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20,775 Commits over 1,522 Days - 0.57cph!

4 Years Ago
Keep user input up to date each frame
4 Years Ago
Fix PawnController.UpdateFromController Added FrameSimulate
4 Years Ago
Update ci.yml
4 Years Ago
Rename PlayerAnimator/PlayerController to PawnController, share a common base class to avoid all the repetition
4 Years Ago
Another assert
4 Years Ago
Don't try to create textures on server
4 Years Ago
CamSetup has Viewer, ZNear, ZFar, Aspect
4 Years Ago
Add Entity.EyePos, Entity.EyeRot Controllers,Cameras use EyePos, EyeRot again
4 Years Ago
Trim more unused player stuff Stripping player eyeangles/eyepos stuff No need to add Pawn to Client.Pv - it's added automatically
4 Years Ago
Slash fixes
4 Years Ago
Last try with this shit
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Hammer: Fix align to grid plane not working properly Hammer: Fix "Align to Surface" Alt toggle not actually toggling
4 Years Ago
Whitelist IEquatable and DefaultMemberAttribute
4 Years Ago
More work on the walks
4 Years Ago
Trimming unused Remove unused Remove unused
4 Years Ago
EventSystem supports arguments Fix HasLocalPlayerOwner lying Run buildinput event from Game:BuildInput Restore nametag functionality Deleted BaseCamera, kill works again, fixed ragdollcamera
4 Years Ago
Fixed health not being accessible clientside on non player entities
4 Years Ago
Moved Camera, CameraModifier to Addon Camera switching predicted properly, Camera.Activate/Deactivate called proper Fixed non networked [Predicted] variables thinking there were prediction errors
4 Years Ago
Added tint mask to citizen_skin, removed mouth material
4 Years Ago
If we're receiving predicted entity data, and we're going to create a NetworkClass because of it, and we've previously created this class on this tick via prediction, then use that class so we don't create a new one and introduce a bunch of confusion
4 Years Ago
Fix "Modeldoc crashes when parenting an AttachmentList to a bone #52"
4 Years Ago
Add Model GetAttachmentName and AttachmentCount
4 Years Ago
Label Angles edit box with P,Y,R instead of X,Y,Z
4 Years Ago
Add environment light entity so it can be changed from managed
4 Years Ago
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
4 Years Ago
Updated N/NE/E/SE/S walks
4 Years Ago
Fixed func_shatterglass materials. Remade materials needed for func_shatterglass. Merge branch 'master' of sbox
4 Years Ago
Refined AO capsules + individual finger ones Merge branch 'citizenv2' of sbox into citizenv2
4 Years Ago
updated brick texture, added variation
4 Years Ago
Updated Trainers to fit new Citizen rig Updated Workboots to fit new Citizen rig Updated Hardhat to fit new Citizen rig Remove physics hull from hardhat (causing visibility issues) Updated Wooly hat to fir new Citizen rig Updated Beret to fit the new Citizen rig Updated Security Helmet (with and without strap) to fit new Citizen rig Workboots compile Updated Tophat to fit new Citizen rig Updated Cap to fit new Citizen rig Updated Woolyhatbobble to fit new Citizen rig Updated Leather cap (with and without badge) to fit new Citizen rig Updated Uniform hat to fit new Citizen rig Updated Service hat to fit new Citizen rig Updated femalebun to fit new Citizen rig Updated male hair 02 to fit new Citizen rig
4 Years Ago
Removed BufferedActiveChild stuff Move PlayerAnimator and PlayerController to addons Setting Pawn also sets Owner Renamed OwnerEntity to Owner Add Entity.Input, Entity.Client
4 Years Ago
Added Entity.SpawnFlags.Add Reimplemented basic prop_door_rotating in C# Increased "tickrate" for trigger_hurt
4 Years Ago
Rename Client to ClientEnt, make a Client interface to emphasise that it's not a regular entity Client.Local => Local.Client Delete IPlayerControllable, Add Entity.Simulate( Client cl ) PlayerAnimator, PlayerController works again
4 Years Ago
Implement C# door Open/Close inputs, implement TimeBeforeReset for rotating door
4 Years Ago
Make C# map IO case insensitive, fixes trigger_hurt not being targetable
4 Years Ago
Fixed Hammer crashing when pressing CTRL+S without a map open Merge branch 'master' of sbox
4 Years Ago
Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
4 Years Ago
Remove redundant element count from buffers SetData
4 Years Ago
Rename Player.cs to Client.cs
4 Years Ago
UpdateCamera to BuildCamera, OnInput to BuildInput, ClientSimulate to Simulate
4 Years Ago
Add FindOrCreateProceduralMesh to IMeshSystem Move mesh stuff out of game glue and into mesh glue Whitelist Span Allow draw desc to draw non indexed if there's no index buffer Remove old voxel shader Add Vector3 indexer Add Entity.RenderDirty to mark rendering dirty Add IndexBufferHandle and VertexBufferHandle, experimental access to GPU buffers Bind render meshes Allow models to be created from meshes or VertexBuffer class
4 Years Ago
Fidget idle test
4 Years Ago
Updated trousers to fit new Citizen rig Updated longsleeve shirt to fit new Citizen rig Updated Tracksuit to fit new Citizen rig Updated Shorts to fit new Citizen rig Updated Labcoat to fit new Citizen rig Updated Jackets (hoodie and tuxedo) to fit new Citizen rig Updated HeavyJacket to fit new Citizen rig Updated Shoes to fit new Citizen rig Merge branch 'citizenv2' of sbox into citizenv2
4 Years Ago
Working IK on the legs, animgraph updates, fixed look chains, etc.
4 Years Ago
Fixed changes SCSS files not being sent to clients Wheely bin prop Wheely bin prop, has mask for tinting and all lods Merge branch 'master' of sbox Merge branch 'master' into player-client
4 Years Ago
Remove FieldOfView from player, that was a mistake Add Client.Camera, cleanup
4 Years Ago
Delete IFrameUpdate, IClientUpdate Add viewpos to usercmd Fix DOF on by default and only getting 50fps and debugging and reverting your 2 hours of changes thinking it was something you did
4 Years Ago
Wheely bin prop Wheely bin prop, has mask for tinting and all lods Merge branch 'master' of sbox