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22,418 Commits over 1,614 Days - 0.58cph!

4 Years Ago
Added fade distances and shadow fade distances to lights (#17)
4 Years Ago
PropertyAttribute - SetValue, GetValue, MemberName Merge branch 'master' of sbox
4 Years Ago
Adjust mapIO max visible distance for text
4 Years Ago
Adjusted doorhelper visualization for local dir moving doors Also adds "not moving" type to hide the visualization for non moving buttons
4 Years Ago
Move mixed shadow calculation to clientside, fix shadow drawing on cheap lights, add fade in to shadows
4 Years Ago
UpdateBinds in InternalTick Expose LibraryAttribute.Properties In templated, if bind to "this", we bind to the current template root panel (need to support element id's) DataSource on panels tries to update using class properties before passing as a string to SetProperty Properties => PropertiesInternal Merge branch 'master' of sbox
4 Years Ago
Autodoc for Easing.Function delegate minor change to doorhelper.cpp
4 Years Ago
Remove RecipientsFilter from m_EmbedLocal to see if it resolves (CFlattenedSerializer:Decode Error #416)
4 Years Ago
Tweak accuracy of vector/rotation .ToString() - since they're sent via console commands they need to retain some sensible values
4 Years Ago
Added fade distances and shadow fade distances to lights
4 Years Ago
Add MenuTools.SkipAllTransitions()
4 Years Ago
Rename Panel.Value to Panel.StringValue (need to reconsider its existence) Merge branch 'master' of sbox
4 Years Ago
Better rotation axis visualization for rotating doors
4 Years Ago
Remove necessity for @EntityGroup for custom categories
4 Years Ago
Try to convert types when data binding Track pressed panel, send mouse move events only to it, allow hover away but don't let hover over other controls Code cleanup If skipTransitions then kill all transitions - not just those in the styles Render shadows right before the panel, not before all of siblings, what was I thinking Fixed transitions using the wrong parent size (affected % lengths) SkipTransitions() also skips all children transitions Merge branch 'master' of sbox
4 Years Ago
Disallow spaces in hammer input names
4 Years Ago
Add DebugOverlay.Text overload with offset argument Minor change to DefaultValue generator
4 Years Ago
Added Hammer.Particle attribute
4 Years Ago
Add PhysicsBody.DragEnabled
4 Years Ago
Bring back outline to debugoverlay text Update MapIO visualization colors
4 Years Ago
Remove Panel.DataBind, binds are two-way, cleaning up property binding Refactor PropertyBind to DataSource BaseDataSource constructor, forcing propertyName to be filled
4 Years Ago
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
4 Years Ago
Add joint builder funcs for generic joint
4 Years Ago
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)
4 Years Ago
Add PhysicsBody.GravityEnabled
4 Years Ago
css filter: blur support (#16)
4 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate Fixed static RPCs in static classes not working because you can't have protected methods in static classes Support morphs for anim scene objects Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity Event.PhysicsPostStep to Event.Physics.PostStep Make sunlight render without bounds Support filter: blur( xx ) Merge branch 'master' into css-filter Merge fix
4 Years Ago
Added Render.Clear() Set FilterBlur Create layer matrix to offset the transform matrix for rendering panels to RT Don't need to set all this junk for this shader Update layer if panel changed size
4 Years Ago
Make sunlight render without bounds
4 Years Ago
Event.PhysicsPostStep to Event.Physics.PostStep
4 Years Ago
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
4 Years Ago
Support morphs for anim scene objects
4 Years Ago
Default blend modes also write alpha (fixes UI not drawing to render targets) Alpha render mode LayerOffset stuff
4 Years Ago
Have Event.Physics.* namespace like Event.Tick.*
4 Years Ago
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
4 Years Ago
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
4 Years Ago
Remove TextureRenderTargetBuilder Added filter-blur property Explicitly release label textures when label is destroyed Panel layer basics Render.SetRenderTarget, Render.SetViewPort Throw exception if trying to create texture that is <= 0 Draw layer to texture wip
4 Years Ago
Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points
4 Years Ago
Pass -game to resourcecompiler when building cubemaps Update scenesystem.def
4 Years Ago
ModelDoc: also strip anything before @ when generating AnimFile node names through "Add Simple Animations"
4 Years Ago
Fix SkyColor too
4 Years Ago
Fix CLightComponent::GetColor by returning uint instead of color structure (should look more into why returning Color32 is crashing)
4 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now
4 Years Ago
Added doorhelper() FGD helper Adds [Hammer.DoorHelper( ... )] Revert changes to drawangles() https://files.facepunch.com/rubat/1b0211b1/pm4zlM2XH7.png
4 Years Ago
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png
4 Years Ago
Cleaned up, fixed transforms not applying
4 Years Ago
Fix material editor crash when shader is fucked Fix shader compiling to wrong folder Fix shader .ini file wrong folder Added Render.Clear() Render backdrop filters on their own, before the main panel Merge branch 'master' of sbox
4 Years Ago
Remove sv_gravity change callback on game shutdown. Fixes #418
4 Years Ago
Force snap whole Rect when rendering text on 2D surface, fixes text looking muddy Don't draw shadow rect if texture isn't ready yet