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20,780 Commits over 1,522 Days - 0.57cph!

4 Months Ago
Fix offset parameter in ByteStream.Write (#1626)
4 Months Ago
Tooltips for mysterious component inspector buttons
4 Months Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
4 Months Ago
Show Prefab Variable button before Nullable button in ControlSheet
4 Months Ago
Remove debug logs
4 Months Ago
By default queuedUntilState is null
4 Months Ago
Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast
4 Months Ago
Catch possible NRE in CookieContainer
4 Months Ago
Flush for source here too
4 Months Ago
Undo that
4 Months Ago
Call flush here Don't set to connected until Activate
4 Months Ago
Initial commit
4 Months Ago
Oops, delta needs to be transformed by the rotation not the transform
4 Months Ago
Fix CastShapeAgainstShape for AABB
4 Months Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
4 Months Ago
Fix physics builder stomping physics tags with material tags, they should just append
4 Months Ago
Make SSR reconstruction ghosting less apparent
4 Months Ago
GGXCubemapBlurHelper::GetFaceAndUVFromDirection was giving mirrored directions, recode it to point to correct direction, GGX skyboxes look very nice now, fixes a few issues specially in low resolutions, up sky.shader version so CI rebuilds textures
4 Months Ago
Adjustments for cubemapper and set barrier before setting renderstate Make sky always sample from mip 0, ensures that it's always sharp even in low res viewports (eg cubemap fetching
4 Months Ago
Support terrain collision holes (Use I8 instead of A8 image format for hole map), still need to refresh contacts on dirty though https://files.facepunch.com/layla/1b2111b1/sbox-dev_60iyvuYQ7S.mp4
4 Months Ago
Fucked debug code
4 Months Ago
Terrain: Add Hole tool This is a seperate R8 texture currently, but will be JsonUpgrade and folded once the splat map becomes an index map. https://files.facepunch.com/matt/1b2111b1/0pGQXMLbc2.png
4 Months Ago
Browse cloud terrain materials button Can drop terrain materials onto terrain in scene
4 Months Ago
Don't set cursor position if !IsAppActive()
4 Months Ago
Fix WatchPhysical() test, shouldn't be ticking before check
4 Months Ago
Disable recursion test
4 Months Ago
Oops - don't need obsoleted KeyModifiers anymore Don't inject EnsureSufficientExecutionStack calls, see if that changes performance in any way
4 Months Ago
Lets see if CollectionsMarshal.AsSpan is any faster or if Nick Chapsas is a liar Skip all this if we have no rendertree Clean up
4 Months Ago
Hull collider can be updated without recreating the physics shape Use MakeDirty for model collider
4 Months Ago
Sphere collider can be resized without recreating the physics shape
4 Months Ago
Capsule collider can be resized without recreating the physics shape
4 Months Ago
Add internal functions for updating spheres, capsules and hulls
4 Months Ago
GGXCubemapBlurHelper::GetFaceAndUVFromDirection was giving mirrored directions, recode it to point to correct direction, GGX skyboxes look very nice now, fixes a few issues specially in low resolutions, up sky.shader version so CI rebuilds textures
4 Months Ago
Plane collider can be resized without recreating the physics shape
4 Months Ago
Move this internal resize attribute to collider so I can make use of it for all the other colliders
4 Months Ago
Rebuild or update collider if they're a child of the rigidbody object and their local transform changed https://files.facepunch.com/layla/1b2111b1/sbox-dev_UFKO9q1Mrr.mp4
4 Months Ago
Fix hitbox adding box shape twice the size
4 Months Ago
Add Box Gizmo to Hitbox Component
4 Months Ago
Use SRGB texture in text shader
4 Months Ago
Fix calling Update for the active scene in editor for every scene that was open
4 Months Ago
Only sort children if it's needed More optimizing I'm not sure that the RENDER_BUFFER_DYNAMIC_VERTEX_FIXED_SIZE size restriction still exists Text rendering use anisotropic
4 Months Ago
Switch text shader to use bindless (to see if there are any perf changes)
4 Months Ago
Terrain Materials accept dragged cloud assets
4 Months Ago
Convert the rest of RenderAttributes stuff to use StringToken Move SetRenderState out of the draw loop, called manually
4 Months Ago
Add internal, templated Graphics.Draw<T> Delete PanelRenderer.Text.cs VertexLayout is public, has attribute system to define vertex layout Don't push identity matrices when rendering UI
4 Months Ago
Fix last particle not processing Add pitch and yaw to particles
4 Months Ago
Tick correct session in SceneViewWidget. Fixes occasional `Error calling 'tool.frame' on 'Editor.SceneViewWidget'`
4 Months Ago
Improve flatten tool, first stroke saves a plane to trace against to get flatten height and uv https://files.facepunch.com/layla/1b2011b1/sbox-dev_KIb8siErec.mp4
4 Months Ago
Update dirty collider region for heightfield materials
4 Months Ago
Fixed distance early out AO (distance black) ditto Merge branch 'master' of sbox