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17,197 Commits over 1,308 Days - 0.55cph!

6 Months Ago
Move decal attribute stuff into managed
6 Months Ago
New Outfit Piece! - Football Shorts Adjustments to the goalie glove textures
6 Months Ago
Pass size through to decal update, prep some of the older attributes for baked lighting
6 Months Ago
FPArms: camera is now handled separately on a different path & made additive so that simultaneous jump/land/airborne + attack anims don't stomp each other unpleasantly
6 Months Ago
Citizen: move foot attachments into prefab
6 Months Ago
Impl shape getscale, not really needed but our api has it
6 Months Ago
Add back CreateDebugSceneObject, hammer uses this to render collision
6 Months Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code
6 Months Ago
Add generic TagSet
6 Months Ago
Silly mistake in PurgeShapes
6 Months Ago
Support tools creating scaled meshes, create copy and make sure it gets deleted on shape delete
6 Months Ago
Avoid having to rebuild hull to create transformed hull
6 Months Ago
VR loop changes Remove more unused
6 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash Add BodyGroupsControlWidget Validate indices are in range in AddCollisionMesh Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap Add an random U offset to tiling hotspots UVs football shirt variation Football shirt version of the Standard shirt + scifi armour colour variations Goalie Gloves adjustments + Black Rubber Gloves Also some adjustments to the skinning of the chef shirt! Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work Fix CUtlString copying crash in animevent_t Add SceneModel.OnGenericEvent Add SceneMode.OnSoundEvent Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom Transform Json serializable ControlWidget don't fall through OnContextMenu by default Merge branch 'master' into new-physics-merge
6 Months Ago
Update Facepunch.ActionGraphs
6 Months Ago
Transform Json serializable ControlWidget don't fall through OnContextMenu by default
6 Months Ago
Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom
6 Months Ago
Remove unused Calculate predicted seconds to photons from now for tracked device poses Update HMD transform in various additional places, should help with latency Fast path specifically for *hmd* pose retrieval, should help a tiny bit with latency VRSystem.Update refactor Shorten GetPredictedSecondsToPhotonsFromNow to GetPredictedTime, use GetDeviceToAbsoluteTrackingPose for GetHmdMatrix
6 Months Ago
Jig -> Graph
6 Months Ago
Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished
6 Months Ago
Add SceneMode.OnSoundEvent
6 Months Ago
Add SceneModel.OnGenericEvent
6 Months Ago
Fix CUtlString copying crash in animevent_t
6 Months Ago
Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work
6 Months Ago
Put ActionJigDebugger in its own file
6 Months Ago
Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks
6 Months Ago
Goalie Gloves adjustments + Black Rubber Gloves Also some adjustments to the skinning of the chef shirt!
6 Months Ago
football shirt variation Football shirt version of the Standard shirt + scifi armour colour variations
6 Months Ago
Add an random U offset to tiling hotspots UVs
6 Months Ago
Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap
6 Months Ago
Fixed ActionJig test
6 Months Ago
Fix not being able to drop on a reroute node
6 Months Ago
Validate indices are in range in AddCollisionMesh
6 Months Ago
Json ignore / hide ShaderNode.DisplayInfo Dynamically size input / output plugs Fix updating plug types in shader graph
6 Months Ago
Add BodyGroupsControlWidget
6 Months Ago
Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash
6 Months Ago
Rename to OnPreCompileFinished + OnPostCompileFinished
6 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
6 Months Ago
Use correct log channel
6 Months Ago
Fix docs
6 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
6 Months Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering TypeLibrary.GetSerializedObject overload accepting a getter Add [Flags] to DockProperty Constant nodes Node interface tweaks Update() node UI after Layout() calls Update ActionJigs Try to get nodes to redraw on change Post-rebase fixes I missed Updated Facepunch.ActionJigs GraphView.CenterOnSelection Allow custom exception stack trace inspectors Update Facepunch.ActionJigs Update Facepunch.ActionJigs Null literal node Can get / set fields with nodes INode.CanClone, CanRemove Post-rebase fixes Update ActionJigs, expose some more reflection info Some more nodes Support for comment nodes in Action graphs Skip HideInEditor properties in ControlSheets Action node display tweaks PlugIn respects ShowLabel Rerouting fixes Fixed handle config names for generic types Action link pulsing in editor
6 Months Ago
Add SceneModel.MergeBones( SceneModel other ) This isn't needed None of this is used, prove me wrong Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990. Don't publish fbx files Merge branch 'master' into new-physics-merge
6 Months Ago
Don't publish fbx files
6 Months Ago
Joint motors from desc
6 Months Ago
Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990.
6 Months Ago
Action link pulsing in editor
6 Months Ago
None of this is used, prove me wrong
6 Months Ago
This isn't needed
6 Months Ago
Add SceneModel.MergeBones( SceneModel other )