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20,775 Commits over 1,522 Days - 0.57cph!

4 Months Ago
Recreate mesh shape on update, this is the safe option until we get proper fixes
4 Months Ago
Only check for StartupScene in Publish Wizard if Type == "game"
4 Months Ago
Clear triangle cache on mesh update to stop crashes until we get the proper fix
4 Months Ago
Particle sprite alignment mode
4 Months Ago
Range check UpdateMesh on the C# side instead so the user knows they fucked it
4 Months Ago
Fix error when startup scene is set but not immediately recognized
4 Months Ago
Message and remove toast if the download has been cancelled
4 Months Ago
Fix ambient light hanging around and stomping
4 Months Ago
Do the same for UpdateMeshShape because this is likely where the crash is coming from (grubs)
4 Months Ago
Check BVH indexing outside of vertex list, if this is still getting hit then something else is at fault
4 Months Ago
Improved AO darkening on flat surfaces with narrow camera angles ditto Merge branch 'master' of sbox
4 Months Ago
Actually use the new ByteStream
4 Months Ago
Possible fix for queued messages not sending
4 Months Ago
Add download progress notice for cloud assets in editor, Facepunch/sbox-issues#5639 https://files.facepunch.com/solw/2024/July/23_15-25-OverduePekingese.png
4 Months Ago
Add Scene.GetAllComponents( Type ) overload
4 Months Ago
Assert and bail when trying to set physics body to invalid transform
4 Months Ago
Fix Facepunch/sbox-issues#5896
4 Months Ago
Prefab instances must be updated to have at least the tags specified in their prefab (Fixes Facepunch/sbox-issues#5729)
4 Months Ago
Don't download package dlls Compile package on download
4 Months Ago
Fix NRE when opening PublishPage directly
4 Months Ago
Added Warning to Publishing Wizard telling you which issues need to be resolved in order to upload. Don't allow upload if startup scene is not set or is set and does not exist. https://files.facepunch.com/CarsonKompon/2024/July/23_07-24-LovablePaintedladybutterfly.png
4 Months Ago
Added Apply TRS shader graph node https://files.facepunch.com/ziks/2024-07-23/sbox-dev_PnwMGMVjmc.mp4
4 Months Ago
Fixed depth issues, added depth falloff control, added a fade zone for AO Fixed depth bug apparent with rotating camera etc. added a depth falloff control so user can set distance to where AO ends. Then added a fade zone for AO which has a hardcoded small width so that when the camera depth to pixel approaches the cutoff the AO fades out to prevent any popping.
4 Months Ago
Fixed camera distance issue + added fade out ditto
4 Months Ago
Fixed not being able to edit these advanced networking settings in prefab editor - working around NetworkAccessor ref struct
4 Months Ago
This should solve the uploader problems for games above 2.14 GB Fixed GameObjectHeader NRE in prefabs
4 Months Ago
Fix errors when trying to render dynamic cubemaps in editor
4 Months Ago
Don't allow mesh shapes to generate contacts on sensors
4 Months Ago
Update shaders
4 Months Ago
Fix shitty jitter and noise in volumetric fog https://files.facepunch.com/sam/1b2211b1/NDCtmFBjFj.jpg
4 Months Ago
Adjust depth bias for gizmos and debug lines, we have way more granular precision than I thought
4 Months Ago
Add Storage Usage Widget to Publisher Wizard. Useful for finding out what has the largest impact on file size. https://files.facepunch.com/CarsonKompon/2024/July/22_15-25-WellgroomedKomododragon.mp4
4 Months Ago
Cubemapper Fixes (#1627) Refactoring and fixes for Cubemapper, cleaned it up, makes it really WYSIWYG Makes them work on Scene viewport Updates any time they're dirty Barriers should be set properly now Parallax for ambient envmap lighting Diffuse lighting from envmap should be working properly now Cubemap feathering is tighter by default now, should fix some "leaks" now that skybox is also a global cubemap
4 Months Ago
Detangle all this from Cubemapper, make it able to render inline rather than on a render block Redo update strategies from envmapprobe, much simpler, works everywhere now Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4 Doing cubemap rendering with it's own rendering view is causing all sorts of issues, make it run on the same rendering view context as everything else again Adjustments for cubemapper and set barrier before setting renderstate Make sky always sample from mip 0, ensures that it's always sharp even in low res viewports (eg cubemap fetching
4 Months Ago
Use two passes for ggx cubemap filtering just like in cubemapper Use bilinear filtering for SampleEnvironmentMapLevel, worth the tradeoff since we're much faster now Up sky.shader version
4 Months Ago
Combed Network Mode, Network Interpolation, and Advanced Network Settings into one condensed menu https://files.facepunch.com/CarsonKompon/2024/July/22_12-45-ClearcutGlobefish.mp4 Added [Icon] attributes to NetworkOrphaned and OwnerTransfer enums Move Interpolation Icon to be the same as the other options. Remove unnecessary code and comments. Give Network Options button ToolTip Change Network Orphaned -> "Orphaned Mode" and Network Interpolation -> "Interpolation" Disable extra network settings when Network Mode is not set to Network Object. Radio Options no longer interactive when disabled Grey out interpolation icon when disabled Merge pull request #1631 from Facepunch/new-inspector-network-menu Updated Network Settings Menu in GameObject Inspector
4 Months Ago
Grey out interpolation icon when disabled
4 Months Ago
Disable extra network settings when Network Mode is not set to Network Object. Radio Options no longer interactive when disabled
4 Months Ago
Change Network Orphaned -> "Orphaned Mode" and Network Interpolation -> "Interpolation"
4 Months Ago
Combed Network Mode, Network Interpolation, and Advanced Network Settings into one condensed menu https://files.facepunch.com/CarsonKompon/2024/July/22_12-45-ClearcutGlobefish.mp4 Added [Icon] attributes to NetworkOrphaned and OwnerTransfer enums Move Interpolation Icon to be the same as the other options. Remove unnecessary code and comments. Give Network Options button ToolTip
4 Months Ago
Let's remove these exceptions - let us try to call RPCs on components that don't have a networked object root, as long as a GO and Component exists on the other end with those ids, we should allow it
4 Months Ago
Initial commit Call flush here Don't set to connected until Activate Undo that Flush for source here too Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast By default queuedUntilState is null Remove debug logs Use new ByteStream( data ) instead of create w/ length then write Optimization to remove queues when no longer required (cheers Ziks)
4 Months Ago
Optimization to remove queues when no longer required (cheers Ziks)
4 Months Ago
Use new ByteStream( data ) instead of create w/ length then write
4 Months Ago
Oopsies let's actually not allow old cookies to replace newer ones
4 Months Ago
Fix offset parameter in ByteStream.Write (#1626)
4 Months Ago
Tooltips for mysterious component inspector buttons
4 Months Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
4 Months Ago
Show Prefab Variable button before Nullable button in ControlSheet
4 Months Ago
Remove debug logs