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20,796 Commits over 1,522 Days - 0.57cph!

5 Months Ago
Remove these sweep functions from interface, we're not using them
5 Months Ago
Fix more compile errors
5 Months Ago
Start adding support to edit Network Orphaned and Owner Transfer options in Inspector (visible when Network Mode is set to Object) https://files.facepunch.com/conna/1b0311b1/sbox-dev_I7Fk7tfs6K.png
5 Months Ago
Stash
5 Months Ago
Add test asserting no ActionGraphs have errors in a given scene
5 Months Ago
Added controls for exposure and enabling/disabling autoexposure
5 Months Ago
Fix loading custom cursors and tga, psd textures in non editor games
5 Months Ago
Serialize prefab vars with expected type
5 Months Ago
WIP minor changes WIP
5 Months Ago
Add Json.ToNode overload with expected type * We're deserializing with an expected type already * We can start phasing out JsonConverterFactorys, just use JsonConverter<T>s * Can actually use [JsonDerivedType] etc Let anyone serialize / deserialize System.Type * We already had this in Facepunch.ActionGraphs, add it to Sandox.Json * Looks up types through TypeLibrary * Works with array types / generic types / nested types * Fixes Facepunch/sbox-issues#5762
5 Months Ago
Shape, Joint, Contact are structs now
5 Months Ago
Remove custom cast callbacks for now, can probably use their casting now
5 Months Ago
IzGeometry -> IzQueryShape
5 Months Ago
IzTOIQuery -> IzTOIResult
5 Months Ago
IzArray -> IzSlowArray
5 Months Ago
IsConcave -> IsMesh
5 Months Ago
Add material list to BVH
5 Months Ago
Fix AddBoxShape
5 Months Ago
Default world def Setup contact modify and should collide callbacks
5 Months Ago
Create shapes with default shape def
5 Months Ago
Allow dedicated sever to load maps Update steam libs Lets store the appid in one place, so it's easier to change for standalone exports Init SteamGameServer for dedicated server when starting a game
5 Months Ago
Revert "Add json type converter safely through TypeLibrary" This reverts commit 620f60624d3f32ac8686a2add19159a0b42fa25f.
5 Months Ago
Add "game" concommand, to load a game Add a bunch of Application.IsHeadless Startup help Fix warning
5 Months Ago
Dedicated server starts up properly
5 Months Ago
Fix spelling
5 Months Ago
Spelling fix
5 Months Ago
Joint max impulse limits
5 Months Ago
Fix body types
5 Months Ago
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5 Months Ago
World and shape userdata is void* now not intptr
5 Months Ago
Fix GetBody, AddBody, StepSimulation, StepUpdateManaged
5 Months Ago
Fix compile errors in physics joint
5 Months Ago
Add should collide callback Ignore izShouldCollide(Body, Body) if one of the shapes is a sensor Add joint break callback Don't calculate mass for height shapes Test max impulses for joint breaking AddSpringJoint
5 Months Ago
Joint is enabled if it's active
5 Months Ago
Allow joint to become inactive
5 Months Ago
Linear slop is 0.03125 in sbox
5 Months Ago
Add back body axis lock
5 Months Ago
Update to latest, update vpc, wrap any izabu changes in SBOX defines
5 Months Ago
Remove ProjectConfig.Tags Add Package.UpdateValue( key, val ) Add debounce to Package.UpdateValue Add SerializedProperty.Create() Can edit some asset properties inline
5 Months Ago
Remove step results from physics interface, no longer used
5 Months Ago
Make BaseDropObject public so it's accessible to editor tools
5 Months Ago
Detect hand tracking, if not available (meta runtime) fallback to /input/grip/pose Update Facepunch.XR to 915dcf5 Fix poses not working if you didn't have fully tracked hands
5 Months Ago
WIP - Added bloom color ditto
5 Months Ago
Add BytePack handlers for Vector2Int, Vector3Int
5 Months Ago
WIP - Using Mips on downsamples. Plus other WIP misc. changes ditto
5 Months Ago
Add json type converter safely through TypeLibrary
5 Months Ago
Remove unused convar refs
5 Months Ago
Disable launcher maximize button
5 Months Ago
LineEdit for creating new actions instead of having to edit the action afterwards https://files.facepunch.com/tony/1b0411b1/sbox-dev_duZ3bhoZdb.png