22,417 Commits over 1,614 Days - 0.58cph!
Experiments
Remove dedi server check
Don't add pawns by default
Merge branch 'lagtest' of github.com:Facepunch/sbox into lagtest
# Conflicts:
# engine/Sandbox.Game/Entity/Entity.LagCompensation.cs
# src/game/server/player_lagcompensation.cpp
Experiments
Default override Player.ShouldLagCompensate to return true
This tells the lag compensation to record this entity, ShouldLagCompensateForClient says if we should rewind.
Don't automatically add all pawns to lag compensation, let them opt in ( Base Player defaults to true )
Add debug prints to make sure we're actually back tracking
Don't automatically add all pawns to lag compensation, let them opt in ( Base Player defaults to true )
Add debug prints to make sure we're actually back tracking
Default override Player.ShouldLagCompensate to return true
This tells the lag compensation to record this entity, ShouldLagCompensateForClient says if we should rewind.
Fix hitbox crash when importing S1 MDLs
Remove unused include from morph
Increase number of transformation slots
Build-Shaders.bat (builds vfxcompile too)
Recompile and fixup some shaders
bunch of texture recompiles
Try padding PerViewRuntimeFastPathLightingConstantBuffer_t so everything lines up
Use int4 in PerViewLightingConstantBufferVr_t to get around weird alignment issue
Fix NRE crash when calling null YogaNode on a deleted panel
TaskSource.IsValid internal setter
Fixed ZipArchiveEntry access
Whitelist System.IO.Compression.ZipArchive
Recompiled some failed shaders(should fix hammer)
Rebuilt tools_wireframe.vfx
Fix glow shader compile error
Fix crash trying to set joint break handler on null joint
Rebuilt addon/base shaders (glow failed @samzanemesis)
Merge render_rework
vpc fix
completely strip and delete Panorama
Make CameraModifier.Apply public
Specifically for people who derive from GameBase instead of Game so they can call it
Added Event.Render.PostProcess attribute
Fix template hotload when SetTemplate doesn't start with /
Plane trace returns null if greater than max distance
Fix WorldPanel's MaxInteractionDistance not able to exceed 1000 units
update construct map, adding texture, cable attachment props, updating prefabs, fixing some gap and missing collider
Sort env map data by cubemap array index
Better IME input, better multicharacter handling in textarea
Completely strip out unused IIMEManager
Fix NRE when setting label to null
Added a "scroll to bottom" button in the console
Citizen/animgraph: changed skid bounds from 400 to 650