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4,530 Commits over 487 Days - 0.39cph!

13 Days Ago
Updated on kill particle example to use "Init from killed parent particle"
13 Days Ago
Particles: Enable InitFromParentKilled and CreateFromParentParticles
13 Days Ago
Asset browser mod filter obeys active status Delete addons.json
13 Days Ago
GetAllModsCount can return only active mod count Add Asset.AbsolutePath Don't dump a tools_asset_info.bin into each addon Save tool settings and autosave in .source2 folder Asset absolute paths Update .gitignore
13 Days Ago
Add optional argument to Input.GetGlyph specifying glyph size. ( Small: 32px, Med: 64px, Large: 128px ) Input.GetGlyph( InputButton ) will now return glyphs in the same knockout style as controller glyphs https://files.facepunch.com/matt/1b1311b1/glyphs.png Clear all cached handles when a new Steam Input config is loaded
13 Days Ago
Basic Example Particles collision_particle_example, constrain_distance_example, epitrochoid_example, follow_cp_example, grid_example, int_from_model_example, move_between_2points_example, on_kill_example, pull_towards_example, screen_space_example, snapshot_example
13 Days Ago
Even more robust
13 Days Ago
Hammer: More robust quad basis calculation for shatter glass etc
14 Days Ago
Whitelist ZipArchive properly so you can pass a Stream and whitelist various System.IO exceptions.
14 Days Ago
Small fix with controller config (exporter missed a #?)
14 Days Ago
Update Steamworks SDK 1.53 Resolve deprecated SteamNetworkingSockets usage Controller API in Sandbox.Engine wrapping Steam Input internally with proper async glyph loading Better controller support in C# Input system with Steam Input. New methods: * Input.UsingController - true if the last input from a user was from a controller (accessible serverside too) * Input.GetAxis( InputAnalog ) - get the raw analog axis from a controller, move / look / triggers. * Input.GetGlyph( InputButton / InputAnalog ) - Get a controller-specific glyph texture for the bound InputButton ( if using controller ) * Input.GetButtonOrigin( InputButton / InputAnalog ) - Get context specific button, e.g InputButton.Jump would return 'SPACE' or 'A Button' Users can bind any InputButton to various controller devices by opening the binding panel from the settings menu. Default configurations for Xbox One and PS4 controllers, other devices should derive nicely from these, let us know if not. InputButton: Obsolete a bunch of unused/unbound buttons that made no sense. Strip native InputSystem of legacy code for XInput / Joystick / Steam Controller.
14 Days Ago
Asset System enable/disable mods when adding/removing Trim all this vwatch shit Trim some P4 shit Rebuild asset browser controls when mod count changes Asset system will add new assets from added folders
14 Days Ago
Final code/doc cleanup, fix Controller.All returning disconnected ones
14 Days Ago
Fixed collisions on metal beam tileset model Added 16 width beam for metal beam tileset Updated metal beam tile set with 16 width and better corners
14 Days Ago
Addon remove option works Can change active status filesystem.RemoveSearchPaths accepts a wildcard pattern Remove mod_* searchpaths when adding addon paths
14 Days Ago
Actually add new addons Native reads new .addon format, can add addons without restarting
Sam
14 Days Ago
Be more conservative on quality-related optimizations now that we have a good enough speedup on reflections
Sam
14 Days Ago
Add Reflection as a supported rendermode in gameinfo.gi Add ToMaterialMultiblend helper Add multiblend to high_quality_reflections shader Composite reflections with new multipass reflection buffer rather than tracing on the shader itself, fix stuff on the pipeline
14 Days Ago
Add multiline text entry to ui tests Fix incorrect carat position when backspacing in a TextEntry
14 Days Ago
Updated pipe material to have correct surface properties Addition models for tileset Pipe_a Tileset https://files.facepunch.com/louie/1b1111b1/sbox_KUq94DR0F5.png
15 Days Ago
Remove env_spark, point_tesla, logic_lineto, physics_cannister, point_gamestats_counter from the base.fgd Fix description of ent_path_platform.StartBackwards
15 Days Ago
FileDialog binds
15 Days Ago
Added Rect corner accessors Force scrollarea background to transparent Addon list
15 Days Ago
Add Input.GetAnalog( InputAnalog ) returns a Vector2 of either Move, Look or Trigger - can be used serverside too. Strip XInput / Joystick methods completely from InputSystem, remove workarounds / hacks around it since we just do it all in C# now Add Input.GetGlyph( InputAnalog ) - split InputAnalog.Trigger into LeftTrigger, RightTrigger so you can get the glyphs Add action manifest file with PS4 / Xbox One configs ( other controllers should derive nicely from these ) Very simple controller settings button in main menu to open bindings Don't cache invalid handles in the Controller API, seems to be a few ms where handles are invalid when a controller is plugged in.
15 Days Ago
Server addon loading Rename AddonConf to LocalAddon
15 Days Ago
Clean up logging Add a repeat counter on console message repeat
15 Days Ago
Update Steamworks SDK 1.53 Resolve deprecated SteamNetworkingSockets usage Controller API in Sandbox.Engine wrapping Steam Input internally with proper async glyph loading Use Controller API for Input, all InputButton are bindable from Steam Input. New methods: * Input.UsingController - true if the last input from a user was from a controller (accessible serverside too) * Input.GetGlyph( InputButton ) - Get a controller-specific glyph texture for the bound InputButton ( if using controller ) * Input.GetButtonOrigin( InputButton ) - Get context specific button, e.g InputButton.Jump would return 'SPACE' or 'A Button' InputButton: Obsolete a bunch of unused/unbound buttons that made no sense Remove old Steam Controller initialization from C++ engine and disable XInput Remove dead or legacy code / tidy InputSystem/UserCmd
16 Days Ago
Addon Config, Solution Folders
16 Days Ago
Set/GetModel => Model
16 Days Ago
DataModel tooltip, statustip, selection TextEdit.GetAnchorAt Clickable objects in console Asset List filtering Start organising for addon manager
16 Days Ago
Aircon - adjusted mount so its easier to place on walls in hammer Merge branch 'master' of sbox
16 Days Ago
Remove redundant overload and add extra documentation
16 Days Ago
Allow choices to be optional for SpeechRecognition
16 Days Ago
Simple Speech API (Limited) (#144) * Very simple listen method purely with dictation or listen method with a set of possible choices Co-authored-by: Chloe Marcec <dmarcecguzman@gmail.com>
16 Days Ago
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though) Set appropriate User-Agent and Origin headers (not customizable) Added Paint.AntiAliasing Add Widget.ToolTip, Widget.StatusTip FloatEditor can have an icon instead Add Angles Editor Add Paint.SetBrush( image ) Color editor Select server entity, if available Split classes into files Allow getting DisplayInfo to type to not inherit Inspector navbar Add Option.Enabled Inspector back/forward with history PropertySheet header wip Add mp4 support to CMovieRecorder so we have a working mp4 recorder that we can speed up for runtime use Iron Fences - revised post design and improved texture resolution iron fence - roughness tweak for paint Move sliders from menu to base Make CoC Smoother for shader Initial dev camera DOF UI Remove old DOF stuff from devcam Add the ability to use old CoC Update entity list when entity parent changes Cleanup var names Correct focal point for old coc Merge pull request #143 from Facepunch/dof-settin-devcam DOF Settings menu with devcam. Hold TAB: https://files.facepunch.com/ognik/1b0711b1/2022-01-21_02-16-6a51e513-aa5a-4419-a390-0c91b867974e-ZdXU8wWx.png Disable videomode settings when in tools as it's handled by the widget (prevents user getting into an infinitely tiling window state) Fixed weird ghosting on DOF edge If in full screen tools mode and open the console, disable full screen Added console command "tcmd", which can be used to run events in tools realm Added tool event commands editor.fulltoggle, editor.fulloff, editor.fullon Bind f3 "tcmd editor.fulltoggle" Add Input.GetBindingForButton( string buttonName ) Pressing F keys in editor will run those binds in game, even if the game doesn't have direct focus Removed broken/ fixed Core particles Removed old test maps from /core Updated tags for particles Cleaned up explosion particle Metal Railing Tileset https://files.facepunch.com/louie/1b0711b1/sbox_JRSGuE8OgJ.png Addition models for railing tileset Initial SDF tracing optimizations until multipass rewrite Fix DoF on AMD Allow specifying root namespace Refactoring Expose the ModelEntity's Model as a property Moved Model, Material, Texture into Engine.dll Remove unused RouteDamageToNative ModelProperty placeholder Chop off a pixel when mp4 recording is an odd size so any size can be recorded Aircon - aircon, gibs and mount lod0 Organize Qt defs Bind pixmap Create IAsset.def Create IAssetPreviewSystem.def Create IAssetSystem.def Add Paint.Draw( rect, pixmap ) Add Utility.GetAssetThumb( path ) ModelProperty draws thumbnail AssetSystem hooks Better fix for AMD driver bug on DoF, wrap around problematic instruction Fix startup assert related to duplicate QT layout Fixed start up exception due to a malformed comment Remove glass hack, try and put quad basis into entity key values instead Merge pull request #145 from Facepunch/root-namespace Allow specifying root namespace in the .addon file ``` { "sharedassets": "*.*", "type": "game", "ident": "ognik.spectest", "rootnamespace": "Poop" } ``` https://files.facepunch.com/ognik/1b0811b1/2022-01-18_36-07-333a9692-b006-45ae-9291-ba9d4a2e701b-EM3ZWSxJ.png Icon Attribute, MaterialIcon enum MaterialIcon lookup fix ListView control Add Vector3.Clamp Add min max variant to ClampLength Asset Listing tests Fix Vector3.ClampLength( float minLength, float maxLength ) Fix menu clipping with maps & local games Merge pull request #138 from Facepunch/websocket-headers Allow specifying HTTP headers in WebSocket.Connect Merge branch 'master' into speech
16 Days Ago
Fix warnings Fix titlebar dragging Merge branch 'master' into speech
Sam
16 Days Ago
Render reflections in quarter res reflection layer, pass it to pipeline
Sam
17 Days Ago
Add new sceneobject flags and flag objects to be rendered in reflection buffer
17 Days Ago
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though) Set appropriate User-Agent and Origin headers (not customizable) Merge pull request #138 from Facepunch/websocket-headers Allow specifying HTTP headers in WebSocket.Connect
17 Days Ago
Fix menu clipping with maps & local games
17 Days Ago
Fix Vector3.ClampLength( float minLength, float maxLength )
17 Days Ago
Asset Listing tests
17 Days Ago
Introduce [this] flag to native bindings Move RenderContextPtr to managed
18 Days Ago
Add min max variant to ClampLength
18 Days Ago
Add Vector3.Clamp
18 Days Ago
MaterialIcon lookup fix ListView control
18 Days Ago
SrgbGammaToLinear for color, SetRenderViewTarget,
18 Days Ago
Initial exposure of scratch render targets
18 Days Ago
Mark PipelineRenderTargetInfo fields as public
18 Days Ago
HighPrecisionLightingOffset Begin abstraction of handles, add CRenderAttributes.GetRenderViewTarget