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20,784 Commits over 1,522 Days - 0.57cph!

4 Months Ago
Fix the Top 2D View (so X is horizontal and Y is vertical)
4 Months Ago
Shapes have an Overlap function, use that for CheckOverlap instead of CastShape
4 Months Ago
Fix casting heightfield not working.. wrong winding
4 Months Ago
Offset terrain collider because internally it's Y up Fix debug draw crashing
4 Months Ago
Make sure light cookie is resident and valid if we're getting it's index for lightbinner
4 Months Ago
Export option in Project menu
4 Months Ago
Exit whole app in standalone mode
4 Months Ago
HeightField debug
4 Months Ago
Allow dragging component properties from the inspector again
4 Months Ago
Debug meshes Debug capsules Debug hulls
4 Months Ago
Fix ShortcutOverrides not loading properly Use CodeToString(ButtonCode) instead of the weird enum parsing I was doing.
4 Months Ago
Can't try to bone merge yourself
4 Months Ago
Make debug draw turn on and off
4 Months Ago
Squash game-exporting branch Bring everything up to date
4 Months Ago
Add support for copying/moving components by drag/dropping from inspector to heirarchy
4 Months Ago
Fix tools_wireframe for reverse z Start on debug drawing, starting with sphere shapes
4 Months Ago
Fix typo "ChildrentWantMouseInput" -> "ChildrenWantMouseInput"
4 Months Ago
Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4
4 Months Ago
Make Mouse.OverridingVisibility internal
4 Months Ago
Added setter to Mouse.Visible so you don't have to create a panel with pointer-events just to unlock your mouse.
4 Months Ago
Quality improved Small changes to shader to improve quality of sample pattern produced.
4 Months Ago
Keep Time.Now in sync while in editor play mode Facepunch/sbox-issues#5826
4 Months Ago
Fix depth test in ObjectHighlight.shader Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
4 Months Ago
Implement world queries (overlaps)
4 Months Ago
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
4 Months Ago
Create Sandbox.StringToken, delete NativeEngine.StringToken
4 Months Ago
Cache SteamRichPresenceSystem values, avoid 1ms spike every 5 seconds
4 Months Ago
Introduce ContextLocal<T> MenuDll has its own Json options
4 Months Ago
This isn't ever used This isn't ever used Never used Never used Never used Remove unused This really does not need to be routed via an interface Not used
4 Months Ago
Allow contacts to activate for kinematic vs sensor
4 Months Ago
Calling OnContactRemoved in the wrong place
4 Months Ago
Report touch lost when removing contacts for sensors and contact events enabled
4 Months Ago
Fix MeshCreate not creating nodes properly
4 Months Ago
Actually, don't do this, I think people rely on it even though I wish they didn't
4 Months Ago
Fix S&box adding "English US" keyboard layout
4 Months Ago
Reset velocity on body transform change too, setting transform acts as a teleport so all velocity should be gone
4 Months Ago
Implement shadow controllers with SetVelocityFromKeyframe, applied pre physics step
4 Months Ago
UpdateShadow calls SetVelocityFromKeyframe Make sure body type and use controller are updated when collider Static property is dirty
4 Months Ago
Filter TestSimulation just returns a bool, we only care if we collide or not, not these bullshit flags, we technically collide with triggers because they're sensors
4 Months Ago
This wasn't a typo, just enable sensor events for every shape because we want to report anything crossing a trigger
4 Months Ago
Lets uncomplicate this the input system kickoff by dropping the event dispatch Add instrumentation
4 Months Ago
Allow physics interface to easily switch to using trace solver so we can evaluate which is better for our needs
4 Months Ago
Add `position: relative` to devui console (fixes sbox-issues/issues/5817)
4 Months Ago
Fix sensor typo stopping sensor events from working sometimes
5 Months Ago
Add a c# version of MurmurHash2
5 Months Ago
Trim a bunch of sound stuff we don't use More telemetry
5 Months Ago
move fps_max to c# - make it more accurate
5 Months Ago
Vector4 uses System.Numerics.Vector4 where possible Add BBox.Snap Fix particle bounds being wrong ParticleRenderer has [RequireComponent] ParticleEffect
5 Months Ago
Remove randomly added repeat functions from Curve @MVFP Fix prefab/scene videos timescale too fast Move ParticleGameSystem to its own file Curve micro optimizations
5 Months Ago
Touch events