20,771 Commits over 1,522 Days - 0.57cph!
Don't report errors in non retail
background property is a shortcut to background-image, remove debug messages
Don't flicker light if light is disabled
Add fog settings to light entities
Removed OnRemove, client and server both have OnDestroy
Added Entity.OnNetworkDormant, Entity.OnNetworkActive - client callbacks for when an entity enters/leaves pvs
Implement background-image-tint
Removed ServerRpc, OwnerRpc (until we can figure out if they're useful + tailor for them)
Removing redundant Player Owner from BaseWeapon stuff
Merge branch 'master' of sbox
Point and spot light entities set sensible defaults
Merge branch 'master' of sbox
Seems to fix hotloading on steam version
Delete build_watch_info.txt
Remove some stuff we don't need to ship
Wrap and report errors in github http get
Exception capturing
Fix release build not building everything
Engine mounting
Merge branch 'master' of sbox
Bind more light component stuff to make them sexy
Update default gamemode name
Merge branch 'master' of sbox
Add inner and outter cone radius to spot light entity
switch hammer.exe with sbox-dev.exe
Global console hotkey in tools opens our external console
Open our external console instead of vconsole when opening console tool in asset browser
Set DeveloperHelpURL to our URL
Deal damage to props on physics impact
Add PhysicsWorld.WakeAllBodies
Add PhysicsWorld.Sleeping
Add Entity.ApplyLocalAngularImpulse
updated corrugated wall set/ collider
Add PhysicsWorld.UseDefaultGravity
Add toolscene to groups.vgc, this somehow fixes modeldoc gizmos
Bind lightcomponent Brightness, BrightnessMultiplier, Range and Flicker
Managed spot light entity
Add SceneObject.RenderingEnabled
Replace tools splash screen so it's not dota
Hammer: Don't snap entity placement to work plane if snapping is disabled
Hammer: Add random pitch and roll to entity placement also
Hammer: Fix "random yaw" on entity placement not working
Add entity tool metadata to lightortho
updated textures, fixed normals on corrugated walls
Add PhysicsWorld.Gravity (Vector3)
Hammer: Fix drag and drop operations being offset
Propagate tint color to meshes and props on tilemesh collapse
Temp fix for tilemesh properties
ModelDoc: Sanitize bone name before adding it to the anim stream
Hammer: Allow per tile instance of tilemesh to be tinted https://files.facepunch.com/layla/1b1511b1/sf2XHaw2l8_Trim.mp4
sandbox addon is a package now
Fixed stylesheet priority
Menu styles
Menu mount /core/
List local maps
Session timer
CreateGame form has cookies, so it remembers what you chose last time
Merge branch 'master' of sbox
Fix managed textures being all forced TSPEC_SUGGEST_CLAMPS/T flags
Package query caching
Started api cleanup
Merge branch 'master' of sbox