reposboxcancel

20,806 Commits over 1,522 Days - 0.57cph!

5 Months Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
5 Months Ago
Add setters for physics joint local frames through Point1 and Point2
5 Months Ago
Add a list of PVS copies so we can have more than one world with a valid PVS
5 Months Ago
Update world scene object transforms and recalculate bounds groups on world transform change Update 3d skybox on map transform change Update map scene objects on map transform change Update map collision on map transform change
5 Months Ago
Component editor Added type definition records Property, Method emitting Emit events Generate AssemblyDefinitions WIP
5 Months Ago
Added SoundscapeDropObject. Allows you to drag-and-drop soundscapes directly into your scene
5 Months Ago
Dragging a png,jpg,ect directly into the Scene will now automatically create a vtex and reference that.
5 Months Ago
Added TextureDropObject. Allows you to drag-and-drop vtex, png, jpg, ect directly into the Scene (regardless of dimensions). https://files.facepunch.com/CarsonKompon/2024/June/25_15-43-EnergeticBeaver.mp4 Resolves Facepunch/sbox-issues#4470
5 Months Ago
Added SoundDropObject. Allows you to drag-and-drop sounds from your project or asset.party into the scene.
5 Months Ago
Added DropObjectAttribute. CreateDropFor no longer has hard-coded list. Resolves Facepunch/sbox-issues#5445
5 Months Ago
Update Facepunch.XR to 92bea5f Provide poses for Facepunch.XR submit, prevents jittery and spongey tracking
5 Months Ago
Checkbox when creating new project allowing you to set project location as default. Resolves Facepunch/sbox-issues#5628
5 Months Ago
Remap worldpanel depth correctly, fixes depth issues Treat worldpanels as layers Render VR menu at 4k, scale down to fit Basic VR world input component, menu works properly https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4
5 Months Ago
Added failing ByteStream stress test Rewrite ByteStream to use Span / ReadOnlySpan where possible
5 Months Ago
Network body type as well
5 Months Ago
CustomEditorAttribute now orders by number of parent classes so most relevant editor is always found. Resolves Facepunch/sbox-issues#5647 Merge branch 'master' into net-model-phys
5 Months Ago
Reapply changes from old branch
5 Months Ago
CustomEditorAttribute now orders by number of parent classes so most relevant editor is always found. Resolves Facepunch/sbox-issues#5647
5 Months Ago
Remove from interpolation system on GameObject destroy
5 Months Ago
Remove spawngroups
5 Months Ago
Don't create new worlds for map instances, we lose vis on scene objects by doing it this way
5 Months Ago
Map instances set their world origin to game object position when created
5 Months Ago
Rebase pvs with world transform, not just the origin, allows vis to work when world origin is rotated
5 Months Ago
Rebase check position when getting precise pvs!
5 Months Ago
Remove IComputeWorldOriginCallback, provide transform to create world directly, makes it easier for us to set initial world origins
5 Months Ago
Make sure physics world debug draw ticks, not just when in an editor viewport
5 Months Ago
Don't set initial cursor name
5 Months Ago
Made TextEntry `PlaceHolderLabel` and `TimeSinceNotInFocus` protected to help with overriding DrawContent. Resolves Facepunch/sbox-issues#5655
5 Months Ago
Remove unneeded comments and fix formatting in ListControlWidget
5 Months Ago
Click-and-drag to re-order List/Array Property in Inspector. https://files.facepunch.com/CarsonKompon/2024/June/24_20-45-InfatuatedGrouse.mp4 Resolves Facepunch/sbox-issues#5697
5 Months Ago
Project settings can set custom cursors
5 Months Ago
Fixed Selection Box SHIFT Behaviour and added CTRL to remove from selection. https://files.facepunch.com/CarsonKompon/2024/June/24_14-50-PapayawhipEidolonhelvum.mp4 Resolves Facepunch/sbox-issues#5681
5 Months Ago
▆▍'▅ ▌▉▋▇▋▆▅▉ ▄▌▍▋ ▉▉ ▉▄▉▌▄ ▊▌▆▉ █▆▍
5 Months Ago
▊▊█▊▄▌▍ ▆▅▋▋▇▅ █▄▍▅ ▌▄ ▅▋▌██▅ ▌▉▊ ▊▉▊▊▇ ▄▍▋▋▋▄▊
5 Months Ago
Display ToggleGroup description when hovering label. Resolves Facepunch/sbox-issues#5597
5 Months Ago
Some extra safety with ByteStream.Base() We're only using this when passing write-enabled ByteStreams to native, which already have a pointer to unmanaged memory. For ReadOnlySpan-backed we'd need to pin for spans of managed arrays.
5 Months Ago
Rewrite ByteStream to use Span / ReadOnlySpan where possible
5 Months Ago
Fixed SliderControl styling after Yoga 3 update. Resolves Facepunch/sbox-issues#5688
5 Months Ago
Added failing ByteStream stress test Rewrite ByteStream to use Span / ReadOnlySpan where possible
5 Months Ago
Fix NRE on collider destroy
5 Months Ago
Move keyframe colliders pre physics step
5 Months Ago
Include hotspot coords in LoadCursorFromFile
5 Months Ago
Fix camera getting trashed on reset
5 Months Ago
Set some defaults on model renderer properties so we don't trash the component on reset
5 Months Ago
Fix NRE's in ITagSet
5 Months Ago
Implement native loading of cursors from image ready for when we want to hook it up
5 Months Ago
HingeJoint.Angle is in degrees
5 Months Ago
Don't automatically add world tag to map collision, let the user decide that Add tags from gameobject to map instance collision Update map instance collision tags on tags change
5 Months Ago
Add some useful state getters to hinge joint (Angle, Axis, Speed)
5 Months Ago
Shadergraph: Allow custom file ext in texture nodes Shadergraph: Add Mod (%) node