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8,283 Commits over 730 Days - 0.47cph!

10 Days Ago
Animgraph: Add note box to splitter so it can be resized
10 Days Ago
Fixed door prefabs having prop_static handles Fixed 2 more prefabs having prop_dynamic >prop_animated
10 Days Ago
Fixed Door prefabs using props_dynamic > prop_animated
10 Days Ago
Citizen: a batch of technical updates - Updated all skinning to fix just about everything that had come to bother me in the past 12 months of posing & animating this character model - Fixed a very small seam between the head and the torso caused by... honestly, some really hellish crap - Fixed some vertices on the head having incorrectly shaded normals, especially when morphs are active - Improved ragdoll settings - Other various misc. fixes
10 Days Ago
Fixed entity think functions not running Added AnimatedEntity.AnimateOnServer Added AnimatedMapEntity as replacement for prop_dynamic Minor cleanups Delete prop_dynamic Added a bunch of new inputs to prop_animated
10 Days Ago
New Outfit Piece - Beanie! + Black Jeans and Hoodie New stylish black beanie plus some reskins of the jeans and hoodie. LODs for the beanie to come ASAP. https://files.facepunch.com/daniel/1b1611b1/beanie_present.png
10 Days Ago
Allow creating common depth formats Add RenderTarget
10 Days Ago
Do a call to BindRenderTargets before rendering debug overlays, for some reason it complains sometimes that we haven't called it
10 Days Ago
Added option to set Volume and Pitch on snd_event_point
10 Days Ago
Added keybind for "Replace Objects With Instances" Ctrl+Alt+H sbox-issues/issues/2247
10 Days Ago
Initial experiments Put HUD and GameUI rendering in hooks Switch to managed render hooks Change some Assert.NotNull to Assert.IsValid Switch post process to work in new system Lets initialize the pointers in CMeshDrawPrimitive_t so I don't waste 40 mins chasing my own tail again Add Render.Draw.RenderSceneObject (lets worry about how much this api sucks another time) Added Render Events for BeforePostProcess and AfterPostProcess Support LOD/Bodygroups in RenderSceneObject managedrenderpipeline.h doesn't exist anymore Add render hooks for rendering just before viewmodel, just after viewmodel Get rid of RenderTools.DrawScreenQuad - it was doing way more bullshit than we needed Remove RenderTargetDesc Allow SetRenderTarget to set depth too
10 Days Ago
Allow SetRenderTarget to set depth too
10 Days Ago
Get rid of RenderTools.DrawScreenQuad - it was doing way more bullshit than we needed Remove RenderTargetDesc
10 Days Ago
Add render hooks for rendering just before viewmodel, just after viewmodel
10 Days Ago
managedrenderpipeline.h doesn't exist anymore
10 Days Ago
Drop -o from the vfxcompile, we optimize by default so this is redundant
10 Days Ago
Strip a bunch of useless stuff from depth_only for now, introduce clip planes to depth_only
10 Days Ago
Fix optimized shaders not actually compiling as optimized
10 Days Ago
formatting
10 Days Ago
Add SceneModel.GetAttachment, identical API as ModelEntity
10 Days Ago
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
11 Days Ago
Fixed cinderblock blend not have 2 layers Recompiled assets
11 Days Ago
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
11 Days Ago
Check type inits before loading an assembly Facepunch/sbox-issues#2313
11 Days Ago
Change var name
11 Days Ago
Cleaned up some game setting code. Added MoveSetting. Added options for moving a setting up or down in the list. Ensure that when the list is rebuilt the previously selected page stays selected.
11 Days Ago
Support LOD/Bodygroups in RenderSceneObject
11 Days Ago
Add Render.Draw.RenderSceneObject (lets worry about how much this api sucks another time) Added Render Events for BeforePostProcess and AfterPostProcess
11 Days Ago
Added functionality for setting a description per Game Setting that will show during lobby creation Ensure description is updated properly from TextEdit
11 Days Ago
Fixed NRE in GameLobbySettings that occurs when a Choice setting has an empty value (Gunfight)
11 Days Ago
Lets initialize the pointers in CMeshDrawPrimitive_t so I don't waste 40 mins chasing my own tail again
11 Days Ago
Strip a tiny bit of shit Only hide non floating dock widgets in Hammer when toggling fullscreen layout ( resolves Facepunch/sbox-issues#2301 )
11 Days Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
11 Days Ago
Disable spinning the UI on demand recompiles for now because it's causing re-entrant calls to ForceSynchronizationAndBlockUntilManifestLoaded() Fix a resourcesystem error by avoiding an unnecessary resource fetch in LightDescFromEntity within CLightHelper::Render, CLightHelper manages its own lightcookie handles
Sam
11 Days Ago
Get target resource type from asset Gameresource load doesn't need to be templated, still needs cleanup Make CustomResource for internal managed resources that use custom decoding And shader uses CustomResource instead of GameResource
12 Days Ago
Fixed hit testing on models having first bodygroup forced to 1 Fixes not being able to click on citizen's head in Hammer, and any other model that had first bodygroup empty as second option.
Sam
12 Days Ago
Don't do Shader assets on C++, it's awful Remove TryManagedCompile Cleanup GameResource and Resource, let GameResource handle it's loading rather than Asset, let managed core Resourced be created
12 Days Ago
Fix edge case where block tools crashes when viewing acoustic geometry in hammer Fix lightmapres & others blocking vis & viewing steam audio scenes
12 Days Ago
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server
12 Days Ago
Hammer: Fix Qt already has layout console spew with CQStylizedGroupBoxControllable Hammer: Make sure the toolbar extensions have a background color so they're usable
12 Days Ago
Proper fallback handling for no audio devices, fixes game startup crash w/o audio device, but also removal and new audio devices mid game - Resolves #378
12 Days Ago
Switch post process to work in new system
12 Days Ago
Posh dress LODs + Skinning fixes
12 Days Ago
Fixed odd collision on small oak tree
12 Days Ago
Switch to managed render hooks Change some Assert.NotNull to Assert.IsValid
12 Days Ago
Compiled materials
12 Days Ago
Alphabetically sort output textures when compiling material
12 Days Ago
Put HUD and GameUI rendering in hooks
12 Days Ago
Main menu Leaderboard visual tweaks
12 Days Ago
Rebuild all content