22,418 Commits over 1,614 Days - 0.58cph!
Fixed unwelded vert in knee
Added missing blend textures
Forgot to commit the addition textures
Merge branch 'master' of sbox
Halved new loops, tweaked skin weights, stripped off "Citizen@" off of all animation names to make everything cohesive
Fix "new word" in console
Fixed RootPanel not enrolling into event system
[Event] works on static methods
Fix stalling when download zip file
Merge branch 'master' of sbox
Improved blend grass
Removed tint from layer 2
Added blend mask
Added tint mask to layer 1
Merge branch 'master' of sbox
Be doubly sure we're doing GameLoop.Shutdown, especially when we disconnect after only being half connected
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
Added Render.DrawScene (this is a stub, I need someone who knows what they're doing to fill it in)
Removed colour from skin to allow for better tinting
Fix hard crash when creating AnimSceneObject with invalid model
Make Event.Unregister public
Added Parsers so Rotation, Vector4, vector2 can be sent via console command
Add error if servercmd used on non static method
Fix padding with 4 lengths being in the wrong order
Fix Global.MapName not being set on the server
Whitelist System.Private.CoreLib/System.Tuple
Whitelist System.Collections.Generic.Stack
Whitelist System.Random
Fix accesscontrol missing generic arguments
Merge branch 'master' of sbox
updated brick texture/mat
More puzzling animgraph shenanigans
Citizen V2: animgraph work, AO proxy data
Fix double filesystem mounting bug
Use ShowMapSelect/MinPlayers/MaxPlayers/DefaultMap from from game config on game create screen
Fix System.IO.Stream* exploit
Merge branch 'master' of sbox
Fixed crashes/stuck "Downloading Files" message when disconnecting too early
Lets make the grass material use the blend shader
Moving some shaders to dev shaders, removing others that we certainly won't use
Update all_shaders.txt
Blend shader compiled
Mark our UI shaders as dev
Fixed Global.IsListenServer not being truly accurate before full signon
Disable no property debug warning
Print file download mbps in console
Whitelist System.Private.CoreLib/System.ValueTuple
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Citizen V2: noclip idle animation
Hide/Remove Render.Color
Create physicsgamesystem.def
Add Global.PhysicsTimscale, Global.PhysicsSubSteps
Warn if DrawIndexed is over the vert limit instead of quitting
Add SceneLayerType
Fixed missing SceneLayerEnums
Update NetworkAssetList.cs
MoveHelper fixes
WalkController uses MoveHelper
Merge branch 'master' of sbox
Fixed VertexBufferExtension.AddCube using wrong up vector axis
Unstuck fixes
"restart" uses the right map ident
Merge branch 'master' of sbox
Citizen V2: pose & attack for SMG/Pistol/Shotgun + misc.
(corresponding changes to weapon "world models" aren't committed yet to not break V1)
Add client.hotloaded event
texture tweak
Merge branch 'master' of sbox
Fixed Vector3.Angle being bullshit
Lets use more System.Numerics.Vector3
making VelocityClipPlanes.TryAdd public
Adding Trace.WorldAndEntities
Adding Trace.FromTo
Create MoveHelper.cs
Merge branch 'master' of sbox
Citizen V2: pelvis-to-thigh twist procedural helper constraints + SMG hold pose
Merge branch 'master' of sbox
Remove ADD TYPE debug spam
Fix assert in map extension check
Vector3.SubtractDirection has a strength param
Vector3.GetAngle returns in degrees (consistent with other apis)
Add Sandbox.VelocityClipPlanes
Fixed map loading failed when doing map/changelevel with .vpk on the end (like when buildcubemaps)
System.Attribute whitelist fixes
Fixed AC handling of arrays
Fixed CEntityInstance being used from engine2.dll, in which g_pEntitySystem is null so was causing things like SetEntityName to crash
Merge branch 'master' of sbox