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2,964 Commits over 365 Days - 0.34cph!

11 Months Ago
Entity.Rot PlayerController.Rot Citizen skin tweaks
11 Months Ago
Moved codegen .gen folder to addon root (it's only used for diagnostics right now) Update .gitignore Content List is flat and organised by type instead of folder based
11 Months Ago
Addon dependancies caps insensitive Add Content to Sandbox.Generator Citizen addon: generate code so we get a content list MyAddon - depend on citizen, use generated content path
11 Months Ago
Buffer up native console prints until newlines Disable ESP Clean up this code
11 Months Ago
Move hotloadmanager into Gamedll
11 Months Ago
Bot code Entity Flags binds Create EntityFlag.cs
11 Months Ago
Fixed eye angles on server
11 Months Ago
Allow model Just In Time loading Add CBaseModelEntity binds Crash todo in CModel::SetupAttachmentTransform Bind CSkeletonInstance Tweaked managed entity creation order so we can do stuff in Spawn Added ModelEntity Player derives from ModelEntity Don't call SetCollisionBounds from native baseplayer
11 Months Ago
PET: Don't give us any of the mod mismatch warnings
11 Months Ago
Test light impact, sound impact
11 Months Ago
Added gameglue Added Decals class Glass fixes Fixed exceptions due to LIGHTING_ORIGINS 0 testmap update Compiles
11 Months Ago
shatterglass materials/textures
11 Months Ago
Added "decalSpecularExp" to sheet.h so decal sheet will build
11 Months Ago
decalstests
11 Months Ago
Created IRuntimeAsset (this is bad naming, review) SoundEvent now an IRuntimeAsset, so static definitions get full name and are created at loadtime
11 Months Ago
Compiled sounds Added JsonToKeyValues3 to EngineGlue Added Entity.EmitSound Create keyvalues3.def Create soundeventmanager.def WIP can define sound events in code
11 Months Ago
A bunch of Rust sounds Deleting these soundstacks Deleting these soundevents Add soundstacks_hlvr_core to the manifest
11 Months Ago
post process test
11 Months Ago
Added Player.Input Added Player.Tick Warn us about not precached stuff instead of popup assert GetParticleSystemIndex by default calls FindExistingResourceByNameLoadingJustInTime Interop gen treats anything starting with global as a global Bind DispatchParticleEffect Test tracer/impact particles
11 Months Ago
Fixed panorama keybinds not being set (hardcoding them in CUIInputEngine::ReloadKeyBindings instead)
11 Months Ago
Tool maps
11 Months Ago
ghost
11 Months Ago
Fixed modeldoc not opening models Updated testmap more rust models Unused
11 Months Ago
smg viewmodel
11 Months Ago
Removing unusable tools
11 Months Ago
contentbuilder, reconstruct addon path when copying compiled files If we have a content_src but no content, create it Don't tother adding not in leaf tags to stuff
11 Months Ago
Hammer compilation fix These binaries are part of sbox_game now Updated testmap source
11 Months Ago
Don't upload core_src to steam :D rebuild_all.bat for mods _src reference content compiled don't upload addon _src folders to steam Create user_keys_default.vcfg
11 Months Ago
vfxcompile - rejigged to compile to the core folder regardless of 'mod' folder
11 Months Ago
core content Unused
11 Months Ago
Fold sbox into core
11 Months Ago
Fixed contentbuilder with addon paths
11 Months Ago
Include ResourceCompiler contentbuilder works in root _src folders contentbuilder deletes orphans properly instead of trying to use p4 include contentbuilder in sbox_game
11 Months Ago
Fixed addon system shitting itself if a path had caps in it
11 Months Ago
Fixed crash in ValidatePrivateScriptScope
11 Months Ago
These were in the wrong folder
11 Months Ago
Move that big load of content into the right place 😫 Just stub this interface so we don't have to recompile the whole engine again Fixed startup_background AddAddonsSearchPaths for now Moved sbox_game to groups Added a bunch of missing tool config files Delete tools_thumbnail_cache.bin
11 Months Ago
Reference content
11 Months Ago
Unused citizen addon test map
11 Months Ago
Reverting attempt at resource system takeover
11 Months Ago
Engine rebuild
11 Months Ago
Adding +assetsystem to sbox_game move content\sbox to game\sbox_src move content/core to game/core_src Asset system content is in *_src instead of ../content/* Path Fixups Material editing works with new *_src paths Rust addon Changing default console port (vconsole fucks with it) Resource Compiler, compile to the right folder when addon I'm going to assume we don't need all this readonly shit Load asset info again material editor, hammer working with addons and addon *_src Citizen addon Colours Don't mark mod paths as read only ModIsVisibleToAsset always returns true Allow loading from any "mod" in hammer Lets treat any files ending with _c as lfs citizen skin lfs Fixed model editor Fix SkipToModRelativePathFromGameOrContentRelativePath in fileutils to work with our layout Add ignore tools_thumbnail_cache.bin SetModGameSubdir - skip the logic, always set it to sbox Fixed IsAddon logic being backwards in ComputeOutputFileName Local lightmap compilation is assumed Properly close clr host on shutdown Remove material debug FileSystem:AddAddonsSearchPaths (review this later) Hammer map target location fix Fixed CResourceCompilerContext::ContentPathToFullPath for new layout if we're compiling in %temp% then don't treat as an addon because the paths will be all fucky Call AddAddonsSearchPaths in standalone resourcecompiler.exe CResourceCompilerPathScope - don't limit/remove search paths - we don't give a fuck about that shit ComputeVpkName can be a shit ton simpler
11 Months Ago
Fixed CResourceCompilerContext::ContentPathToFullPath for new layout if we're compiling in %temp% then don't treat as an addon because the paths will be all fucky Call AddAddonsSearchPaths in standalone resourcecompiler.exe CResourceCompilerPathScope - don't limit/remove search paths - we don't give a fuck about that shit ComputeVpkName can be a shit ton simpler
11 Months Ago
Remove material debug FileSystem:AddAddonsSearchPaths (review this later) Hammer map target location fix
11 Months Ago
Add ignore tools_thumbnail_cache.bin SetModGameSubdir - skip the logic, always set it to sbox Fixed IsAddon logic being backwards in ComputeOutputFileName Local lightmap compilation is assumed Properly close clr host on shutdown
11 Months Ago
Fix SkipToModRelativePathFromGameOrContentRelativePath in fileutils to work with our layout
11 Months Ago
Fixed model editor
11 Months Ago
Lets treat any files ending with _c as lfs citizen skin lfs
11 Months Ago
Allow loading from any "mod" in hammer
11 Months Ago
Changing default console port (vconsole fucks with it) Resource Compiler, compile to the right folder when addon I'm going to assume we don't need all this readonly shit Load asset info again material editor, hammer working with addons and addon *_src Citizen addon Colours Don't mark mod paths as read only ModIsVisibleToAsset always returns true