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20,759 Commits over 1,522 Days - 0.57cph!

4 Years Ago
Added DebugOverlay.ScreenText Fixed player getting stuck in corner
4 Years Ago
Moved 'kill' convar to managed
4 Years Ago
Correctly state which addon a shader comes from for tools
4 Years Ago
Clean up how vcs shaders are loaded
4 Years Ago
Added basic third person camera Toggle first/third camera with mouse2 Start on DebugCamera - switch to it using E
4 Years Ago
Added CRenderComponent.SetClientAllowDraw (this component is networked so calling SetRenderingEnabled clientside gets stomped) Added Viewer property to Camera Simplify C_BaseEntity::UpdateVisibility Call UpdateVisibilityAllEntities when g_ViewEntity changes C_BaseEntity::ShouldDraw returns false if it's g_ViewEntity FirstPersonCamera test, show the player model when holding attack1
4 Years Ago
net5 has problems with structs and [UnmanagedCallersOnly] - so pass as a IntPtr Unsafe.AsRef if var has flag asref Added ViewDesc shared struct Call GameLoop.GetView from SetUpView to set up the view params Added Camera class Added GetActiveCamera to Gamemode Added Camera property, GetActiveCamera to Player Added FirstPersonCamera Test gamemodes use FirstPersonCamera
4 Years Ago
GameSceneNode: if in prespawn or no heirachy, redirect SetLocal* to SetAbs* [RISKY] Bind EntitySystem.ExecuteQueuedCreation Update gamescenenode.cpp We can use sizeof now instead of Marshal.SizeOf Fixed interop reporting struct size mismatch causing false subsequent mismatches
4 Years Ago
Skip trying to download files if we're a listen server host
4 Years Ago
Simple event system to allow PlayerController to store messages for PlayerAnimator (and Player if it wants them) Rotation.Clamp optional overload returns the amount clamped by Shuffle feet when rotating (disabled because no aniamtion for it)
4 Years Ago
Clean/Document StandardPlayerAnimator
4 Years Ago
Moved Player.Tick, Respawn, OnKilled to BasePlayer Added Rotation.Difference Added Rotation.Angle() Added Rotation.Slerp Added Rotation.Clamp Added PlayerAnimator system
4 Years Ago
Added Entity.WorldToLocal( vec ) Made Player abstract, created BasePlayer in Sandbox.Base addon Output changed [Replicate] properties to the .codegen
4 Years Ago
Add body groups to citizen, add ModelEntity.SetBodygroup
4 Years Ago
Jump/Air anim
4 Years Ago
Added Rotation.LookAt 😅 Keep player model upright Don't SetLocalAngles in c_baseplayer
4 Years Ago
Binding a bunch of animgraph functions Fix crashes with bad animgraph input (ankles) Added basic walk animgraph for citizen Added Rotation.Inverse Added AnimatingEntity.SetAnimParam Renamed AnimatingEntity to AnimEntity Fixed UserInput forward/side/up not properly clamped Added temporary SetAnimParam to WalkController Players call AnimFrame on server after simulating Don't call animrame in WalkController
4 Years Ago
Update AnimatingEntity.cs Set SUPPORTS_ANIM_GRAPH 1
4 Years Ago
Run/Walk keys work Rename PlayerController.Run to PlayerController.Tick (avoid ambiguity) Add animationsystem to sbox_game Fix crash in CGroundIKSolveInstanceData Citizen animgraph start
4 Years Ago
Don't get stuck in the ceiling Added TraceResult.SurfaceFriction CMoveData, IGameMovement no longer needed WalkController Clean
4 Years Ago
Removed AirAccelerate, Accelerate can do it tweak model sizes/physics testmap update Merge branch 'master' of sbox
4 Years Ago
Allow for shaders to be referenced or open from addons, modularize loaidng Initial methods to allow easy compilation of Vfx files in engine Reenable mat_reloadmaterials
4 Years Ago
Add test shaders addon Add shadertest map, will be used in the long term for rendering reference Initial commit of user shader headers Merge branch 'master' of sbox
4 Years Ago
Added ModelEntity.ViewOffset PlayerController can set the ViewOffset Don't try to rotate skeleton if it has no bones Gravity property TestMap update
4 Years Ago
Trace can take mins/maxs Real player body size Switch DebugOverlay to use ISceneViewDebugOverlays directly
4 Years Ago
UserInput has Pressed( button) and Released( button ) Walk Controller ported (missing swim and ladder)
4 Years Ago
Bound DebugOverlay (partially)
4 Years Ago
Adding GroundEntity, BaseVelocity to PlayerController Update WalkController.cs
4 Years Ago
Bind GroundEntity, BaseVelocity
4 Years Ago
Deathmatch gamemode base Walk move foundation
4 Years Ago
Fixed ProjectGen not finding dependancy projects if caps different
4 Years Ago
Fixed ProjectGen not loading .addon config properly
4 Years Ago
List gamemodes on menu (temporary development shit)
4 Years Ago
Dependancy resolution can be simpler now
4 Years Ago
Dropped .code (compiler config) .addon config contains dependancy info Initializing addon code doesn't mark for compile For now, client mounts all addons when joining a server Addon directly sets compiler dependancies
4 Years Ago
FileSystem.ReadJson - allow comments, ignore case, allow trailing commas AddonConfig contains Gamemode definitions Use Gamemode Name from ConVar
4 Years Ago
Add Rotation.Identity
4 Years Ago
Whitelist RuntimeHelpers.InitializeArray
4 Years Ago
Procedural model experiments
4 Years Ago
Rotate bindpose when using import rotation. Set import rotation to zero to avoid nan values.
4 Years Ago
Player networks their own name Removed playerresource Don't set up physics by default on all ModelEntitys Fixed button definitions not matching engine SoundEvent can define volume (temporary) Update FlyingController.cs
4 Years Ago
Fix import rotation crashing with bones
4 Years Ago
Exporter updates
4 Years Ago
Added import fbx rotation Rotate a couple of models to test
4 Years Ago
Minimal soundstacks Add custom "general" soundstack
4 Years Ago
Adding modeldoc to sbox_game Avoid crashing when reading fbx skin weights citizen clothes Added soundsystem to sbox_game Clothes compile Fix resource compile crash when sound event doesn't exist Disabled Content codegen - needs some more thought
4 Years Ago
Cable compiles Don't load hlvr soundstack Create preview_flat.vpk Change default sound event type to core_simple_3d (until we have our own) re-export broom with updated exporter Citizen prop exports Compiled models Updated unity export scripts Merge branch 'master' of sbox
4 Years Ago
Wake up the physics aggregate to make sure every body gets woken up
4 Years Ago
Different menu transparency if in game
4 Years Ago
Menu knows if it's in game or not, shows disconnect button