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22,418 Commits over 1,614 Days - 0.58cph!

4 Years Ago
Forgot about this Merge branch 'master' of sbox
4 Years Ago
Finalize modelbuilder properly
4 Years Ago
Add BlendIndices and BlendWeights vertex attribute type
4 Years Ago
Only delete children if they're client only
4 Years Ago
Destroy client side children on non client only entities
4 Years Ago
Read only Entity.All (#20) Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox Update Sandbox.Engine.csproj Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently Obsolete Hammer.RenderFields enableAlpha argument Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget
4 Years Ago
Revert "Hacky fix for Visual Studio not triggering recompile consistently" This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e.
4 Years Ago
Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT)
4 Years Ago
Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout
4 Years Ago
Obsolete Hammer.RenderFields enableAlpha argument
4 Years Ago
Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently
4 Years Ago
Fixed asserts with Path Tool's Rope particle effect Makes node colors affect the rope ColorHsv Fixes Add ColorHsv.WithHue etc Property.SetValue tries to use implicit converter (although I don't think this does shit) Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos ) Data Binding use PropertyAttribute.SetValue Merge branch 'master' of sbox Remove borders from box panel drawing routine Trace.Ignore can optionally ignore hierarchy or not Add [Property] to some of the panel properties Added LibraryMethodAttribute Fix exception in Color.TryParse Add phys2_world_bounds convar (off by default) to stop objects being kept inside network bounds so we can see what issues come from that Panel derives from PropertyClass Fixed NRE in Property.SetValue Merge branch 'master' of sbox Fixed NetworkEntityList changed callback being called every time even when it isn't dirty Calculate vertex attribute color formats a bit better for procedural meshes, fixes vertex colors using Color32 Mesh.CreateBuffers can optionally calculate bounds for you Added Hammer.Path Merge branch 'master' of sbox Oops, actually make it calculate the bounds Add BBox.ToString Read only Entity.All (#20) Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox Update Sandbox.Engine.csproj Merge branch 'master' into particle-scene-obj
4 Years Ago
Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld
4 Years Ago
Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract
4 Years Ago
Update Sandbox.Engine.csproj
4 Years Ago
Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox
4 Years Ago
Read only Entity.All (#20)
4 Years Ago
Add BBox.ToString
4 Years Ago
Oops, actually make it calculate the bounds
4 Years Ago
Added Hammer.Path Merge branch 'master' of sbox
4 Years Ago
Mesh.CreateBuffers can optionally calculate bounds for you
4 Years Ago
Calculate vertex attribute color formats a bit better for procedural meshes, fixes vertex colors using Color32
4 Years Ago
Fixed NetworkEntityList changed callback being called every time even when it isn't dirty
4 Years Ago
Read only Entity.All
4 Years Ago
Make SceneObject.All a read only list
4 Years Ago
Done properly and remove old attempt at wrapping IParticleCollection
4 Years Ago
Panel derives from PropertyClass Fixed NRE in Property.SetValue Merge branch 'master' of sbox
4 Years Ago
Add phys2_world_bounds convar (off by default) to stop objects being kept inside network bounds so we can see what issues come from that
4 Years Ago
Add [Property] to some of the panel properties Added LibraryMethodAttribute Fix exception in Color.TryParse
4 Years Ago
Trace.Ignore can optionally ignore hierarchy or not
4 Years Ago
Getting somewhere
4 Years Ago
Remove borders from box panel drawing routine
4 Years Ago
ColorHsv Fixes Add ColorHsv.WithHue etc Property.SetValue tries to use implicit converter (although I don't think this does shit) Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos ) Data Binding use PropertyAttribute.SetValue Merge branch 'master' of sbox
4 Years Ago
Fixed asserts with Path Tool's Rope particle effect Makes node colors affect the rope
4 Years Ago
Far simpler approach to fetching and interfacing with particle system scene objects
4 Years Ago
Some extra particle methods
4 Years Ago
Added AnimEntity.UseAnimGraph/HasAnimGraph/Sequence getter
4 Years Ago
Fixed render entities breaking if you delete any render entity within a tick event callback
4 Years Ago
Add ModelEntity.EnableTraceAndQueries
4 Years Ago
Add PhysicsBody.RemoveContacts. Add PreAngularVelocity to CollisionEventData
4 Years Ago
FIxed Hammer crashing when Path Tool tries to place non existent entities
4 Years Ago
Added SetColor input to all modelentities
4 Years Ago
Fix transition stalling when changing style every frame Add ColorHsv Merge branch 'master' of sbox Lets do this one right from the start
4 Years Ago
Remove non functioning "disableshadows" from Hammer.Model
4 Years Ago
Added Output.FireWithParam Basic Hammer input parameter support in C#
4 Years Ago
Limit BackdropFilterBlur to sensible limits LibraryAttribute.Properties is a list Add PropertyAttribute PropertyType Add RangeAttribute Add PropertyAttribute.Attributes (access to other attributes)
4 Years Ago
Warn if multiple master volumetric fog controllers
4 Years Ago
Fix some color and gradient parsing issues in CSS
4 Years Ago
Hotload: Fixed duplicate key error spam in console Hotload: Cleanup
4 Years Ago
Hotload: Failing enum array test Hotload: Fixed upgrading enum arrays Hotload: Failing static readonly field test Hotload: refactor to support upgrading into existing instances Merge branch 'master' of github.com:Facepunch/sbox