20,780 Commits over 1,522 Days - 0.57cph!
Fix offset parameter in ByteStream.Write (#1626)
Tooltips for mysterious component inspector buttons
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
Show Prefab Variable button before Nullable button in ControlSheet
By default queuedUntilState is null
Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast
Catch possible NRE in CookieContainer
Flush for source here too
Call flush here
Don't set to connected until Activate
Oops, delta needs to be transformed by the rotation not the transform
Fix CastShapeAgainstShape for AABB
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
Fix physics builder stomping physics tags with material tags, they should just append
Make SSR reconstruction ghosting less apparent
GGXCubemapBlurHelper::GetFaceAndUVFromDirection was giving mirrored directions, recode it to point to correct direction, GGX skyboxes look very nice now, fixes a few issues specially in low resolutions, up sky.shader version so CI rebuilds textures
Adjustments for cubemapper and set barrier before setting renderstate
Make sky always sample from mip 0, ensures that it's always sharp even in low res viewports (eg cubemap fetching
Support terrain collision holes (Use I8 instead of A8 image format for hole map), still need to refresh contacts on dirty though https://files.facepunch.com/layla/1b2111b1/sbox-dev_60iyvuYQ7S.mp4
Terrain: Add Hole tool
This is a seperate R8 texture currently, but will be JsonUpgrade and folded
once the splat map becomes an index map.
https://files.facepunch.com/matt/1b2111b1/0pGQXMLbc2.png
Browse cloud terrain materials button
Can drop terrain materials onto terrain in scene
Don't set cursor position if !IsAppActive()
Fix WatchPhysical() test, shouldn't be ticking before check
Oops - don't need obsoleted KeyModifiers anymore
Don't inject EnsureSufficientExecutionStack calls, see if that changes performance in any way
Lets see if CollectionsMarshal.AsSpan is any faster or if Nick Chapsas is a liar
Skip all this if we have no rendertree
Clean up
Hull collider can be updated without recreating the physics shape
Use MakeDirty for model collider
Sphere collider can be resized without recreating the physics shape
Capsule collider can be resized without recreating the physics shape
Add internal functions for updating spheres, capsules and hulls
GGXCubemapBlurHelper::GetFaceAndUVFromDirection was giving mirrored directions, recode it to point to correct direction, GGX skyboxes look very nice now, fixes a few issues specially in low resolutions, up sky.shader version so CI rebuilds textures
Plane collider can be resized without recreating the physics shape
Move this internal resize attribute to collider so I can make use of it for all the other colliders
Rebuild or update collider if they're a child of the rigidbody object and their local transform changed https://files.facepunch.com/layla/1b2111b1/sbox-dev_UFKO9q1Mrr.mp4
Fix hitbox adding box shape twice the size
Add Box Gizmo to Hitbox Component
Use SRGB texture in text shader
Fix calling Update for the active scene in editor for every scene that was open
Only sort children if it's needed
More optimizing
I'm not sure that the RENDER_BUFFER_DYNAMIC_VERTEX_FIXED_SIZE size restriction still exists
Text rendering use anisotropic
Switch text shader to use bindless (to see if there are any perf changes)
Terrain Materials accept dragged cloud assets
Convert the rest of RenderAttributes stuff to use StringToken
Move SetRenderState out of the draw loop, called manually
Add internal, templated Graphics.Draw<T>
Delete PanelRenderer.Text.cs
VertexLayout is public, has attribute system to define vertex layout
Don't push identity matrices when rendering UI
Fix last particle not processing
Add pitch and yaw to particles
Tick correct session in SceneViewWidget. Fixes occasional `Error calling 'tool.frame' on 'Editor.SceneViewWidget'`
Improve flatten tool, first stroke saves a plane to trace against to get flatten height and uv https://files.facepunch.com/layla/1b2011b1/sbox-dev_KIb8siErec.mp4
Update dirty collider region for heightfield materials
Fixed distance early out AO (distance black)
ditto
Merge branch 'master' of sbox