2024 +0100 More debug commit f35802593b1e9af772bf91a3eb451cb6c1c6dc3a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:30:52 2024 +0100 Debugging commit 42e0e1d3d06f4cce830c530e7b2e3943b94921e4 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:52:35 2024 +0100 ++ commit d2402c9253ef520bdea0b141a393d0baa72a8d82 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:46:25 2024 +0100 Initial commit
4 Months Ago
Add Curve.RemoveAtTime, Curve.Sort, Curve.AddOrReplacePoint When changing position/scale for objects, add an edit log for each Try to normalize EditLog to send actual propertyname Add EditorEvents.ISceneEdited , EditorEvents supports interface based events Curve.Evaluate takes an angle bool, if true, lerps shortest distance between angles
4 Months Ago
Cleanup
4 Months Ago
Some logs
4 Months Ago
Terrain:GetHeight() multiplies by heightscale
4 Months Ago
Remove debug log
4 Months Ago
Remove debugging - fix spike when flushing pending updates
4 Months Ago
Remove OpenVDB for TinyVDBIO instead (jesus christ), use latest version of NanoVDB, clean it all up, don't use glue, make all bridge between native in a def file
4 Months Ago
Fix flags
4 Months Ago
More debug
4 Months Ago
Debugging
4 Months Ago
Release all Editor Shortcuts when toggling Play Mode
4 Months Ago
Update GameObjectNode and AssetList Context Menus to use proper shortcuts for Duplicate
4 Months Ago
++
4 Months Ago
Initial commit
4 Months Ago
Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM from shadergraph preview
4 Months Ago
Error fix
4 Months Ago
Throw exception in ScrollArea when trying to set canvas to an ancestor of itself Add Curve.Frame.WithTime, Curve.Frame.WithValue Hide GraphicsItem.AddChild, RemoveChild Add GraphicsItem.Width, Height
4 Months Ago
Add Graphics.Draw for drawing models instanced indirect
4 Months Ago
Pull default tags for GameTagsControlWidget from CollisionRules. Only display GameObject-related tags for GameTags, not ITagSet.
4 Months Ago
Add Graphics.Draw for instanced drawing of models, internal until API finalized https://files.facepunch.com/layla/1b0611b1/sbox-dev_6aYDkpCHBO.mp4
4 Months Ago
openvdbglue stub for compiling openvdb into nanovdb, VolumetricMaterial component and attributes for it, don't generate thumbnails for OpenVDB source files
4 Months Ago
OpenVDB Source Asset Type, rename VolumetricData to VolumetricMaterial
4 Months Ago
compiled complex.shader_c with stripped combos 259MB -> 102MB... there's more we can do but let's see if anyone whines first
4 Months Ago
complex.shader: remove F/S_OVERLAY, we have specialized overlay shaders already complex.shader: drop texture animation, way too specialized complex.shader: half combos by making S_REFLECTIONS it's own shader variant since it doesn't really use 99% of the other combos shaders: drop D_BAKED_LIGHTING_FROM_VERTEX_STREAM complex.shader: combo rules for F_PARALLAX_OCCLUSION (insanity that we added this to this shader) Drastically reduce unlikely combos by disallowing with: - Translucent - Alpha Test - Cloth Shading - Bent Normals - Diffuse Wrap - Additive Blend - Detail Texture - Metalness Texture - Retro Reflective
4 Months Ago
Add OpenVDB libraries Add OpenVDB headers ( And boost, contained in the folder 🤢 ) VolumetricData GameResource stub
4 Months Ago
Default prefab save directory is the assets root, not the project root
4 Months Ago
Actually log the result code from SendMessageToUser so can debug issues here
4 Months Ago
Fix Capsule.RandomPointInside not being uniformly distributed It was biased towards the middle of the cylinder
4 Months Ago
Fix Capsule.RandomPointOnEdge Before: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_XG28kFmoyv.mp4 After: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_7zJYNsOipq.mp4
4 Months Ago
In minimal game template, add editor code folder
4 Months Ago
4 Months Ago
Initialize tonemapper with defaults
4 Months Ago
NetworkSpawnRemote after all NWOs from snapshot deserialized but before callback batch to ensure references exist ( Fixes Facepunch/sbox-issues#6086 )
4 Months Ago
Missed a spot
4 Months Ago
Add global:: to generated code for attributes with CodeGenerator ( Fixes Facepunch/sbox-issues#6055 )
4 Months Ago
Reliable heartbeat
4 Months Ago
Add Sphere.RandomPointInside Add Capsule.RandomPointInside Add HitboxSet.Hitbox.RandomPointInside Http Post retry on connection error Add Sphere/Capsule/BBox/Hitbox.RandomPointOnEdge
4 Months Ago
Can use [Range] on fields When converting a Color to a Color32 if it's HDR then normalize instead of clamping Expose ParticleEffect.ParticleBounds and MaxParticleSize We don't use nethost anymore TextManager becomes TextRendering, exposed function to get cached texture
4 Months Ago
Destroy wrapper objects when deleting physics world
4 Months Ago
New physics worlds add a world reference body, this is for things like fixed joints
4 Months Ago
Better document lightbinner and add a few asserts Version tiled rendering if we ever make breaking changes to it's structure, makes sure that rendering doesn't break if we upgrade it in the future
4 Months Ago
Remove old Application.AllowShortcuts Don't wrap cursor when holding middle/right mouse button in 2D editor view