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20,762 Commits over 1,522 Days - 0.57cph!

4 Years Ago
Added FontFamily property Changing how layout works Flow layout
4 Years Ago
Unbind Panorama Unbind UIWantsMouse/UIWantsKeyboard Make Sandbox.Game internals visible to Sandbox.Test Allow access to System.NotImplementedException Replace UI with UI2 StyleParser is internal StyleSheet.FromFile, StyleSheet.FromString Support element selectors + tests Support rgba( #ff0, 0.5 ) format Warn on unhandled style property Menu fixes Panel.AddEvent works again Panel input handles layered root panels Added Panel.SetClass Added Opacity style NulLCheck in Texture.Destroy Added position, handle absolute + test When adding/removing a class, dirty styles recursively Bind some of GameUIService Handle allowing buttons and mouse to go to the game SetHovered( null ) on game mouse Override game buttons if in menu Refactor for clarity, bit of documentation Stylesheet hotloading Added InputFocus Added EventQueue, ButtonEvent Remove some debug spam Merge branch 'master' of sbox
4 Years Ago
Iterate on postprocessing manager
4 Years Ago
Add mdsfgen Remove duplicated freetype and skia from msdfgen Clean up more stuff from mdsfgen Add VPC and more cleanup Ignore some warnings Add mdsfgen to groups Add dragbars to console Better align dragbars Make console responsive Merge branch 'master' of sbox
4 Years Ago
Rename all texture config types Create to Finish
4 Years Ago
Add stubs for the rest of the joints (conical, generic, prismatic, spherical, spring)
4 Years Ago
Add weld joint context
4 Years Ago
Bind everything that can be get/set on a revolute joint after it's created via a joint context
4 Years Ago
Use vertex and index buffers directly for UI render to cut out a lot of bullshit and so they're easier to bind
4 Years Ago
Add helper for getting texture from resource handle. Bind FindOrCreateFileTexture
4 Years Ago
Allow render attributes to be set from C#
4 Years Ago
Switch to Skia Merge branch 'master' of sbox
4 Years Ago
Stop material from setting sampler state when rendering UI so it can just be set once before render
4 Years Ago
Add callback after updating ui render state so sampler state can be set
4 Years Ago
Add sampler state bindings
4 Years Ago
Update UI2Test Added float.CeilToInt TextBlock implementation Add Texture.Destroy Cascade the font color and size TextureBlock cleanup Added UI2Test.Enabled
4 Years Ago
Bind EngineServiceMgr
4 Years Ago
Sandbox.Manage isn't used anymore (kind of)
4 Years Ago
bind ISceneView.GetMainViewport Changed RootSize to RootBounds
4 Years Ago
Hovering Clicking Citizen crouch blend
4 Years Ago
Added Texture.Update( IntPtr, ... ) Added UI2 Added UI2 Tests Added Vector2.Distance Changed float.Lerp to float.LerpTo Merged Color with ui2 version, adds more advanced parsing, webcolor names Moved Length to Sandbox.System Merged Rect with UI2 Rect No need for this time class now Added Rect+Vector2 Added RenderContext class Styles.Set allows multiple styles Don't crash if renderer doesn't provide a text block Interop: Fixed cref not working with ref Bind Plat_ScreenToWindowCoords, Plat_WindowToScreenCoords Added EngineLoop.HandleInputEvent - allow managed to take the first chomp at input UI2Test Update RenderingManager.cs
4 Years Ago
Add stub ReadEVfxFile Iterate on postprocess base Pass color buffer RT to post processing layer Use FindOrCreateMaterialFromResource instead of the JIT method for post processing base Remove debug PP creation from postprocessmanager Merge branch 'master' of sbox
4 Years Ago
CoreCLR startup, add the platform runtimes folder to the search path Include System.Drawing.Common Merge branch 'master' of sbox
4 Years Ago
Allow subrect texture updates
4 Years Ago
Initial support for updating texture data
4 Years Ago
Fixed NRE on death
4 Years Ago
Fixed rendering everything in translicent pass
4 Years Ago
Disabled the rest of the ApplyScaleAndMirror stuff that is making modeldoc all wrong
4 Years Ago
Fixed GetAttachment returning uninitialized bullshit when attachment not found Added Drop, View, Menu to InputButton SceneObject DisableRendering if EF_NODRAW Fixed animgraph crash when setting model to null and back r_drawviewmodel works More viewmodel work, still hate it
4 Years Ago
Added BaseWeapon Merge branch 'master' of sbox
4 Years Ago
Strip some bullshit from image format enum
4 Years Ago
Ensure texture config has at least 1 mip level
4 Years Ago
Clean up texture api from feedback Texture.Make2D() should be Texture.Create( width, height, format optional default to rgba8 ) The .AsRGB8() stuff should be .WithFormat( formatenum ) The .Mips should be WithMips() .Create has a lot of info on it that should probably be on the builder, like .WithData(), .WithName()
4 Years Ago
Update sandbox.client.win64.vdf Do stackalloc in DrawQuad
4 Years Ago
These dlls and pdb's are in sbox_game - so don't include in repo add cl_predicty toggle
4 Years Ago
Add AsRGBA8 to 2d texture config
4 Years Ago
Allow managed texture to be passed through to binds that use resource handles
4 Years Ago
Test textures work and can be rendered (they do)
4 Years Ago
Allow texture data to be passed through create func of texture config
4 Years Ago
Make config stubs for the other texture types (3d, array, cube)
4 Years Ago
Add render target flag when creating render target textures
4 Years Ago
Add multisample modes to TextureRenderTargetConfig
4 Years Ago
Rename TextureCreationConfig to TextureCustomConfig
4 Years Ago
Add the other texture usage modes
4 Years Ago
Initial support for creating textures (of any type) in managed
4 Years Ago
Fix sunlight shadows not working without -tools
4 Years Ago
Fix AccessControl NRE on generic return types (maybe some others)
4 Years Ago
Cleanup ModelEntity Remove ViewModel layer flag if no longer wanting to draw on that layer Viewmodel Experiments
4 Years Ago
Added TransmitType.Owner - to only transmit to entity owner Clothes fixups Pistol Viewmodel fixups If deleting a client entity, delete its children too
4 Years Ago
semi auto pistol viewmodel fixes Replicate entity's properly Added Entity.EnableViewmodelRendering to render shit in the viewmodel pass Don't create viewmodel in native, we got this Added Entity.GetAttachment( name, worldspace ) Added Game + Player.PostCameraSetup