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22,417 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Experiments Remove dedi server check Don't add pawns by default Merge branch 'lagtest' of github.com:Facepunch/sbox into lagtest # Conflicts: # engine/Sandbox.Game/Entity/Entity.LagCompensation.cs # src/game/server/player_lagcompensation.cpp
3 Years Ago
Experiments Default override Player.ShouldLagCompensate to return true This tells the lag compensation to record this entity, ShouldLagCompensateForClient says if we should rewind. Don't automatically add all pawns to lag compensation, let them opt in ( Base Player defaults to true ) Add debug prints to make sure we're actually back tracking
3 Years Ago
Don't automatically add all pawns to lag compensation, let them opt in ( Base Player defaults to true ) Add debug prints to make sure we're actually back tracking
3 Years Ago
Fix Api URL
3 Years Ago
Default override Player.ShouldLagCompensate to return true This tells the lag compensation to record this entity, ShouldLagCompensateForClient says if we should rewind.
3 Years Ago
Fix hitbox crash when importing S1 MDLs
3 Years Ago
Favourites basics
3 Years Ago
Remove unused include from morph
3 Years Ago
Update Build-Shaders.bat
3 Years Ago
Update Build-Shaders.bat
3 Years Ago
Experiments
3 Years Ago
Experiments
3 Years Ago
Fix core shaders
3 Years Ago
Increase number of transformation slots
3 Years Ago
Update Build-Shaders.bat
3 Years Ago
Update shaders.yml
3 Years Ago
Update Build-Shaders.bat
3 Years Ago
Update shaders.yml
3 Years Ago
Build-Shaders.bat (builds vfxcompile too)
3 Years Ago
Update API
3 Years Ago
Recompile and fixup some shaders
3 Years Ago
bunch of texture recompiles
3 Years Ago
Update shaders.yml
3 Years Ago
Update shaders.yml
3 Years Ago
Shader build action
3 Years Ago
Try padding PerViewRuntimeFastPathLightingConstantBuffer_t so everything lines up
3 Years Ago
Use int4 in PerViewLightingConstantBufferVr_t to get around weird alignment issue
3 Years Ago
3 Years Ago
Fix NRE crash when calling null YogaNode on a deleted panel TaskSource.IsValid internal setter
3 Years Ago
Fixed ZipArchiveEntry access
3 Years Ago
Whitelist System.IO.Compression.ZipArchive
3 Years Ago
Readd deleted shaders
3 Years Ago
Recompiled some failed shaders(should fix hammer)
3 Years Ago
Rebuilt tools_wireframe.vfx
3 Years Ago
Compiled glow shader
3 Years Ago
Fix glow shader compile error
3 Years Ago
Fix crash trying to set joint break handler on null joint
3 Years Ago
Rebuilt addon/base shaders (glow failed @samzanemesis)
3 Years Ago
Merge render_rework vpc fix
3 Years Ago
completely strip and delete Panorama
3 Years Ago
Make CameraModifier.Apply public Specifically for people who derive from GameBase instead of Game so they can call it
3 Years Ago
Added Event.Render.PostProcess attribute
3 Years Ago
Fix template hotload when SetTemplate doesn't start with /
3 Years Ago
Plane trace returns null if greater than max distance Fix WorldPanel's MaxInteractionDistance not able to exceed 1000 units
3 Years Ago
update construct map, adding texture, cable attachment props, updating prefabs, fixing some gap and missing collider
3 Years Ago
Sort env map data by cubemap array index
3 Years Ago
Better IME input, better multicharacter handling in textarea Completely strip out unused IIMEManager Fix NRE when setting label to null
3 Years Ago
Added a "scroll to bottom" button in the console
3 Years Ago
Citizen/animgraph: changed skid bounds from 400 to 650
3 Years Ago
Basic IME support