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22,418 Commits over 1,614 Days - 0.58cph!

4 Years Ago
Fixed unwelded vert in knee
4 Years Ago
Added missing blend textures Forgot to commit the addition textures Merge branch 'master' of sbox
4 Years Ago
Halved new loops, tweaked skin weights, stripped off "Citizen@" off of all animation names to make everything cohesive
4 Years Ago
Fix "new word" in console Fixed RootPanel not enrolling into event system [Event] works on static methods
4 Years Ago
Fix stalling when download zip file Merge branch 'master' of sbox
4 Years Ago
Improved blend grass Removed tint from layer 2 Added blend mask Added tint mask to layer 1 Merge branch 'master' of sbox
4 Years Ago
Be doubly sure we're doing GameLoop.Shutdown, especially when we disconnect after only being half connected
4 Years Ago
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
4 Years Ago
Added Render.DrawScene (this is a stub, I need someone who knows what they're doing to fill it in)
4 Years Ago
Removed colour from skin to allow for better tinting
4 Years Ago
Fix hard crash when creating AnimSceneObject with invalid model
4 Years Ago
Make Event.Unregister public Added Parsers so Rotation, Vector4, vector2 can be sent via console command Add error if servercmd used on non static method
4 Years Ago
Fix padding with 4 lengths being in the wrong order
4 Years Ago
Fix Global.MapName not being set on the server
4 Years Ago
Whitelist System.Private.CoreLib/System.Tuple Whitelist System.Collections.Generic.Stack Whitelist System.Random
4 Years Ago
Fix accesscontrol missing generic arguments Merge branch 'master' of sbox
4 Years Ago
updated brick texture/mat
4 Years Ago
More puzzling animgraph shenanigans
4 Years Ago
Citizen V2: animgraph work, AO proxy data
4 Years Ago
Fix double filesystem mounting bug
4 Years Ago
Download gamemode too
4 Years Ago
Use ShowMapSelect/MinPlayers/MaxPlayers/DefaultMap from from game config on game create screen
4 Years Ago
Citizen V2 merge onto V1
4 Years Ago
Fixed caret not drawing
4 Years Ago
adding exr env
4 Years Ago
Use new download schema
4 Years Ago
Fix System.IO.Stream* exploit Merge branch 'master' of sbox
4 Years Ago
Fixed crashes/stuck "Downloading Files" message when disconnecting too early
4 Years Ago
Lets make the grass material use the blend shader
4 Years Ago
Moving some shaders to dev shaders, removing others that we certainly won't use Update all_shaders.txt Blend shader compiled Mark our UI shaders as dev
4 Years Ago
Fixed Global.IsListenServer not being truly accurate before full signon Disable no property debug warning Print file download mbps in console
4 Years Ago
Whitelist System.Private.CoreLib/System.ValueTuple
4 Years Ago
"▉▋▅▋ ▋▆ █▌▆▌▋▉▇▌█" █▇ ▌▇▍▊▍▊▍ ▅▌ ▆▉▋▉▆ + ▊▉█▉▌▊▇.▍█.▅▅▄▄▄▌▍▆▄.▇▉▇▊▋▇▉
4 Years Ago
Citizen V2: noclip idle animation
4 Years Ago
Hide/Remove Render.Color Create physicsgamesystem.def Add Global.PhysicsTimscale, Global.PhysicsSubSteps
4 Years Ago
Warn if DrawIndexed is over the vert limit instead of quitting
4 Years Ago
Add SceneLayerType Fixed missing SceneLayerEnums Update NetworkAssetList.cs
4 Years Ago
MoveHelper fixes WalkController uses MoveHelper Merge branch 'master' of sbox
4 Years Ago
Fixed VertexBufferExtension.AddCube using wrong up vector axis
4 Years Ago
Unstuck fixes "restart" uses the right map ident Merge branch 'master' of sbox
4 Years Ago
Citizen V2: pose & attack for SMG/Pistol/Shotgun + misc. (corresponding changes to weapon "world models" aren't committed yet to not break V1)
4 Years Ago
Add client.hotloaded event
4 Years Ago
texture tweak Merge branch 'master' of sbox
4 Years Ago
Fixed Vector3.Angle being bullshit Lets use more System.Numerics.Vector3 making VelocityClipPlanes.TryAdd public Adding Trace.WorldAndEntities Adding Trace.FromTo Create MoveHelper.cs Merge branch 'master' of sbox
4 Years Ago
Citizen V2: pelvis-to-thigh twist procedural helper constraints + SMG hold pose Merge branch 'master' of sbox
4 Years Ago
Remove ADD TYPE debug spam Fix assert in map extension check Vector3.SubtractDirection has a strength param Vector3.GetAngle returns in degrees (consistent with other apis) Add Sandbox.VelocityClipPlanes
4 Years Ago
Fixed map loading failed when doing map/changelevel with .vpk on the end (like when buildcubemaps)
4 Years Ago
System.Attribute whitelist fixes
4 Years Ago
Fixed AC handling of arrays
4 Years Ago
Fixed CEntityInstance being used from engine2.dll, in which g_pEntitySystem is null so was causing things like SetEntityName to crash Merge branch 'master' of sbox