reposboxcancel

20,796 Commits over 1,522 Days - 0.57cph!

5 Months Ago
Fix New Project button in Editor Launcher
5 Months Ago
Try casting box with a small hull skin to avoid getting stuck
5 Months Ago
Remove GetBboxFromProxies
5 Months Ago
These cast functions aren't used either
5 Months Ago
Hook up joint break callback, disable joint on break
5 Months Ago
Disable this contact assert, doesn't make sense
5 Months Ago
Route asserts to engine so they show up like any other assert
5 Months Ago
Only call ServiceWorldRequests if map was loaded
5 Months Ago
Prompt before closing scene/prefab tab with unsaved changes
5 Months Ago
Make sure Top 2D view isn't flipped 180deg (Makes everything face upright at default rotation, perfect for 2D games)
5 Months Ago
We should be able to null these out
5 Months Ago
Add IBytePackConvert support to Component and GameResource
5 Months Ago
Add add IBytePackConvert to a class to specify how it should be serialized/deserialized with BytePack (similar to IJsonConvert). Implement for GameObject.
5 Months Ago
Missed an angular lock
5 Months Ago
VR: Get skeletal data from OpenXR VR: Match controller positions with SteamVR ones, which better represent where the controller is VR Input cleanup Update Facepunch.XR to d7212d3, fixes broken digital actions
5 Months Ago
Remove unused from filesystem IWorldReference doesn't need to be ref counted Unmount vpk on map unload properly Call ServiceWorldRequests to finish destroying map instance, create HammerSession
5 Months Ago
Only serialize NetworkMode, NetworkInterpolation, NetworkOrphaned and OwnerTransfer in GameObject.Serialize if they are not their default values
5 Months Ago
Get rid of Scene.Discard
5 Months Ago
Fixed static Authority RPC checking permissions against the wrong attribute and messages should be sent to the host and not broadcast
5 Months Ago
Enable sensors for triggers
5 Months Ago
Check index is >= 0 or <= Count when using ObservableCollection<T>.Insert in NetList - otherwise use Add instead
5 Months Ago
Get rid of these single body casts, they're not being used
5 Months Ago
Izabu has body enable/disable so just use that instead of our shit
5 Months Ago
Added ResourceLibrary.GetAll<T>. Resolves Facepunch/sbox-issues#4749
5 Months Ago
Inspector Advanced Network Settings (#1617) * Start adding support to edit Network Orphaned and Owner Transfer options in Inspector (visible when Network Mode is set to Object) https://files.facepunch.com/conna/1b0311b1/sbox-dev_I7Fk7tfs6K.png * Make sure NetworkOrphaned and OwnerTransfer modes get serialized / deserialized * Move over to setting NetworkOrphaned/OwnerTransfer on the GameObject directly (with multi-select) * Move out to its own widget - this is gonna be a button that drops down for advanced network settings * Adv network settings button next to Network Mode in inspector - opens drop down menu to set net orphaned mode / owner transfer mode * Store current val outside scope * Modify style * Add RadioSelect widget for use with advanced network settings as it makes sense ( https://files.facepunch.com/conna/1b0911b1/sbox-dev_Ej9Kk8WU3y.mp4 ) * Disable the option to open the menu if NetworkMode is not Object - no point allowing to change these settings for objects that arent networked
5 Months Ago
Swap bit fields when copying BVH nodes Adding transformed mesh uses fast path when there's only scale in transform (building BVH is expensive)
5 Months Ago
Disable the option to open the menu if NetworkMode is not Object - no point allowing to change these settings for objects that arent networked
5 Months Ago
Add RadioSelect widget for use with advanced network settings as it makes sense ( https://files.facepunch.com/conna/1b0911b1/sbox-dev_Ej9Kk8WU3y.mp4 )
5 Months Ago
Remove old templates Map template Asset browser state is saved per project Fix Map Instance selector not replacing .vmap with .vpk Remove unused worldrendermgr stuff Better VPK loading, find physworld etc properly
5 Months Ago
AddMeshShape with scale can just do a deep copy of BVH, mesh shapes support scale Make sure BVH gets destroyed on shape destroy
5 Months Ago
Add option for discarding scene changes and load its saved state, resolves Facepunch/sbox-issues#5085 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_VFwF4r2Fku.mp4
5 Months Ago
Add Vector3.Direction, closes Facepunch/sbox-issues#5026
5 Months Ago
Mesh implements IValid (already has IsValid property), closes Facepunch/sbox-issues#4170
5 Months Ago
Can [Property] GameResource properties to have them serialize, resolves Facepunch/sbox-issues#2925 (worth noting you could use [JsonInclude] for this already)
5 Months Ago
WIP - Added upscale blend ( before I forget! )
5 Months Ago
Add fullscreen on play editor preference, closes #1476 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_xrv7uAqbh4.mp4
5 Months Ago
Use existing asset name as the baseline when using asset browser rename flyout
5 Months Ago
Add rename shortcut to asset browser
5 Months Ago
CastBoxSingle
5 Months Ago
Destroy hull after adding it to hull shape, shapes no longer own the hull
5 Months Ago
Deep copy rubikon hull to izabu hull Should collide callback is backwards, woops Fix StepUpdateManaged not accessing active bodies, woops
5 Months Ago
AddTriangleMaterialIndex and ClearTriangleMaterials do nothing until izabu base mesh shapes have a physical material list Comment out all cast functions so we can compile Don't include simd.h in VPHYSICS2_LIBRARY, conflicts with engine simd
5 Months Ago
Fix GetTriangleMaterialIndex for meshes
5 Months Ago
Collision mesh serialization now uses Vector instead of VectorAligned for vertices, upgrade them in transfer post load
5 Months Ago
Fixed SwitchControl styling
5 Months Ago
Modify style
5 Months Ago
Store current val outside scope
5 Months Ago
Adv network settings button next to Network Mode in inspector - opens drop down menu to set net orphaned mode / owner transfer mode
5 Months Ago
Move out to its own widget - this is gonna be a button that drops down for advanced network settings
5 Months Ago
Make sure NetworkOrphaned and OwnerTransfer modes get serialized / deserialized Move over to setting NetworkOrphaned/OwnerTransfer on the GameObject directly (with multi-select)