20,806 Commits over 1,522 Days - 0.57cph!
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
Add setters for physics joint local frames through Point1 and Point2
Add a list of PVS copies so we can have more than one world with a valid PVS
Update world scene object transforms and recalculate bounds groups on world transform change
Update 3d skybox on map transform change
Update map scene objects on map transform change
Update map collision on map transform change
Component editor
Added type definition records
Property, Method emitting
Emit events
Generate AssemblyDefinitions
WIP
Added SoundscapeDropObject. Allows you to drag-and-drop soundscapes directly into your scene
Dragging a png,jpg,ect directly into the Scene will now automatically create a vtex and reference that.
Added TextureDropObject. Allows you to drag-and-drop vtex, png, jpg, ect directly into the Scene (regardless of dimensions).
https://files.facepunch.com/CarsonKompon/2024/June/25_15-43-EnergeticBeaver.mp4
Resolves Facepunch/sbox-issues#4470
Added SoundDropObject. Allows you to drag-and-drop sounds from your project or asset.party into the scene.
Added DropObjectAttribute. CreateDropFor no longer has hard-coded list. Resolves Facepunch/sbox-issues#5445
Update Facepunch.XR to 92bea5f
Provide poses for Facepunch.XR submit, prevents jittery and spongey tracking
Checkbox when creating new project allowing you to set project location as default. Resolves Facepunch/sbox-issues#5628
Remap worldpanel depth correctly, fixes depth issues
Treat worldpanels as layers
Render VR menu at 4k, scale down to fit
Basic VR world input component, menu works properly
https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4
Added failing ByteStream stress test
Rewrite ByteStream to use Span / ReadOnlySpan where possible
Network body type as well
CustomEditorAttribute now orders by number of parent classes so most relevant editor is always found. Resolves Facepunch/sbox-issues#5647
Merge branch 'master' into net-model-phys
Reapply changes from old branch
CustomEditorAttribute now orders by number of parent classes so most relevant editor is always found. Resolves Facepunch/sbox-issues#5647
Remove from interpolation system on GameObject destroy
Don't create new worlds for map instances, we lose vis on scene objects by doing it this way
Map instances set their world origin to game object position when created
Rebase pvs with world transform, not just the origin, allows vis to work when world origin is rotated
Rebase check position when getting precise pvs!
Remove IComputeWorldOriginCallback, provide transform to create world directly, makes it easier for us to set initial world origins
Make sure physics world debug draw ticks, not just when in an editor viewport
Don't set initial cursor name
Made TextEntry `PlaceHolderLabel` and `TimeSinceNotInFocus` protected to help with overriding DrawContent. Resolves Facepunch/sbox-issues#5655
Remove unneeded comments and fix formatting in ListControlWidget
Click-and-drag to re-order List/Array Property in Inspector.
https://files.facepunch.com/CarsonKompon/2024/June/24_20-45-InfatuatedGrouse.mp4
Resolves Facepunch/sbox-issues#5697
Project settings can set custom cursors
Fixed Selection Box SHIFT Behaviour and added CTRL to remove from selection.
https://files.facepunch.com/CarsonKompon/2024/June/24_14-50-PapayawhipEidolonhelvum.mp4
Resolves Facepunch/sbox-issues#5681
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Display ToggleGroup description when hovering label. Resolves Facepunch/sbox-issues#5597
Some extra safety with ByteStream.Base()
We're only using this when passing write-enabled ByteStreams to native,
which already have a pointer to unmanaged memory. For ReadOnlySpan-backed
we'd need to pin for spans of managed arrays.
Rewrite ByteStream to use Span / ReadOnlySpan where possible
Fixed SliderControl styling after Yoga 3 update. Resolves Facepunch/sbox-issues#5688
Added failing ByteStream stress test
Rewrite ByteStream to use Span / ReadOnlySpan where possible
Fix NRE on collider destroy
Move keyframe colliders pre physics step
Include hotspot coords in LoadCursorFromFile
Fix camera getting trashed on reset
Set some defaults on model renderer properties so we don't trash the component on reset
Implement native loading of cursors from image ready for when we want to hook it up
HingeJoint.Angle is in degrees
Don't automatically add world tag to map collision, let the user decide that
Add tags from gameobject to map instance collision
Update map instance collision tags on tags change
Add some useful state getters to hinge joint (Angle, Axis, Speed)
Shadergraph: Allow custom file ext in texture nodes
Shadergraph: Add Mod (%) node