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22,418 Commits over 1,614 Days - 0.58cph!

4 Months Ago
Add more optional functions to IPressable, for hovering and update Slow down default player turn speed PlayerController camera can be moved left/right PlayerController has "use"ing built in
4 Months Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
4 Months Ago
Add clear button to asset/cloud browser search bars
4 Months Ago
AssetPicker: Standardise initial selection logic, prefer selecting cloud package for cloud assets (and not .sbox disk path) Fix focusing AssetList on entry sneakily not working Wait for cloud browser to receive results before selecting initial selection
4 Months Ago
Add pivot to sprite renderers
4 Months Ago
Prevent cloud browser from shitting pant with duplicate facet tags in query Don't add type tag twice when FilterAssetTypes is specified for cloud browser Cloud browser: Hide sidebar type locations when FilterAssetTypes is specified
4 Months Ago
Update Facepunch.XR to match commit 5cb9da3f30cde711d40b872e8b37e29c6f1dfbfe API fixes
4 Months Ago
Cloud asset uninstall flow/ui - removes all references to the package from your project - deletes all files that're no longer needed from disk - updates package references to remaining installed package where there's shared files https://files.facepunch.com/solw/2024/October/31_13-07-ComposedAmericancreamdraft.png
4 Months Ago
Fix vignietting on DoF DoF Blur size is in pixels, make it relative to screen resolution so size is consistent, do uv offset a bit after first sample so there's less shimmer
4 Months Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
4 Months Ago
HelpUrl for PlayerController HelpUrl adds (?) button to component header, fixed component header rebuilding multiple times
4 Months Ago
Use [FontName] for TextRendering.Scope, resolves Facepunch/sbox-issues#6752 https://files.facepunch.com/tony/1b3111b1/sbox-dev_VBbuYDiPZN.png
4 Months Ago
Clothing Updates
4 Months Ago
Clothing Updates
4 Months Ago
Humans: brand-new data sets for hitboxes, physics joints, and physics shapes + improved WalkFast_E + added WalkFast_W https://files.facepunch.com/maxlebled/1b3111b1/2024-10-31%2001-49-11.mp4
4 Months Ago
Fix [Placeholder] attribute not actually setting PlaceholderText
4 Months Ago
Add Model extension to create bone objects Rework skinned renderer to use create bone objects extension. Ignore absolute bone objects.
4 Months Ago
Fix asset browser not opening if last opened directory from previous session was deleted/moved
4 Months Ago
Fix UI sounds having Occlusion, Attenuation, Absorption and Transmission applied to them. [HideIf] those properties when UI is true. Resolves Facepunch/sbox-issues#6742
4 Months Ago
When creating a component, if the typename has a conflict, then prioritize the type that exists in addon code PlayerController component Player Controller prefab
4 Months Ago
Clothing Updates
4 Months Ago
Initial VR scene for main menu https://files.facepunch.com/alexguthrie/1b2011b1/sbox_pKFaTyqkgq.png UI: Fix worldpanel depth issues, treat worldpanel roots as layers Render VR menu at 4k, scale down to fit Basic VR world input component, menu works properly https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4 Line hands up better in VR menu scene Quick little test map just so I'm not staring at an orange texture
4 Months Ago
Fix FloatControl shitting itself when it's nullable Fix exception when deleting a component Make ClothingContainer more useful
4 Months Ago
We shouldn't need these SteamInput files anymore
4 Months Ago
Fix path widget error with meta locations
4 Months Ago
Display distance on dragged sound in PreviewSound widget PreviewSound Falloff preview updates as you edit the Curve
4 Months Ago
Add Vector3.SmoothDamped, Vector3.SpringDamped Add HeaderAttribute, SpaceAttribute , HelpUrlAttribute Keep General feature first always Add ParticleModelEmitter Add ParticleTextRenderer Add SceneVolume system Seal up some classes Add DspVolume
4 Months Ago
Failing tests reproducing Facepunch/sbox-issues#6731 Fix Facepunch/sbox-issues#6731 Clean up string.To{Numeric} extension methods
4 Months Ago
Close modals if we hit back button
4 Months Ago
Update Input.config for menu project
4 Months Ago
Fix asset dependency list with new browser Save/restore asset inspector tabs to cookie
4 Months Ago
Don't do AssetListEntry scroll events in list mode Don't show libraries in cloud browser Add windows-style subdirectory flyout to path separator https://files.facepunch.com/solw/2024/October/30_09-20-IllfatedUlyssesbutterfly.png Include final path separator if the directory has subdirs
4 Months Ago
Depth of Field 2 (#1657)
4 Months Ago
Make FocusRange use world coords, expose quality, simplify coc algo
4 Months Ago
Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2 Fill up _renderTarget on Graphics Scope so that we can fetch the immediate color/depth textures also without a copy Fetch depth and color directly for DoF so that we can do pixel perfect fetches, start making near dof not shit Iterate, higher quality downsampling Disable front blurs for now Add internal Graphics.NativeLayerRenderTarget, This should be set on start of scope, left here for advanced usage. Final adjustments to dof Fix CoC pass on any quality level, increase blur size to 200 https://files.facepunch.com/sam/1b2511b1/Recording%202024-10-25%20143224.mp4 Remove unused GrabOutputColorDepth Adjust focal length with sensor size https://files.facepunch.com/sam/1b2511b1/Recording%202024-10-25%20144814.mp4 Focus Gap in world units and outside the shader Tex2DBicubic uses generic hlsl, make DoF compositing use bicubic filtering, makes it look nice even at lowest quality https://files.facepunch.com/sam/1b2811b1/jXqgNeXnCK.png Explicit quality level for DoF Final adjustments to DoF Hide quality level until O(n^3) downsample issue is solved on shader Front DoF wip, still keep it hidden until it looks good Mark that these things are in world units
4 Months Ago
Fix messed specular on skin shader that was using old normalization curve https://files.facepunch.com/sampavlovic/1b3011b1/zPO0P1wuPT.png
4 Months Ago
Humans: reworked WalkFast_N
4 Months Ago
Front DoF wip, still keep it hidden until it looks good Mark that these things are in world units
4 Months Ago
Folder Metadata is applied to FolderNodes
4 Months Ago
Move Folder Metadata from EditorCookies to ProjectCookies. Use relative paths instead of absolute paths.
4 Months Ago
PreviewSound gradient now visually follows the Falloff of the sound instead of purely being there for aesthetics https://files.facepunch.com/CarsonKompon/2024/October/29_18-40-LightsalmonBudgie.mp4
4 Months Ago
Adjust sound defaults and hopefully fix most falloff-related issues.
4 Months Ago
Can give an optional target to scene event nodes Fixes Facepunch/sbox-issues#6726
4 Months Ago
Hide quality level until O(n^3) downsample issue is solved on shader
4 Months Ago
Final adjustments to DoF
4 Months Ago
Add TreatWarningsAsErrors compiler option Add TreatWarningsAsErrors to built-in addons Helps us catch warnings before the build fails because of BuiltInTests.NoWarnings Add some default lighting to game object thumbs if scene is unlit
4 Months Ago
Fix SoundEvent JsonUpgrader to accommodate for RangedFloat values.
4 Months Ago
Store pages, checkout
4 Months Ago
Added Distance/Falloff to Sounds (#1682)
4 Months Ago
Mouse back/forward buttons in asset browser Clean up history logic a bit