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16,846 Commits over 1,277 Days - 0.55cph!

4 Months Ago
Citizen: polish Land_Crouching a bit
4 Months Ago
Remove ConVar.Replicated and associated code Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File
4 Months Ago
Remove ConVar.ClientData and associated code
4 Months Ago
Remove f5 screenshot from user_keys_default.vcfg Add Edit/Play menu option, with F5 keyboard shortcut
4 Months Ago
Citizen/animgraph: rip out the Selector node that oversees move_style, and replace it by a State Machine implementation; solves a moderate animation snap if you go from idle to full-on sprint, and also safeguards against repeated large snaps if tapping SHIFT
4 Months Ago
Docs
4 Months Ago
Clean up GameMenuDll.OnRender
4 Months Ago
Render game viewport from tools if game isn't playing
4 Months Ago
Editor viewport camera shouldn't really care about render tags
4 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene
4 Months Ago
Add lightData.HasFrustumFeathering() for seamless fading between light cascades
4 Months Ago
ShaderGraph add ToolsWireframe and ToolsShadingComplexity modes Fixes sboxgame/issues/issues/4104 ShaderGraph add Camera node with position, direction, near/far plane https://files.facepunch.com/matt/1b1111b1/sbox-dev_0SbvbXMF1c.png Fixes sboxgame/issues/issues/3996
4 Months Ago
Shadergraph transforms the given tangent normal into world space
4 Months Ago
Citizen/animgraph: improve jump SM logic + make wish-based airborne flail fade in over 500ms (this leaves the visuals after jump almost unaffected while letting non-jump scenarios like "running off a cliff" look & feel better) + move its 1D blend slightly downstream (this prevents the non-wish flail and the wish flail from competing, and they run out of phase sync so that could look terrible)
4 Months Ago
Compiled light culling material
4 Months Ago
Add more options for editing particle control points (#1379)
4 Months Ago
Add orthographic view support to camera gizmo https://files.facepunch.com/tony/1b1111b1/sbox_FDMS0kbBzH.mp4
4 Months Ago
Citizen: improved Land_Standing_Movement_[E/W]
4 Months Ago
MapNode.OnAddedToDocument & MapNode.OnRemovedFromDocument Run Scene.EditorTick() from Hammer Get some scene prefabs going in Hammer
4 Months Ago
Delete igametypes
4 Months Ago
Move remaining files from public/game to public/engine2
4 Months Ago
Delete g_pSource2Server Move view_shared to engine2
4 Months Ago
Remove gameinfo.gi, define these keyvalues in C++
4 Months Ago
Compile user shaders
4 Months Ago
Compile core shaders
4 Months Ago
Fixed cell hover color not being set, and fixed cursor type
4 Months Ago
Adjust alignment of keyboard code cell for consistency
4 Months Ago
Add inline support for gamepad code Add tooltip to gamepad cell
4 Months Ago
Add inline keyboard code editing to InputActionPanel https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4 Added some features to input actions editor, sorted categories (collapsible, persistent)
4 Months Ago
Remove [ClientRpc] [ClientInput] Test fix
4 Months Ago
Put SceneEditor in a namespace
4 Months Ago
Delete source2gameentities
4 Months Ago
Delete isource2host
4 Months Ago
Delete source2serverconfig
4 Months Ago
Delete source2clientconfig
4 Months Ago
Make HmdMatrix44_t internal Put triangle in a Sandbox namespace Everything in the editor addon is in a namespace
4 Months Ago
Remove some unused code
4 Months Ago
Renderering => rendering Re-initialize Json on hotload/reset
4 Months Ago
Hitbox to namespace Fix test periodically failing Move more stuff out of global namespace Sound components to namespace Scene into a namespace Everything in Sandbox.Game is in a namespace protocol++ SceneFile in namespace
4 Months Ago
IzDynamicTree uses izAlignedAlloc
4 Months Ago
oops fucked the name
4 Months Ago
Fix preferences menu
4 Months Ago
Hammer map worlds get a backing Scene, add that Scene's SceneWorlds to the render list Add ComponentEditorWidget which can be decorated with CustomEditorAttribute Example usage: ```cs [CustomEditor( typeof( Terrain ))] public class TerrainEditor : ComponentEditorWidget { // ... } ```
4 Months Ago
Hacky way to let you do constant values for operator inputs
4 Months Ago
Shader CI: Do git clean before pull
4 Months Ago
Minor fixes, x.Load(i) and x[i] has different behaviour between vk and d3d11? Compiled lit user shaders
4 Months Ago
Refactor fog shader to take lights by index rather than by list, unroll loops still
4 Months Ago
Loading a local map should work
4 Months Ago
Tick menu UI in current game context Strip native load progress
4 Months Ago
Push the scene when loading map